Re: Crysis Editor
Posted by RedWood on
Thu Apr 5th 2007 at 7:43am
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I have no idea how things are done at Valve but if the tools they are using are anything near the quality of hammer, that would be why everything the produce is so f###ing late. When is ep 2 coming out... winter of 2008?
That is impressive though. I wonder what kind of comp u need to run something like that?
Re: Crysis Editor
Posted by Naklajat on
Thu Apr 5th 2007 at 8:09am
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Very nice, looks like a huge time saver, but I think those kinds of procedural tools won't be able to create interesting interior spaces like artists can for a long time. The procedurally generated stuff is a logical step forward for making outdoor areas though, it does it a lot faster (and better) than people can. Moore's law means 'next-gen' is always getting more exciting, I wonder when computers will be designing entire games without exterior input, based on 'fun' algorithms...
Re: Crysis Editor
Posted by Orpheus on
Thu Apr 5th 2007 at 11:31am
Posted
2007-04-05 11:31am
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<DIV class=quote>
<DIV class=quotetitle>? quoting Forceflow</DIV>
<DIV class=quotetext>It's all nice and whistles and bells, but good gameplay is another issue.</DIV></DIV>
Ahh but, if you remove the need to think about looks, one can once again concentrate on gameplay singularly and hopefully bring it back up to a satisfactory level.
I think personally that something like this will have the potential of creating well balanced mapping.
Although we will never be 100% satisfied among the masses, most of us will agree that the only thing missing now, (speaking strictly about HL2) is its items, not so much its looks. Gameplay seems to be the biggest hurdle currently plaguing HL2.
The best things in life, aren't things.
Re: Crysis Editor
Posted by Crono on
Thu Apr 5th 2007 at 5:02pm
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The Sandbox editor for Far Cry is along the same lines, but not as "in-game" as Crysis. (If any one is curious about trying something similar to this out)
Blame it on Microsoft, God does.
Re: Crysis Editor
Posted by Naklajat on
Fri Apr 6th 2007 at 5:15am
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I'd say about 75% of the time I've spent in the new UEd has been spent playing in the material editor. It's spiffy.
o
Re: Crysis Editor
Posted by Crono on
Fri Apr 6th 2007 at 6:53pm
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Three times the polygon count of what?
The game still requires you to use a modeling program to create your objects. You also have to create many different textures if you want it to run well.
I'm still not sure why these editors don't have a simplistic object creation utility which, in effect, would act like a model editor, but would allow you to build objects in real-time and edit existing ones and all that stuff inside the editor. It's not exactly difficult to do.
Blame it on Microsoft, God does.
Re: Crysis Editor
Posted by Mr.INSANE on
Fri Apr 6th 2007 at 7:17pm
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it looks nice and all but will anyones computer's be able to play it. I like realtime lighting just remember that textured lighting will be faster.
from the looks of it your going to need a powerhouse and nobody wants to spend $800 upgrading stuff to play a $60 dollar game
Why Do we all have to wear these ridiculous ties
Re: Crysis Editor
Posted by Junkyard God on
Mon Apr 9th 2007 at 10:10pm
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2007-04-09 10:10pm
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i really need to learn maya.
Hell, is an half-filled auditorium
Re: Crysis Editor
Posted by Crono on
Tue Apr 10th 2007 at 12:39am
Posted
2007-04-10 12:39am
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Knowing an IDE has nothing to do with knowing a technique or art (like modeling or programming). They're ideologies and these programs being listed are just tools to produce products using those ideologies for a specific platform or format.
If anyone is curious about learning C++, specifically, I can direct them to course web-pages that have notes and assignments they can follow. It'll teach you a far higher, in-depth, and rock solid understanding of what you're doing. In any case, even if you plan on developing Windows applications I would suggest starting there, that's why there's so many poorly-skilled programmers working today. It's important to note, also, that programming it self is just a tool for problem solving. If you can't problem solve, at all, you will not be able to program well.
Blame it on Microsoft, God does.
Re: Crysis Editor
Posted by Naklajat on
Tue Apr 10th 2007 at 1:42am
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@BP: Download some video tutorials from 3dbuzz.com, they have a good crash course to get familiar with the interface. You have to register, but its free and they don't spam your email or anything.
Last time I tried programming my head exploded. I'll stick to making visual stuff tyvm. :razz:
o
Re: Crysis Editor
Posted by RedWood on
Tue Apr 10th 2007 at 2:27am
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I'm sure it takes a whole teams of talented people to set the presets so those models can be drooped in so quickly like that. They probably spent more time building that editor than there last 3 games put together.
Re: Crysis Editor
Posted by Orpheus on
Tue Apr 10th 2007 at 9:31am
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Did'ja ever notice that many of the more advanced topic webpages are utilitarian?
Anywho's, I'm out'a here gents.
XXXOOOXXX
The best things in life, aren't things.