Snarkpit Maps Archive

Counter Strike Source aim_water

This map features something you rarely see on CSS:water.
There are some underwater tunnels and the only way to get on the upper level is by water.
The only weapons available are M4s, AKs and HEs.

(The 3rd scrrenshot has been taken with noclip, there's no way to get to that height)

Half-Life 2: Deathmatch dm_3006

Star map!
Beta1 is out!

Changes in this version:
  • many, many minor fixes
  • removed the corridor that leads to the ladder (it's now outside)
  • finally did the proper texturing
  • refined brushwork at places
  • changed a few stairs and catwalks
  • added a few more connections
  • opened up the mall/underground area
  • tuned the RPG trap
  • added: numerous light fixtures - and lights!
  • added: physics props for better gravegun fights
The map is set in the slums and abandoned industrial areas of a kilometer-high, futuristic city. Corrugated sheet iron and concrete. Some parts stand underwater. Sunlight falls in small chasms but mostly stays a glow in the distance. HDR, mmmm.

Day of Defeat Source Dod_Abancourt_FINAL

This is a small, battle-torn town. The allies have attempted to take it once already, to be pushed back. But, now with a thick heavy fog the time to strike has come. Can the axis hold them back?

**UPDATES**

This is the newest and final version of Abancourt. After listening to the players, I have heavily optimized this version, doubling the FPS to better then the standard maps (dod_flash, dod_colmar ,etc.). I have removed the broken building on the waterfront and added a fortified emplacement to aid the allies in holding back the axis, balancing gameplay. Stretegically improved the placement of props or brushes, also fixed any obvious flaws brought to my attention.

Half-Life J.O.C

for Half-Life 0
by Xen
Beta
-Abandoned... Ask me if you want the rmf, theres a good sized chunk of very high detail techy facility for whatever you need it for or inspiration

JOC is set in the year 2028. You are a cyborg made specifically for both espionage and sabotauge. Your mission is to sneak in and destroy a space station from the inside.

Mission Briefing:
Background - From what we've gathered, about 15 years ago a small scientific corporation made a significant discovery that would enhance mankind for the better. Instead of sharing it however, they used it to their own advantage. The corporation bought a decommissioned missile silo and radar station used during the cold war as an early warning system for soviet missiles. They began a rapid construction project and expanded the facility into a massive underground network, including a completely underground city to host the workers and their families.

About 4 years ago, several very large and unidentified craft were seen flying from a location nearby the purchased station in Northern Ontario. An inquiry was launched, but the then massive political influence of the group allowed them to evade it.

Two months ago our space radar systems picked up a massive object several million miles away. Three days ago it was closer than the moon and fully visible in daylight when they contacted us with the message, "Surrender Earth or be annihilated!"

Brief - You have been designed as a weapon of war; You can take far more damage then a human before dieing. We have disguised you as a scientist to infiltrate the missile complex. The personnel will be unable to tell but the security system will. You will be inserted into level A (Primary security) of the underground base.

We hope you will be able to find a way to access the station and destroy it before it destroys us.

Objectives - Your objectives will be updated as your mission progresses. For now they are as follows:
  • Shut down then destroy the security system before you are detected.
  • Deactivate the security generator so you can get past automated security checkpoints (As we cannot aquire a working ID card for you to use on these).
  • Make your way to level B.
  • Find a way to reach the space station and disable it by any means neccessary!
Good luck on your mission, agent.

Progress:
At this point in time I am mapping and texturing the last chunk of the first floor. Most of the objective entities are in place. Very little "living" details yet... Hoping to have scientists all walking around and then when you shut down security you get to see all of them booking it for the exit and some freaking out, followed by the grunts coming in (Which I hope to get a new model of... Something thats like a black full suit of armour to give them a spacy high-tech look.)

Half-Life 2 hl2_BeachH_sum**stopped**

Beta
The map is NOT actually playable, its more for professional mappers to rate my job. More info in thread.

-CombineX-

Counter Strike Source fy_trailertrash_beta

by Bender
Beta
My second complete map creation. It is very small, but LOADS of fun. It is a simple fy_ map set outdoors around a junked out trailer.

This would make an excellent map for anyone out there playing the GunGame mod for Counter-Strike or for just bangin' around with a bunch of bots. It rocks! Have fun!

Thie first Download URL links to my clan's website where the Map (.bsp), .nav, and .txt files are all located together for your convenience.
The other link is to the Official Release thread for this map on my clan's forum.

Half-Life 2 Tram Ride

by Stadric
Please keep your arms and legs inside the tram while it is in motion,
Thankyou.

Half-Life Ocean Temple

for Half-Life 0
Beta
Just a little map with no gameplay what so ever, just made it for fun and practice. This map is basicly a temple for the water god. The map is a bit dark, but I like it like that, gives the map a spooky and gloomy atmosphere, plus it makes it look like real torches that always produce dim light compering to the lightbulb.

The 99% is only because of minor bugs, like a single tiny null brush I forgot to texture, or a small seam in the texturing I forgot to fix. Those bugs are very easy to fix. I'll also make the water more transperent and add a torch or two next to those mosiacs next to the main statue.

This map has an average of 2000-4000 wpolies. I only posted one screenshot because the map is only made of a single room, not much to take screenies of.

Half-Life 2 sp_vertico

by satchmo
After successfully leading the Uprising against the Combine forces and obliterating the Citadel single-handedly, you have been chosen to be teleported into a strategic missile silo and infiltrate into the base.

Your objective is to trigger yet another reactor explosion that will destroy the valuable generators inside the missile base.

This is a relatively short map that takes less than ten minutes to finish. It is adapted from dm_vertico and its main purpose is to orient a new player to this multiplayer map.

Half-Life 2: Deathmatch dm_vertico

by satchmo
Three years after the Combines lost their iron grip over the domination of the human race, an abandoned missile silo that was active during the Seven-Hour War becomes a hot spot for the Uprising.

The Rebels struggle to wrest its control from the Combines, due to the strategic generators. The Combines are staging a steadfast defense, unwilling to relinquish this valuable resource to the Rebel Forces.

dm_vertico is a medium-sized map emphasizing the importance of vertical combat. Its size is best suitable for 4-8 players, but it can accommodate up to sixteen.

Currently playtested at the GamingParents.org HL2DM server: 209.247.83.150:27015

Half-Life 2: Deathmatch Water Works

by Rumple
Beta
Restarting this map from scratch.
Just a water treatment plant

?Rumple 2007

Half-Life 2: Deathmatch Castle 17

by Rumple
Beta
Slightly new name, completely different map.

A castle set in the style of City 17 - Eastern European with Combine trimmings.
Hopefully I can actually get a map out one day!

?Rumple 2007