ns_forsaken

ns_forsaken

Re: ns_forsaken Posted by Mr.Ben on Tue Dec 9th 2003 at 4:54pm
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On tuesdays i finish college at 11:45 and normally i do a bunch of homework or whatever but today i had nothing pressing! Anyway, i was bored so i sat down at my PC and did some tinkering with my NS map. If you seen the map before then theres really not all that much new to see except some cool fog and an unshown room. Some more anyway, i'd like your opinions on it so far, particulary if you think it's to dark! Bring forth the screenshots. (sorry if they take a while to load)

User posted image

User posted image

User posted image
Re: ns_forsaken Posted by Adam Hawkins on Tue Dec 9th 2003 at 4:58pm
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Does like very nice indeed, but what's with the big banner? It covers up half (EDIT ok...maybe not half!) the screenshot :wink:
Re: ns_forsaken Posted by Orpheus on Tue Dec 9th 2003 at 5:00pm
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you, my friend, have set yourself a task, trying to live up to this maps name.. couldn't come up with one of your own?

good luck, you'll need it.
Re: ns_forsaken Posted by matt on Tue Dec 9th 2003 at 5:01pm
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Thats totally amazing, :eek: I'll reinstall ns just to play it. (Can I be a beta tester?!!?!!)
Re: ns_forsaken Posted by Mr.Ben on Tue Dec 9th 2003 at 5:09pm
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Orph: I'm aware of no other ns map called forsaken.

As for the banner it's actually quite small just most of the time that corner has a rock/infest texture with red light on it which makes it look hugey :smile:
Re: ns_forsaken Posted by KungFuSquirrel on Tue Dec 9th 2003 at 5:09pm
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you, my friend, have set yourself a task, trying to live up to this maps name.. couldn't come up with one of your own?

good luck, you'll need it.
Jesus Christ, Orph, there's only so many words out there, you know. It's incredibly belligerent of you to just accuse him of ripping the name from somewhere else. I've seen countless maps with the same name as others, some even my own. It happens. Deal with it.
Re: ns_forsaken Posted by matt on Tue Dec 9th 2003 at 5:20pm
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Yeah take a chill pill Orheus!
Re: ns_forsaken Posted by Orpheus on Tue Dec 9th 2003 at 5:21pm
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frowns

someone piss in your cereal today andrew?

no place did i mention ripped, just pointed out that the name has a history, if he wants it tis no prob, but being taken already, it might be a hard goal to attain.

you might get more fiber in your diet, i said nothing wrong bud.

besides, no matter how many times a name is used, i would still have pointed out that it had been used, whats wrong with that? more so, i doubt ALL names have been used, its not as if there is a finite number of them :rolleyes:

i pointed out once, yes jokingly, that someone used my maps name being apex, and really had no problem with it.

either way.. you obviously felt a need to make this something its not... i suggest, use doc brasso's breathing procedure, you have an oxygen deficiency :biggrin:

breathe in, breathe out

luv ya lots :wink:
matt said:
Yeah take a chill pill Orheus!
matt, this is grown up talk, be quiet. :rolleyes:
Re: ns_forsaken Posted by matt on Tue Dec 9th 2003 at 5:26pm
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:rolleyes: Orpheus, theres no need to jump of the deep end at every little remark, this is just for fun after all, nobodys life is at stake or anything...
Re: ns_forsaken Posted by Wild Card on Tue Dec 9th 2003 at 5:32pm
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Could have taken the "S" out of the name

Forsaken ---> Foraken

:biggrin:

So long as the name is great I have no probs though. Just make sure the player gets lots of head room (eh ReNo :razz: )
Re: ns_forsaken Posted by Dr Brasso on Tue Dec 9th 2003 at 5:36pm
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kinda dark on the screenies, but looks good from what i can tell....gj might not hurt to up the gamma a bit before you post next time....might just be me tho... :heee:

Doc Brasso... :dodgy:
Re: ns_forsaken Posted by Orpheus on Tue Dec 9th 2003 at 5:37pm
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matt said:
:rolleyes: Orpheus, theres no need to jump of the deep end at every little remark, this is just for fun after all, nobodys life is at stake or anything...
the problem is, there would be no deep end, if you had bitten your tongue long enuff to see how this situation played out..

andrew is a peer, actually he passed me up something like a year and a half ago, i would be a bit more inclined to take an ass chewing from him than most.

you on the other-hand, were out of line. stay out of the deep water, lest you drown :/
Re: ns_forsaken Posted by Mr.Ben on Tue Dec 9th 2003 at 5:39pm
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Nuff yacking, more commenting. That means you! points

edit: TBH i don't care about map name history unless i map is called ns_hera/nothing/eclipse, which it isn't. So yey and Orpheus you just wait and see :smile: Luck is for suckers.
Re: ns_forsaken Posted by Dr Brasso on Tue Dec 9th 2003 at 5:48pm
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any chance at all of more "lighter" screens?....hard to give input with it like this, no offense...

Doc Brass... :dodgy:
Re: ns_forsaken Posted by Mr.Ben on Tue Dec 9th 2003 at 5:52pm
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No :smile: Turn up your brightness and turn off the lights or buy a new monitor :smile:
Re: ns_forsaken Posted by Wild Card on Tue Dec 9th 2003 at 5:54pm
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They are a tad dark I must admit. But they are looking good.

Cant complain really right now.
Re: ns_forsaken Posted by Dr Brasso on Tue Dec 9th 2003 at 5:55pm
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its all the way up, i dont need the lights off, and my monitors(plural) are all just f**king fine thank you.....now piss off, you arrogant little s**t.

Doc Brass... :dodgy:
Re: ns_forsaken Posted by Mr.Ben on Tue Dec 9th 2003 at 5:58pm
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If it's all the way up it shouldn't be so dark that you can't make any comments on it. I know there are dark areas but they're intentional and limited to corners pretty much. If it is that dark then shrug

Me piss off? It's my thread! :razz:
Re: ns_forsaken Posted by Dr Brasso on Tue Dec 9th 2003 at 5:59pm
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yeah well, a little humility goes a long way man.....

Doc B... :dodgy:
Re: ns_forsaken Posted by Gorbachev on Tue Dec 9th 2003 at 6:02pm
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Wild Card said:
Could have taken the "S" out of the name

Forsaken ---> Foraken

:biggrin:

So long as the name is great I have no probs though. Just make sure the player gets lots of head room (eh ReNo :razz: )
or Fortran for some coding funnies.
Re: ns_forsaken Posted by Orpheus on Tue Dec 9th 2003 at 6:08pm
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Mr.Ben said:
Me piss off? It's my thread! :razz:
being your thread obligates YOU to humor US, not the other way around silly..

my monitor see's "yellow light things in a red room" nothing more.. now fix the pics or blow off :/

you seem to be pissing in your own bed today.. doc asked a legit request.
Re: ns_forsaken Posted by Cash Car Star on Tue Dec 9th 2003 at 6:09pm
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You know what? I like the pics. They don't show off much, just the top and bottom of a stairwell from what I can see... but they still got a nice mood to them.
Re: ns_forsaken Posted by KoRnFlakes on Tue Dec 9th 2003 at 7:52pm
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What a shame this has gone down so badly. Im not suprised though however. Ive already commented on them before though, Gl MrB.
Re: ns_forsaken Posted by Orpheus on Tue Dec 9th 2003 at 8:05pm
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KoRnFlakes said:
What a shame this has gone down so badly. Im not suprised though however. Ive already commented on them before though, Gl MrB.
i am, it came right out of nowhere.. BUT i think i repaired the damage quite well :smile:
Re: ns_forsaken Posted by KoRnFlakes on Tue Dec 9th 2003 at 8:09pm
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I disagree m8.
Re: ns_forsaken Posted by Mr.Ben on Tue Dec 9th 2003 at 8:11pm
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And he got a legit answer, orpheus. However he seemed to ignore the 2 smilies in my post which normally mean, hey i'm joking i don't expect you to go buy a new monitor i'm just to lazy to post some edited pictures. Also note the smiley in my reply about pissing meaning i'm not being serious and i haven't just stuck them in there right now, they're been there along! gasp
Re: ns_forsaken Posted by Dr Brasso on Tue Dec 9th 2003 at 8:14pm
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i meant to cause no damage, no real disrespect in the beginning......i just have a problem with all the assumptions made around here these days....end of sarcasm, end of assholisticness, im done.

it wouldnt hurt to think of other people when asking for comments from them....just my 2 cents...

Doc Brass... :dodgy:
Re: ns_forsaken Posted by Mr.Ben on Tue Dec 9th 2003 at 8:18pm
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I do, i even specifically asked for people to tell me if they thought it was dark, i fully expected a few it's a bit dark. But as i said i'm to lazy to edit the images even for a 30 second job and you seemed to miss my sarcasm and smilies.
Re: ns_forsaken Posted by Dr Brasso on Tue Dec 9th 2003 at 8:20pm
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no i didnt miss anything, and if yer too f**kin lazy to do it right, then wtf are you doing it for in the first place??

Doc Brass.. :dodgy:
Re: ns_forsaken Posted by KoRnFlakes on Tue Dec 9th 2003 at 8:23pm
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Truth is, Any atmospheric map gets nothing but "It's too dark", Looks fine on mine, If it doesnt on yours then its probably not the authors fault, Just that we all have very different monitors / gamma's brightnesses / room lighting / eyes & god knows what else.

Ive tried brightening up a shot because someone thought it was too dark, When it got to perfect on his it looked like a complete pile of crap on everyone elses.

I think you just have to hope that most people are calibrated much as you are or offer it to download.
Re: ns_forsaken Posted by Dr Brasso on Tue Dec 9th 2003 at 8:26pm
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very. very well spoken Korn...true all....im sorry this thread has degraded....ill stop now, i promise... :heee:

Doc Brass... :dodgy:
Re: ns_forsaken Posted by Mr.Ben on Tue Dec 9th 2003 at 8:30pm
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shakes docs hand Chars. Now back to comments. :smile:
Re: ns_forsaken Posted by Orpheus on Tue Dec 9th 2003 at 8:32pm
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the thing is korn, if a pic is obviously been edited (or better, a foot note was added to show it) then people know, and can comment on details OTHER than lights..

but if its dark, its dark, and i for one am not going to edit someone elses screens FOR THEM, well at least not often, i do sometimes for people i favor :wink:

bottomline, if the majority states, screens to dark, its prolly a pic issue, not a mapping one, so FIX THE SCREENS! :heee:
Re: ns_forsaken Posted by Hugh on Tue Dec 9th 2003 at 8:34pm
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Looks very nice, and yeah, the lighting's dark, but it's NS, it's supposed to be. The infestation and lighting are all very good.

:kitty: Good Mr. Ben.
Re: ns_forsaken Posted by Campaignjunkie on Wed Dec 10th 2003 at 4:36am
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Nice stuff, MrBen. A few things...
  • The banner might not be taking up half the screen, but the red background of it is pretty misleading as to how the map looks. I say take away the red background in future screens; too obstrusive... Just keep the "forsaken".
  • Using kfsfog.spr in the first screen? Or at least some sort of fog sprite anyways... I can tell because the sprite is clipping on nearby architecture. :smile:
  • Although I would like most NS maps to be as brightly lit as ns_nothing, for example, I suppose that only represents one extreme of NS maps. Really, though I don't think the white / blue light is contrasting or intense enough (only the red lights are really distinguishable).
  • Clipping, clipping, clipping. Skulks aren't going to like the pretty infestation too much. Good luck with those clip brushes, and maintaining a similar detail level throughout the map. It might end up like ns_nothing, with you have to settle for connecting areas with plain box corridors/hallways.
Re: ns_forsaken Posted by Mr.Ben on Wed Dec 10th 2003 at 3:39pm
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I'll get updated screenshots today with slighty brighter lighting and higher gamma settings, with no banner and probably something else. I didn't go to my last lesson today and i have no homework! YEY! Pretty lucky this week as i've kept on top of it. Err anyway.

Clipping is a big worry but i'm confident i'll be able to get it nice and easy, i may have to simplify it in places and in others put a nice smooth layer of a clip brush over the top but it shouldn't be too bad. Shame about 21% clipnodes mind.

Boxed corridors are more than likely. :smile: As long as i have some areas of high quality then i'm not that fussed.
Re: ns_forsaken Posted by ReNo on Wed Dec 10th 2003 at 4:05pm
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I commented on this in the past, and unfortunately the screens are too dark for these uni monitors so I don't really see much difference. I can't really comment till I see it on a good monitor.
Re: ns_forsaken Posted by G4MER on Wed Dec 10th 2003 at 7:54pm
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WOA see what a Full moon does.. I better pull out my armor platted undies to post in this thread..

/Puts on metal under wear.

I see the images just fine.. the red wash with the title does skew the images to where alot of the cool detail is lost, but from what I can see, it looks damn nice. I like the green light up thing on the one wall, the red lights facing up.. are they lighting up that red texture or is that the same wash thing? I just noticed the upstairs area you have that is a bit obscured by the red title image.. looks like there is more to this map than you have shown.. cant wait to see what else there is..

The Red light wall at the end looks pretty spiffy.. is that water I see? I also like that texture for the hanging wire.. that is really cool.

I also like the way you added the lights to the stairs... very cool.. It has that Alien high tech look to it.. Id like to load the map up and take a look inside and walk around for a better view... will that be possiable any time soon?

($)
Re: ns_forsaken Posted by Orpheus on Wed Dec 10th 2003 at 7:59pm
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*sends money a coupon for the rash he is getting from those iron bloomies :biggrin: *
Re: ns_forsaken Posted by Mr.Ben on Wed Dec 10th 2003 at 8:20pm
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Cheers money.

Okay, a compile or two later with a couple of gamma changes and i present you with the new shots... except i'm not going to post them again :biggrin: I just updated the orginial ones on the first page instead :razz:

Hope the people who liked it before still like it, hope the people who didn't like it before now like it and i hope that it's no longer to dark that you can't make out any details :biggrin: Also i removed that crappy red blood thing in the corner. Feed me back por favor, and cheers! :biggrin:
Re: ns_forsaken Posted by Dr Brasso on Wed Dec 10th 2003 at 9:09pm
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ahhhhhhh....lotta mo' betta sir......thank you . :heee:

and it looks damn nice....i wanna play it....percent done?....beta testers? :biggrin: ....i really really like the rockwork...*rubs eyes....yep, looks like rockwork and water etc to me....gj man.

Doc Brass... :dodgy:
Re: ns_forsaken Posted by Mr.Ben on Wed Dec 10th 2003 at 9:53pm
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If you want to play it i'm afriad you have a helluva of a wait and i wouldn't expect anything new from me on this map any time soon. It's a miracle i've found time in the last 2 days to even do these small changes to it. Luckily for me i've been really starting to get on top of the homework being set in a lot of my subjects and i decided to bunk a lesson today :smile: But even then i've got revision, exams and then NW to worry about before this hits full dev and then give me 18 months to finish it properly :smile: . Expect it around 2006 :smile:
Re: ns_forsaken Posted by Kage_Prototype on Wed Dec 10th 2003 at 10:33pm
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haha, this thread is pretty funny from an outsider stance :biggrin:

But yeah, yummy fog. You've already heard what I've had to say via different mediums anyway :smile: .
Re: ns_forsaken Posted by G4MER on Wed Dec 10th 2003 at 11:40pm
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The Itch is not from the Undies ORPH.. but thanks I can use this cream =) heh heh lol

HOLY COW, man I thought it looked bad ass before, now I am just shocked.. Its awesome! Oh please let me walk around this map sometime before 2006. =)

Its really sharp.. I look forward to playing it when It is released. Finnaly a good reason to install NS and try to learn how to play the game. =) I made a Windows Background from the images you posted.. Ill stick it in my Snark pit for DL.

($)
Re: ns_forsaken Posted by Hornpipe2 on Wed Dec 10th 2003 at 11:52pm
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Your map is sexy. And I likes me some fog. In fact, I'd like a tutorial on various ways to make fog.

EDIT: M$, as if NS wasn't a good enough game before to warrant its installation...?
Re: ns_forsaken Posted by Campaignjunkie on Thu Dec 11th 2003 at 12:23am
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The fog / haziness is just a cheap, hacky way of doing it. Basically an overscaled additive sprite thrown into the level. Yeah, that's right MrBen, I called it cheap and hacky!! Just like you! :razz:

(ground fog is probably just an animated texture or a func_conveyor with scrolling fog texture)
Re: ns_forsaken Posted by Hornpipe2 on Thu Dec 11th 2003 at 1:23am
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I thought I'd seen ground fog done once with an animated cloud texture very lightly on a block a bit above the ground, too...
Re: ns_forsaken Posted by G4MER on Thu Dec 11th 2003 at 1:41am
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If I wanted to Play Aliens Vrs Preditor, I would install and Play Aliens Vrs. Preditors, not some HL rip off. :grenade:

Hornpipe you read more into my post than I posted.. I never said the game was lacking, because to be honest I wouldn't know. I do know it looks alot like a cross between AvP, and StarCraft in 3D. So the idea is a bit differant... I saw something with this map that to me makes me want to download and install the game. So I guess the answer to your question is Yes.. It did not catch my eye until I saw this map.. now I want to check the game out and see what it has to offer.

( see how I contradict myself.. heh :lol: )
Re: ns_forsaken Posted by azelito on Fri Dec 12th 2003 at 8:06pm
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Bloody hell, this might get me back to NS.

SKULK RAWR!11
Re: ns_forsaken Posted by Mr.Ben on Fri Dec 12th 2003 at 8:22pm
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Wow, that makes me feel extremely happy. SING WITH ME... PROPER CHRIMBO... SELECTA!