Another DOD:S free weekend!

Another DOD:S free weekend!

Re: Another DOD:S free weekend! Posted by reaper47 on Fri Jul 7th 2006 at 11:02am
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I was quite surprised to read in the Steam news that there's a new free weekend. This weekend. To say it in the words of Dr Kleiner: I expected more warning!

I might try it out this time! Enough bandwith saved for exactly this kind of opportunity. Anyone else give it a try?
Re: Another DOD:S free weekend! Posted by Andrei on Fri Jul 7th 2006 at 11:18am
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No. I don't want to get too attached to a game I technically don't own nor plan on buying.
Re: Another DOD:S free weekend! Posted by Pvt.Scythe on Fri Jul 7th 2006 at 12:31pm
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No. I don't want to get to attached to a game I technically don't own nor plan on buying.
Me says the same.
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: Another DOD:S free weekend! Posted by fishy on Fri Jul 7th 2006 at 12:59pm
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it's about the only game that i play now. it's so immersive that i set my monitor on fire and didn't notice. well, not until the smoke started burning my nostrils.

User posted image
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Re: Another DOD:S free weekend! Posted by Addicted to Morphine on Fri Jul 7th 2006 at 1:20pm
Posted 2006-07-07 1:20pm
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:rofl:

That's the best DoD endorsement I've ever heard of :biggrin:

How did you light it on fire?

Oh and I have DoD:S and love it.
Re: Another DOD:S free weekend! Posted by SpiKeRs on Fri Jul 7th 2006 at 1:58pm
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Will probably try it just to be nosy and see what it all looks like. I didnt enjoy the original DOD so doubt will like this version.<br style="color: white;">
Hello there.
Re: Another DOD:S free weekend! Posted by fishy on Fri Jul 7th 2006 at 3:51pm
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Addicted to Morphine said:
:rofl:

That's the best DoD endorsement I've ever heard of :biggrin:

How did you light it on fire?

Oh and I have DoD:S and love it.
that's the stub of the candle that done it, just under the burnt corner. the candle had been there for a few days, getting shorter, until it was short enough to be bumped under the monitor by the keyboard.
i got some lighter fluid after that.......
i eat paint
Re: Another DOD:S free weekend! Posted by reaper47 on Fri Jul 7th 2006 at 5:03pm
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it's about the only game that i play now. it's so immersive that i set my monitor on fire and didn't notice. well, not until the smoke started burning my nostrils.
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:rofl: :rofl: :rofl:

Now it's clear I'll have to try it out. Fortunately, I'm good at not getting stuff I don't really need even if it looks tempting.
Re: Another DOD:S free weekend! Posted by G.Ballblue on Fri Jul 7th 2006 at 5:08pm
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A burnt monitor hmm? I guess I'll have to try it out and see :razz:

(What the game looks like, not burning my monitor you nitwits! :razz: )
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Another DOD:S free weekend! Posted by reaper47 on Fri Jul 7th 2006 at 5:49pm
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Hmm 2 hours left to play.
Re: Another DOD:S free weekend! Posted by OtZman on Fri Jul 7th 2006 at 6:24pm
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Hmm 2 hours left to play.
Is that two hours of time left to try the game or two hours until it's free?

Might try it out.
What the Snarkpitters listen to!
Re: Another DOD:S free weekend! Posted by rs6 on Fri Jul 7th 2006 at 6:30pm
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I have gotten it preloaded and ready to play.

Which maps are the new ones since the last free weekend? I would liek to play those first.
Re: Another DOD:S free weekend! Posted by Crono on Fri Jul 7th 2006 at 6:30pm
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The free weekend begins at 1 PM Pacific Coast time July 7th (today)
Goes until the 10th at the same time.
Blame it on Microsoft, God does.
Re: Another DOD:S free weekend! Posted by Andrei on Fri Jul 7th 2006 at 6:33pm
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A wth, I'll give it a shot too. Might as well find out what all the fuss is about.

I'm not stingy, but as far as I know you can't buy DOD:S without being forced to shell-out for HL2 and CSS as-well (i wonder).
Re: Another DOD:S free weekend! Posted by reaper47 on Fri Jul 7th 2006 at 6:56pm
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I'm not stingy, but as far as I know you can't buy DOD:S without being forced to shell-out for HL2 and CSS as-well (i wonder).
This is only a guess but as it seems you can even buy HL2DM seperately (10$) you should be able to buy DOD:S seperately without a HL2 boundle too. I'd be surprised to hear that wouldn't be possible.
Re: Another DOD:S free weekend! Posted by rs6 on Fri Jul 7th 2006 at 6:58pm
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I just looked you can buy DOD:s alone, its $20.
Re: Another DOD:S free weekend! Posted by Pvt.Scythe on Fri Jul 7th 2006 at 7:01pm
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How big is it? I might be intrested in getting it, but if it takes too long to DL I'll pass. After all it's only a free weekend.
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: Another DOD:S free weekend! Posted by rs6 on Fri Jul 7th 2006 at 7:05pm
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I have HL2 alreadly installed, and it took me about an hour with 786k DSL.
Re: Another DOD:S free weekend! Posted by G.Ballblue on Fri Jul 7th 2006 at 7:38pm
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DLing it right now. I have Cable, but I think steam will still only dl things at about 72 kb. a second. :eek:
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Another DOD:S free weekend! Posted by omegaslayer on Fri Jul 7th 2006 at 7:41pm
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DLing it right now. I have Cable, but I think steam will still only dl things at about 72 kb. a second. :eek:
Ive heard multiple things about cable, most of them being that its
great for downloading anything, but sucking donkey nutz for gamming.

Anyways I've had DoD since its release, and I still play WoW more often!
Posting And You
Re: Another DOD:S free weekend! Posted by Andrei on Fri Jul 7th 2006 at 8:57pm
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So how about a little get-together tomorrow for a nice and clean all-mapper slaughter? :biggrin:
Re: Another DOD:S free weekend! Posted by Pvt.Scythe on Fri Jul 7th 2006 at 9:12pm
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DLing it right now. I have Cable, but I think steam will still only dl things at about 72 kb. a second. :eek:
Ive heard multiple things about cable, most of them being that its
great for downloading anything, but sucking donkey nutz for gamming.

Anyways I've had DoD since its release, and I still play WoW more often!
I had cable in my studying apartment. Worked great. I got better pings
than with ADSL(not to mention this current WiMAX I'm running, this is
about 30ms slower than cable with same data transfer speeds).
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: Another DOD:S free weekend! Posted by G.Ballblue on Fri Jul 7th 2006 at 9:44pm
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I didn't encounter any lag in the game (one server I was on died though, but s**t happens) but the game's frame rates were awful. At the atuo-recomended setting, I was losing frames left and right during play.

On a more trivial note, I found that the grainy effect that the game has made it hard for me to see anything while dead, and the vibrato effect that nades have made gameplay pretty annoying.
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Another DOD:S free weekend! Posted by reaper47 on Fri Jul 7th 2006 at 10:11pm
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The download isn't that bad. It says 1 GB in the preferences but I think that included some HL2 content I already had so it wasn't much more than 400 MB.

btw I found fishy in my friends list but on his and some other servers my map differst from the server. Happens a lot :sad:
___________________________________

I played my first 2 hours and it's really a good looking and polished game. I'm pretty sure I won't get it though. It seems the only unique feature is it's over the top realism (FPS "realism") with slow movement speeds (only 3 seconds of sprint which almost feels "unrealistic"), weapons that don't hit s**t if you're not crouched in a corner and general a set of weapons that besides the usual rocket/sniper/smoke grenade cycle only differes in rate of fire and power. It's like CS mixed with TFC. I must say I found TFC has more to offer in terms of gameplay and variety. About 6 classes and 10 maps more.

Graphics, again, are beautiful though and you really feel like on a battle field which is a bit disturbing until you get a hang of the game mechanics and see the realism is nothing but a pretty package for your FPS playing needs. Maybe if you live in a german (speaking) country you're much closer to history which makes the whole "WW2's a game" thing a little more macabre. Some of the German voice acting actually has an Austrain accent ("Wieviel Zeit - Keine Zeit! Aufauf Stellung halten! Sehr sch?n ?bersetzt, mein lieber!") The sound is very well done, with echoes in the distance ect.

An interesting game, but I hope Valve will leave the realism line for TF2 and deliver something more gameplay oriented. And drop that annoying stamina bars. I hate them.
Re: Another DOD:S free weekend! Posted by Andrei on Fri Jul 7th 2006 at 10:23pm
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Sehr sch?n ?bersetzt, mein lieber!
:lol:
Re: Another DOD:S free weekend! Posted by Captain P on Fri Jul 7th 2006 at 10:58pm
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Hmm... maybe I'll finally be trying DoD this weekend. Sounds interesting even though I'm not a multiplayer guy. :smile:

My brother is a CoD player so perhaps he'll like this one.
Create-ivity - a game development blog
Re: Another DOD:S free weekend! Posted by rs6 on Fri Jul 7th 2006 at 11:29pm
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I like the film grain affect, it looks really cool.
Re: Another DOD:S free weekend! Posted by G.Ballblue on Sat Jul 8th 2006 at 12:12am
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Sehr sch?n ?bersetzt, mein lieber!
"Very pretty ----- , my ----".

That's assuming I have the word order correct :/
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Another DOD:S free weekend! Posted by Forceflow on Sat Jul 8th 2006 at 12:45am
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I have gotten it preloaded and ready to play.

Which maps are the new ones since the last free weekend? I would liek to play those first.
Colmar and jagd !
:: Forceflow.be :: Nuclear Dawn developer
Re: Another DOD:S free weekend! Posted by rs6 on Sat Jul 8th 2006 at 2:35am
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Yea I played those a few minutes ago. Quite fun.

I like the game, but $20 seems a bit too much.
Re: Another DOD:S free weekend! Posted by Addicted to Morphine on Sat Jul 8th 2006 at 3:08am
Posted 2006-07-08 3:08am
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@fishy: Until you told me that was a candle, I thought it was a wireless mouse for some reason.

@reaper47: I understand your gripes, but I still love the game. I think my enjoyment comes from the atmosphere and the polish. The gameplay mechanics aren't as varied as TFC, but the excitement I feel when rushing in to stop a cap at the tank in donner is pretty memorable. Also, I like the sprint system. It makes running from cover to cover while under sniper fire that much more intense, considering you can't fire back while sprinting, and if you miscalculate you can end up fatigued out in the open in which case you're pretty much dead.

As for the weapon accuracies and power, I find that it takes some getting used to, but pretty soon you'll be able to find which weapon you really like. They aren't such trivial differences. I think my favorite weapon had to be the US heavy assault type sub machine gun... can't remember the name now.
Re: Another DOD:S free weekend! Posted by G.Ballblue on Sat Jul 8th 2006 at 3:50am
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Phhft. After playing this game today and comparing it to the original DOD, I'd have to say this game is pretty bad. Bare in mind, this is my opinion.

1) Huge ass hud. One of the things that I liked about HL1 was that the the hud would shrink with higher resolutions -- I dislike huds that eat up half of my screen. Also, considering the size of the hud, Valve made absolutely useless things HUGE (such as the "who killed who" bar, (i,e: Player1 ---> Player2 ) while things such as the health bar and ammo bar are incredibly small and are hard to see.

2) I still can't tell the difference between allies and enemies. I know this all boils down to being true to WWII, but damn, I think it plays out quite poorly in game. And yes, I have the game set to render icons over allies.

3) The crosshair is useless. Even if I set it to maximum size, not only is it completely opaque (making it hard to see around) but it still doesn't accurately tell me where the bullets are going.

4) Attack direction. One of the things that I heavily relied on in the HL1 version of CS, was how bullets would make sparks and flares when they struck a wall. The amount of debris and s**t flying around in this game makes it almost immpossible to tell where a shot is coming from. To add, I don't think this game has any damage indicators. Also, the bullet hit sounds are extremely quiet. In half-life 1, when you were struck by a bullet, you heard a nice loud THUD. In addition, the screen would jar back a little -- in DOD, I hear a barely audible moan and thud, and the screen doesn't vibrate or shake at all.

I realize that every game has a learning curve to it -- unfortunately, I'm no longer willing to faithfully play a game I don't enjoy 1 hour or more each day in order to grasp it. This was essentially what I had to do for about half a year until I could easily paly CS.

I'd rather play TFC :/
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Another DOD:S free weekend! Posted by Addicted to Morphine on Sat Jul 8th 2006 at 4:34am
Posted 2006-07-08 4:34am
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Eh, all this talk makes me want to play now.
Re: Another DOD:S free weekend! Posted by Spartan on Sat Jul 8th 2006 at 6:53am
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G.Ballblue said:
Phhft. After playing this game today and comparing it to the original DOD, I'd have to say this game is pretty bad. Bare in mind, this is my opinion.

1) Huge ass hud. One of the things that I liked about HL1 was that the the hud would shrink with higher resolutions -- I dislike huds that eat up half of my screen. Also, considering the size of the hud, Valve made absolutely useless things HUGE (such as the "who killed who" bar, (i,e: Player1 ---> Player2 ) while things such as the health bar and ammo bar are incredibly small and are hard to see.

2) I still can't tell the difference between allies and enemies. I know this all boils down to being true to WWII, but damn, I think it plays out quite poorly in game. And yes, I have the game set to render icons over allies.

3) The crosshair is useless. Even if I set it to maximum size, not only is it completely opaque (making it hard to see around) but it still doesn't accurately tell me where the bullets are going.

4) Attack direction. One of the things that I heavily relied on in the HL1 version of CS, was how bullets would make sparks and flares when they struck a wall. The amount of debris and s**t flying around in this game makes it almost immpossible to tell where a shot is coming from. To add, I don't think this game has any damage indicators. Also, the bullet hit sounds are extremely quiet. In half-life 1, when you were struck by a bullet, you heard a nice loud THUD. In addition, the screen would jar back a little -- in DOD, I hear a barely audible moan and thud, and the screen doesn't vibrate or shake at all.

I realize that every game has a learning curve to it -- unfortunately, I'm no longer willing to faithfully play a game I don't enjoy 1 hour or more each day in order to grasp it. This was essentially what I had to do for about half a year until I could easily paly CS.

I'd rather play TFC :/
First off you are exagerating the HUD thing, and it's fairly easy to tell how much health you have left. Basically if you've been shot once already, you know you are now one more bullet away from death. :lol:

Also if you can't tell the difference between Allies and Axis than you are a silly little nub. The addition of the icons makes it fairly obvious who your allies are and this hasn't changed since the original DoD. It should only take some about 30 minutes of playing DoD for their first time to finally recognize friend and foe.

The crosshairs aren't any different from any other crosshairs in any other shooting game. You can also changed the visibility of the crosshairs in the options menu to make them more opaque or translucent.

Also bullets don't always make loud bangs when they hit something, and they certainly don't make sparks when impacting most objects.
Re: Another DOD:S free weekend! Posted by Andrei on Sat Jul 8th 2006 at 12:48pm
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I just had a go at it, and I'm afraid I liked it, even if only because
of the maps. I can't really understand why some people complain about
the realism,
the fact that you have limited stamina. After playing that accursed CSS
for so long, the fact that you no-longer see people bunny-hopping in
full battle gear is a nice breeze of fresh air. While I didn't find the
"hugeness" of the HUD that annoying, the crosshair on the other hand is
a tactical disadvantage when dealing with targets that are a fair
distance away from you. I found myself unloading tons of MG bullets at
a wall,
unbeknownst to me that my target had changed position earlier (MUCH
earlier). The maps
I thought look great. My machine doesn't support HDR (maybe it's for
the
best), but that doesn't stop the maps from looking great.

Another thing worth mentioning is that the DOD community is much
smaller than the CSS community and thusly somewhat more mature. I
played last night for about 3 hours on 2 or 3 different servers without
hearing a single "omfg fag" or "n00b camp3r haxx". Maybe I was just lucky.
Re: Another DOD:S free weekend! Posted by fishy on Sat Jul 8th 2006 at 1:26pm
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does the free weekend mean that you guys get the chance to check out dod:s custom maps too?

:rolleyes:
i eat paint
Re: Another DOD:S free weekend! Posted by reaper47 on Sat Jul 8th 2006 at 6:05pm
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After playing that accursed CSS
for so long, the fact that you no-longer see people bunny-hopping in
full battle gear is a nice breeze of fresh air.
There's no bunny hop in CS since like... beta 5 (maybe 1.0 but since years you get the annoying speed reduction when jumping). Just wanted to point that out.

And it does add something to gameplay. I just feel like I've seen that kind of gameplay to often.

___________________________________________________

Interesting question, fishy, I got to check that out!
Re: Another DOD:S free weekend! Posted by Andrei on Sat Jul 8th 2006 at 7:10pm
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True, but you can still bunny hop in CSS if you move forward, then
sideways, jump, forward, sideways, jump etc. Ok,more like a stoned
bunny, but still...
Re: Another DOD:S free weekend! Posted by Nickelplate on Sun Jul 9th 2006 at 5:40am
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No. I won't play it.
  • Don't have time
  • Don't have bandwidth
  • Can't play online games anyway, internet too slow
  • Don't want to get attached, then want to buy yet another game...

I tried sniffing coke, but the ice cubes kept getting stuck in my nose.
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Re: Another DOD:S free weekend! Posted by Jaymz on Sun Jul 9th 2006 at 6:10pm
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I so want to by DoD.
What I find stupid is that DoD costs the same amount as HL:ep1!
I wonder what I would rather by? 3 hours of "fun", with absolutely no new content or anything, just a few new maps (Most of them pretty much the same as HL2 anyway), or Dod: Practicly a whole new game, ALL new content, totaly new theme - and guess what? NO LIMIT to gameplay! I can play it for a million hours if I want.

And even for the same price I can get other stuff...Like "The Ship" (Something which looks great).

Conclusion: HL:ep1 is a total ripoff for what you get, for the same price you can get something much more worth your money.

Pity its too late for me to play this free weekend. But im soon going to buy DoD. Looks awsome (And I loved DoD1)
Re: Another DOD:S free weekend! Posted by reaper47 on Sun Jul 9th 2006 at 7:19pm
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There's a lack of DOD:S maps still. Even in the few hours I played I felt like playing the same maps over and over and almost got tired of them. But it's true the texture and modeling work (and let's not forget sound) is A+.

I never thought of Episode 1 as a ripp off, though. They put a lot of effort in what's there (and 3 hours is the extreme speed-run lenght, I got my 5-6 hours of game time). After all it is short which cost Valve a lot of review scores, but I'd rather play HL2:E1 than something like Blue Shift or a boring lenght-streched Mission pack thrown out with little motivation and attention to detail. The commentary system is great a nice addition, too, although it will become a standard feature for future Valve games anyway...
Re: Another DOD:S free weekend! Posted by Jaymz on Sun Jul 9th 2006 at 7:34pm
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"But it's true the texture and modeling work (and let's not forget sound) is A+. "

And coding, deferently :razz:

Yeah, you have alot of true points. I agree about BS (Blue s**t/Bull s**t), BS was nothing like Op4 (Which pwned imo). I think HL:ep2 LOOKS AWSOME! I would much rather play ep2, but unfortuantly I dont want to otherwise I would fall behind and not know what is going on if I dont have ep1, and I dont want to buy ep1. I might buy DoD when its been alive for some time, with a good bunch of maps.
Re: Another DOD:S free weekend! Posted by reaper47 on Sun Jul 9th 2006 at 7:52pm
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If I had the patience I would have waited for HL2:E2 (or E3) and buy it in a bundle. I'm sure I could save som 10, 20 euros for the pack and play all three in a row. Would be awesome.
Re: Another DOD:S free weekend! Posted by Jaymz on Sun Jul 9th 2006 at 9:39pm
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I would much rather buy it as a bundle!
Re: Another DOD:S free weekend! Posted by wil5on on Mon Jul 10th 2006 at 1:13pm
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1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
I played a game of DoD:S, and it was pretty good. Very reminiscent of CoD 2 in visual style and weapon properties. I didnt have any trouble with the HUD or crosshairs (I was playing on a small map though). I'll probably be buying it, the free trial just sealed the deal there.
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Re: Another DOD:S free weekend! Posted by reaper47 on Mon Jul 10th 2006 at 9:03pm
reaper47
2827 posts
Posted 2006-07-10 9:03pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
It's one of the few times marketing actually interests me. There seem to be a least 2 persons in this small thread that are buying DOD:S now because of the free weekend. It must pay. I find it a positive idea anyway. For example I learned that it's not my kind of game and got a very clear picture of what it plays and feels like.