Snarkpit Maps Archive

Half-Life 2: Deathmatch Prisonnier

Abandoned
After nearly half a decade away from the mapping scene, this little arena is something that may or may not bring me back into the level editing world. Created mostly because of a little inspiration I had last night. Prisonnier will hopefully be a pretty little deathmatch level with lots of vertical play. It follows a small killbox style with a decent amount of visuals and hopefully some fierce and quick gameplay.

Portal A Pl3sAnT Debut

for Portal 4.666666666
by Riven
Beta
This Portal map is an attempt to inspire others for the upcoming SnarkPit mini-competition. This is my first attempt at a Portal map, and I'm using it as a learning experience in order to promote community created puzzle maps. This genre isn't new, but the style for it is. I aim to replicate Valve's style as best I can in order to show how easy it is to build a Portal map!

Half-Life 2: Deathmatch dm_closequarters

by Riven
This is my second map for the source engine, It was designed for the purpose of fast gameplay in mind, which deathmatch does deliver. The purpose and sense of the map is just another scene in City 17 that has become under control of civil protection...
I am open to all criticism, which i know the people here really dish out. I would like that, so please give me some harsh comments. The latest update presents some screens of the final stages for the map.....enjoy!

Counter Strike Source cs_arcticstorm

Correction (!):

The .res file (it is a list of files for server's client to to download all of materials need for current map) have mistake. This is the link to fixed file:

http://www.predator.netarteria.eu/files/maps/cs_arcticstorm_pache_1.01.rar

http://predator-koszalin2004.fm.interia.pl/files/cs_arcticstorm_pache_1.01.rar

It's recommended specially for the servers.

Notice:

1. Hostages are like penguins. They can't use ladders.
2. If You want to have a fun, play with many players on this map. It's a little big one.

Briefing:

Terrorists have taken control over the science laboratory somewhere in Arctic. They planning to escape with the new type of virus and sell them at the black market. They attacked when some of blocks of the complex are closed, and at the night when there isn't many guards. The silent alert has been activated and counter-terrorists are coming. Terrorists have taken four hostages to try a trade with CTs.

About the map:

This map is dedicated to CS:S servers with many slots (CT/T spawns: 32 - max players: 64). The map is a little big so I think 3 minutes per round isn't correct time to rescue the hostages with breaking through the enemy lines. 4 or even 3.5 minutes should be OK. Generally there are 3 ways to hostages, but only 2 You can use to transport hostages (they can't use a ladder). You have to get them on the helipad or to APCs (2 rescue zones).

Special thanks:

COMPILED BY:
  • IMPERATOR
BETA TESTERS:
  • Solniak
  • VirusX3000
  • crstone
HELP WITH ALPHA CHANNEL:
  • pjaq
Other mirrors:

http://www.predator.netarteria.eu/files/maps/cs_arcticstorm_1.00.rar

Map updates:

04.02.2007 - PACHE 1.01:
  • Fixed res. file. Some of materials has wrong names.
01.02.2007:
  • The first official full version.

Half-Life my street

for Half-Life 0
Beta
this is the first map i ever tried to make,but as i was getting on i realised it was a bad idea.
buut, i didnt want to look like ive made no maps sooo, here it is.

Half-Life 2: Deathmatch dm_zay1 & 2.

Beta
Just a couple dm maps I made to play with my friend. They are not intended to have incredibly deep gameplay that you can play over and over again. However, for a game or two they are fresh content.

Half-Life Hospital

for Half-Life 0
by Velferd
Beta
A hospital. Currently planned as a single player mission for Half-Life, but maybe I will turn it into a Counter-Strike map.

Counter Strike metal_generic

by tnkqwe
Are you fast enougt to run away from the enemy bulets?Than this map is for you.
By the way,the name of the map comes from the textures I used.

Counter Strike Source cs_gentech_final

Star map!
(I released this map several months ago, then kind of forgot about it. Now that I'm back doing mapping again, I've decided to post it on some sites to see how people like it...)

This is the final version of my map cs_gentech (originally called cs_atlas). I'm calling it 'final' because I'm trying to move on to other projects...

The map was made with lower-end computers in mind, so you won't find tons of props and fancy geometry, and there is no HDR support.

There are a total of 40 spawnpoints in the map, to help support servers with higher player counts. However, it seems to play best with around 16 players.

I also included a version of the map with no buyzones or hostages, suitable for GG or CSDM.

Enjoy!

Portal Portal test

for Portal 0
Beta
This is a 10% map with a problem with the Portal themed round doors. I was wondering if somone could download this and decompile it and hopefully contact me back to tell me the problem if you do THX -Jakkl

Team Fortress 2 tf_to_be_decided

by fishy
Beta
A simple 2fort style ctf map for TF2 that I've started on, to familiarize myself with the spinky new content. There's still only one base, so I haven't uploaded it anywhere yet. I'll stick it somewhere for people to try out as soon as I've put together a playable version.

Half-Life: Deathmatch Antareus Core

Been a while since I actually FINISHED a map :P

Anyway, Antareus Core started out just as a little experiment with vertex manipulation and the like.. then it turned into a small arena. It grew, shrank, grew some more, and turned into this, all without using a SINGLE custom texture or sound.

Every minute or so the catwalks lower and a teleporter to the egon activates.

UPDATE 11/19/07

In the time since I've been here (damn addictive MMO's) Filecities has changed into Filexoom, died, been resurrected, and been redesigned twice.. I've updated the download link for this, what I consider my greatest mapping achievement.