Oh no

Oh no

Re: Oh no Posted by KungFuSquirrel on Fri Dec 12th 2003 at 3:30am
KungFuSquirrel
751 posts
Posted 2003-12-12 3:30am
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
Yes, I finally have something to show for myself - over the last 2 days I've been playing around with ideas for a new DM map to get me out of my slump. And here's what I have so far. Hope you like it. Texturing is pretty much non-existant thus far, and lighting needs a lot more polish... architecture is mostly final.

User posted image

Phew. This is a nice feeling to have.
Re: Oh no Posted by Campaignjunkie on Fri Dec 12th 2003 at 3:35am
Campaignjunkie
1309 posts
Posted 2003-12-12 3:35am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Looks exceptional; I suppose you can't fix the lighting errors on that dome-thing? Architecture looks nice, but high-w_poly. And you might want to replace the glass texture with something more circular to fit the shape of the brush. Would also like to see more light color variation - red and white are sooo overdone. :smile:

Anyways, I like it... except for the fact that you should be working on Nightwatch, you slacker! :sailor:
Re: Oh no Posted by Vash on Fri Dec 12th 2003 at 3:39am
Vash
1206 posts
Posted 2003-12-12 3:39am
Vash
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1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Looks great, But I have to agree with CJ, the lighting on the roof is just...Ew.

Other than that, I love it.

Slacker! :sailor: [Wanted to say that.]
Re: Oh no Posted by KungFuSquirrel on Fri Dec 12th 2003 at 3:58am
KungFuSquirrel
751 posts
Posted 2003-12-12 3:58am
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
Hey, you want me working effectively on Nightwatch, you let me finish this and get back into the swing of things :razz:

The wpolys are actually only a hair over 500 in this scene, and I'm pretty pleased with that. I think it's worth it, personally :smile: I'll work on the lighting, but I think this is a scheme that works for now, at least. I have a few other ideas for actual physical light fixtures (I think I'm going to go every other one with the spotlights) and I may toy around with a daytime setting, too. Main concern is, right now, the architecture - this is a bit tedious :smile:
Re: Oh no Posted by Cassius on Fri Dec 12th 2003 at 4:16am
Cassius
1989 posts
Posted 2003-12-12 4:16am
Cassius
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1989 posts 238 snarkmarks Registered: Aug 24th 2001
It's not the texturing or the lighting that's a problem - the scene isn't really dramatic, at least not to the standard you usually accomplish easily, and with style to spare.

For example, the glass roof? Ugh - there may be a nice little focal point for the area there, but all I'm seeing is fashion disaster. Make that into a huge vertical space that eventually fades to black, ie when you look upwards in tfc_well's flagroom. It makes the player get more of a sense that they are indeed part of something hulking and massive, rather that they are indeed part of something with a s**tty HL skybox.

The brushwork could use some sprucage - I don't know what kind of r's you'll have to spare (speeds from compiles of small rooms are ever so misleading), but have some cables and monitors floating around there. Again, atmosphere, baby.

I couldn't really comment much on the architechture - it looks good so far, but really, one cannot make judgements upon said element until texturing/lighting has been done.
Re: Oh no Posted by Dr Brasso on Fri Dec 12th 2003 at 4:31am
Dr Brasso
1878 posts
Posted 2003-12-12 4:31am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
damn you andrew, you really piss me off.... :lol: looks good so far man...excellent imho...of course, i would expect nothing less from you ..... :wink:

every goddamn time i start to feel good about my mapping projects, you show up post a pick, and poof!....ego gone.... :rofl: ....its a good thing you show up tho, as it has a way of keeping me grounded and tenaciously perserverant..... :heee:

how far along are you on this baby?, any more rooms connected?

well done sir....you have my undying respect you old &^%()(&^^*#$^&... :heee:

btw, did you see the colorado game?.... :rofl: ....i give....

Doc Brass... :dodgy:
Re: Oh no Posted by Yak_Fighter on Fri Dec 12th 2003 at 4:34am
Yak_Fighter
1832 posts
Posted 2003-12-12 4:34am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Looks spiffy, but as Cassius said you could do more instead of the glass...although you'd probably have better areas to spend the r_speeds.
Re: Oh no Posted by KoRnFlakes on Fri Dec 12th 2003 at 8:19am
KoRnFlakes
1125 posts
Posted 2003-12-12 8:19am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
Excellent work m8, I think you could definately do with something more creative than normal blue glass though.
Re: Oh no Posted by Pegs on Fri Dec 12th 2003 at 10:59am
Pegs
312 posts
Posted 2003-12-12 10:59am
Pegs
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312 posts 41 snarkmarks Registered: Aug 30th 2003 Location: England
Very nice like the ceiling :razz: think alot of people are going to like it, as it is sort of dome shaped and i like you hanging lights :smile: the textures are a bit like 13 you could use some textures but that is not nescacery
Re: Oh no Posted by Orpheus on Fri Dec 12th 2003 at 11:02am
Orpheus
13860 posts
Posted 2003-12-12 11:02am
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
is this where i mention that OH_NO.bsp has been taken already :heee:

nice screen andrew, but will reserve comments till i can see it from ingame :smile:
Re: Oh no Posted by Mr.Ben on Fri Dec 12th 2003 at 12:29pm
Mr.Ben
208 posts
Posted 2003-12-12 12:29pm
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208 posts 560 snarkmarks Registered: Aug 29th 2003
He's alllliiiiiiiiiive!!
Re: Oh no Posted by matt on Fri Dec 12th 2003 at 12:46pm
matt
1100 posts
Posted 2003-12-12 12:46pm
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1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
looking tasty :popcorn:
Re: Oh no Posted by Forceflow on Fri Dec 12th 2003 at 1:14pm
Forceflow
2420 posts
Posted 2003-12-12 1:14pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Looking gooood :biggrin:
Re: Oh no Posted by DocRock on Fri Dec 12th 2003 at 1:54pm
DocRock
367 posts
Posted 2003-12-12 1:54pm
DocRock
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367 posts 929 snarkmarks Registered: Mar 24th 2002 Location: U S of A
I like the glass...it's a nice barrier between space and interior...I mean, what else would ya have to protect you from the icy cold of space.

Something I would consider looking at, tho, would be the flat of the ceiling around the central portal. Some kind of darker, grated type texture would offset the architecture around the portal and make it stand out more.

Nice work.
Re: Oh no Posted by mazemaster on Fri Dec 12th 2003 at 2:27pm
mazemaster
890 posts
Posted 2003-12-12 2:27pm
890 posts 438 snarkmarks Registered: Feb 12th 2002
Ceiling looks great. What's the rest of the room like?
Re: Oh no Posted by ReNo on Fri Dec 12th 2003 at 2:29pm
ReNo
5457 posts
Posted 2003-12-12 2:29pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I agree with the majority here, the glass is an anticlimax and seems like an easy way out. The dome fixture up there is really cool (and I like the red lights, personally) but the glass is just too simplistic - at least consider having something to break up the big glass surface, like some sort insignia decal of whatever facility / ship this is? I really look forward to seeing more of this, I haven't seen much work from you in a long while mate.
Re: Oh no Posted by Wild Card on Fri Dec 12th 2003 at 7:44pm
Wild Card
2321 posts
Posted 2003-12-12 7:44pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
me fears the w_poly's in there. The red lights dont look good IMO. they look painted on, not actually there.

Architecture looks great 'cept for those ugly light marks on the ceiling. But there aint much you can do about that.

I know you said lighting wasent finished so perhaps you can fix the light effects I mentioned above. Perhaps also add either sprites or fades or both too!

None the less, good job :smile:
Re: Oh no Posted by G4MER on Fri Dec 12th 2003 at 7:54pm
G4MER
2460 posts
Posted 2003-12-12 7:54pm
G4MER
floaty snark rage
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2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
I think if you carried the look of the walls to the glass it would look even better.. Kinda like how the window looked in Star Wars.. where the Emperor turns around in his chair to show Luke the trap he set for his friends.

I'll see if I can find a Picture to help..

($)

User posted image

I know its small, but it is all I could find..

Or like this..

User posted image

That would look pretty cool..
Re: Oh no Posted by OtZman on Fri Dec 12th 2003 at 8:23pm
OtZman
1890 posts
Posted 2003-12-12 8:23pm
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1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Looks so nice... post more pics, plz.
Re: Oh no Posted by Kage_Prototype on Fri Dec 12th 2003 at 8:31pm
Kage_Prototype
1248 posts
Posted 2003-12-12 8:31pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
Nice stuff, as usual.