Re: Speaking of HL1 maps
Posted by Juim on
Mon Mar 6th 2006 at 3:14am
Juim
member
726 posts
386 snarkmarks
Registered:
Feb 14th 2003
Occupation: Motion Picture Grip
Location: Los Angeles
Based on a recent topic in the maps forums, I began to remember with fondness the many hundreds of HL1 maps I had on my hard drive. The question is this. Which one was the map that , at the time, made your jaw drop?. I can hardly remember the names any more but Mazemasters "Megalith" comes to mind. Also "Unearthed" by bedwettingtype is one I remember as a technical masterpiece.
And lets not forget dm_hamlet. That one brought a tear to my eye.
which were your faves?
Quote from Nietzsche....God is dead
Quote from God....Nietzsche is dead
Re: Speaking of HL1 maps
Posted by FatStrings on
Mon Mar 6th 2006 at 3:23am
1242 posts
144 snarkmarks
Registered:
Aug 11th 2005
Occupation: Architecture Student
Location: USA
i didn't play much multi player hl1
but on of the more fun maps i played was "turkeyburgers"
being the size of a mouse was a novel approach
Re: Speaking of HL1 maps
Posted by Jinx on
Mon Mar 6th 2006 at 12:42pm
Posted
2006-03-06 12:42pm
Jinx
member
874 posts
692 snarkmarks
Registered:
Nov 27th 2002
Location: Ohio
yeah, mountain hamlet was pretty amazing. in the long run, though, I'm not so sure the gameplay was the best. too many cramped areas inside houses.
Re: Speaking of HL1 maps
Posted by Andrei on
Mon Mar 6th 2006 at 1:38pm
Andrei
member
2455 posts
1248 snarkmarks
Registered:
Sep 15th 2003
Location: Bucharest, Romania
Anyone remember redemption and drugbarons? Drugbarons was one of the
very first HL1SP map packs I ever played and was one of the reasons I
took-up mapping.
Also worth mentioning are Two Smoking Barrels, Half life Chronicles and
The Bridge. They are now crusty antiques but my fond memories of them
will sooner or later determine me to play them once more.
Re: Speaking of HL1 maps
Posted by Orpheus on
Mon Mar 6th 2006 at 1:39pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Depends really.
If I were going on looks alone, it would have to be Fingers "Broken Palace"
If I were going on fun factor, it would be Snarkpit or Frenzy.
If I were going on personal involvement, it would be Apex.
If I were for personal achievement, it would be No Patience.
If I were going for most memorable, it would be Undertow.
If I were going on transformation through its creation, it would be Klingon DM
There are just to many reasons to narrow it to a "Best"
I have literally been a part of 1,000's of maps. All hold something dear for me. It would be quite literally impossible to pick only one.
The best things in life, aren't things.
Re: Speaking of HL1 maps
Posted by Jinx on
Mon Mar 6th 2006 at 1:42pm
Jinx
member
874 posts
692 snarkmarks
Registered:
Nov 27th 2002
Location: Ohio
Undertow was easily my favorite default HLDM map. Just so damn fun, and I loved all the fun with water bwaha.
Re: Speaking of HL1 maps
Posted by Orpheus on
Mon Mar 6th 2006 at 1:51pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Since the map came out first, I am nearly positive in which order they were named.
I have a truly hard time believing Valve naming a map after an ugly white and blue review site. If I remember my Snarkpit lore, Snarkpit began as a strictly map review site and broadened to editing.
The best things in life, aren't things.
Re: Speaking of HL1 maps
Posted by Andrei on
Mon Mar 6th 2006 at 3:34pm
Andrei
member
2455 posts
1248 snarkmarks
Registered:
Sep 15th 2003
Location: Bucharest, Romania
Don't know why but I was convinced it was a custom map, especially since it doesn't seem to ship with certain versions of HL.
My favorite HLDM map is crossfire, though, mainly because of the intense battles fought in that inner-yard.
Re: Speaking of HL1 maps
Posted by Gwil on
Mon Mar 6th 2006 at 3:42pm
Gwil
super admin
2864 posts
315 snarkmarks
Registered:
Oct 13th 2001
Occupation: Student
Location: Derbyshire, UK
I can't believe no-ones mentioned gasworks? Fast, open, vertical - most
importantly, it never got boring (to me at least). I used to be a
regular face on gasworks 24/7 server :smile: Aside from that, i'd nod toward
boot_camp, too - always made for great games.
Undertow was cool, too.
Re: Speaking of HL1 maps
Posted by Orpheus on
Mon Mar 6th 2006 at 3:46pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
I was on 56k the majority of my fragging days for HL1 and I grew to hate gasworks. It was a decidedly low ping map. Anyone on 56k couldn't play it well. Well, I couldn't.
The best things in life, aren't things.
Re: Speaking of HL1 maps
Posted by Gwil on
Mon Mar 6th 2006 at 3:54pm
Gwil
super admin
2864 posts
315 snarkmarks
Registered:
Oct 13th 2001
Occupation: Student
Location: Derbyshire, UK
So was I, only got broadband after I finished 4/5 years of solid TFC
clan play :sad: True though, it does favour the LPB's. At least it didn't
have trains and stacks of hornetguns...
Re: Speaking of HL1 maps
Posted by Finger on
Mon Mar 6th 2006 at 8:41pm
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
That sounds cool Morphine. I think there's alot to be learned from all of these 'alternate gameplay' maps you find out there. The other day, I played some map for HL2DM that was basically football. There was a glowing green purse model, that you had to grab and run into the other team 'inzone' to score. It was super fun.... made me want to come up with something crazy. I'm tired of normal DM mapping at the moment - I guess I've hit a point where I want more challenge. (not saying there's no challenge in DM mapping... I just want different puzzles to solve). This is why I've been playing with singleplayer mapping. I'm having a ball with that.
Ok, favorite HL1 maps.
Well, I'm going to include OP4 in this as well. OP4_Park, was my alltime favorite large map. This map had great visual appeal, great layout, lots of gameplay depth, and a cool gimick with the train. Truly Awesome.
I have to vote for Gasworks, aslo. I played that map almost exclusively for a year.
The map that inspired me to really start mapping, was Powercore. God, I remember that map having so much personality and was so intricately crafted. That was the first map I decompiled and inspected. I was blown away by how precise and cleanly built everything was.
Anyway.... can't really pick a king. So many good maps out there.
Re: Speaking of HL1 maps
Posted by Dark Tree on
Tue Mar 7th 2006 at 5:25am
646 posts
264 snarkmarks
Registered:
Apr 30th 2004
Occupation: DigiPen student
Location: USA
In no specific order:<br style="font-family: Verdana;"><br style="font-family: Verdana;">Eden - Peter Manson<br style="font-family: Verdana;">Odin's Guard (sweet warps) - KungFuSquirrel<br style="font-family: Verdana;">Merlin (f**king big and amazing) - Peter Manson<br style="font-family: Verdana;">Omni-Arena (cool concept) - Biological Component<br style="font-family: Verdana;">Davroplex (set in and around a theatre) - Davros<br style="font-family: Verdana;">Drive-In (drive in theatre :razz: ) - ?<br style="font-family: Verdana;">Monkey-Isle 2 (great atmosphere set in a cartoony jungle) - DocRock<br style="font-family: Verdana;">Quadrant XXVII - Biological Component<br style="font-family: Verdana;">KitKat Urban - DocRock<br style="font-family: Verdana;">KitKat Express (cool concept) - DocRock<br style="font-family: Verdana;">MarioLand (best Mario map) - DocRock<br style="font-family: Verdana;">Fling - ?<br style="font-family: Verdana;">Brown (hey I like it) - myself :razz: <br style="font-family: Verdana;">Olividata Muerte (great lil spanish villa) - ?<br style="font-family: Verdana;">Megalith2 (wow) - Mazemaster<br style="font-family: Verdana;"><span style="font-family: Verdana;">Mist (big ship with another big disconnected area) - Mr. P<span style="color: rgb(175, 56, 254);"> (thanks CP)</span></span><br style="font-family: Verdana;">Ruin (A floating island with big air fans) - Global Assault<br style="font-family: Verdana;">Datacore - VALVe<br style="font-family: Verdana;">Gosu - Kampy<br style="font-family: Verdana;"><br style="font-family: Verdana;"><br style="font-family: Verdana;">Special Recognition:<br style="font-family: Verdana;"><br style="font-family: Verdana;">Gonad (first map I saw with full female anatomy :razz: ) - ?<br style="font-family: Verdana;">Black N' White - DocRock<br style="font-family: Verdana;">No Patience (great gameplay with numerous custom tex's) - Orpheus<br style="font-family: Verdana;">Castle Overload (Most Secrets I've seen in a map) - Different mappers.<br style="font-family: Verdana;">Apollo (s**ttiest map ever?) - ?<br style="font-family: Verdana;">Mr T (fun) - ?<br style="font-family: Verdana;">Pacman (Coolness) - ?<br style="font-family: Verdana;">Farmland (1, 2, & 3) - DocRock<br style="font-family: Verdana;">Squidsville (Cool map..not the best, but good) - DocRock<br style="font-family: Verdana;">Dragon (One of the best layouts and hallway structures.) - ?<br style="font-family: Verdana;"><br style="font-family: Verdana;"><br style="font-family: Verdana;">Two other maps of the names I cannot recall:<br style="font-family: Verdana;"><br style="font-family: Verdana;"><span style="font-family: Verdana;">1.
a map set on a spaceship, where there was a room that sucked you out
into space (and you die) If someone in a certain room pressed a button
to open the gates in that room. Figured it out...it's SpaceFrag.</span><br style="font-family: Verdana;"><br style="font-family: Verdana;"><span style="font-family: Verdana;">2.
A dark castle map with an underground dungeon with traps and cells and
skeletons. A big top area too, with an area with a long watery pond
area.
If any of you want the maps in question, I have them. :smile: Eden, Merlin, and SpaceFrag were hard ones to find.
</span>
Re: Speaking of HL1 maps
Posted by Jinx on
Tue Mar 7th 2006 at 11:24am
Posted
2006-03-07 11:24am
Jinx
member
874 posts
692 snarkmarks
Registered:
Nov 27th 2002
Location: Ohio
The old version of Battleschool had a room like that, but I removed it from the final version for various technical reasons. Battleschool got TONS of downloads, I'm not sure who was playing it where, though. It was a big space station with an anti-grav chamber in the middle and a display that showed where you and the enemies were located.
Re: Speaking of HL1 maps
Posted by Dark Tree on
Tue Mar 7th 2006 at 12:29pm
Posted
2006-03-07 12:29pm
646 posts
264 snarkmarks
Registered:
Apr 30th 2004
Occupation: DigiPen student
Location: USA
<span style="color: silver;"><span style="font-family: Verdana;">Thank
you Orpheus and Jinx, but no dice. I went to the [DRS] website, DLed
it....wasn't it......went to your profile Jinx, DLed
BattleSchool....definately wasn't it.
It was very big.....a long
ladder that led to different levels....a big open bay with crates and a
bay door that opened and sucked everyone out. It had an organic room
that assimilated a sort of greenhouse with plants.....it had a lab with
a warp to a strange sliding space area...then you could warp back and
slide the other way. There was a tram ride that took you about 300
yards really fast (dont wanna be in its way). It was a pretty expansive
map.
<br style="color: yellow;">EDIT: I have since found the map. The map is called SpaceFrag. After trying various Google searches the search term that finally landed me at my destination was:
"sucked into space" deathmatch
Google rules.
</span></span>
Re: Speaking of HL1 maps
Posted by Campaignjunkie on
Thu Mar 9th 2006 at 6:14am
1309 posts
329 snarkmarks
Registered:
Feb 12th 2002
Occupation: Student
Location: West Coast, USA
Mist was by MrP, I believe - the same author as Tear. I remember loving both maps dearly. Now I barely remember anything about them.
Re: Speaking of HL1 maps
Posted by MJ on
Thu Mar 9th 2006 at 7:58am
MJ
member
80 posts
38 snarkmarks
Registered:
Dec 25th 2004
all these great maps and killbox is the most played outta all of these, quite friggin sad...