Snarkpit Maps Archive

Half-Life: Deathmatch infestigation

Beta
Some kind of "shifted reality". This means the environment in the map is actually part of another world. Or better: It's a world inside another world.
It is about a house surrounded by cliffs. Also you will be able to enter a space ship like environment.

Finally some screenshots (remember: the map is at 12%)

Opposing Force (HL) Op4_Cuccoos

by Grav
A close reproduction of Kakariko Villiage from Zelda: Ocarina of Time. Considering that it was designed as a peaceful hamlet, it lends itself very well to combat. I spent a lot of time finding a weapons balance I thought was fair; it incorporated most of the original weapons as well as those from Op4. The roofs are grappleable, and two of the buildings can be entered for health. It also comes with background music, which can be turned on and off in the potion shop, either because of personal preference or to sync it up on nearby computers during LAN play.

Half-Life 2: Deathmatch ISF

by rhom
Beta
The Facility called the Intermediate Sanctions Facility is Modeled after a real Jail in Burnet, TX, USA from a fire escape plan and the memory of an friend who was stuck attending there.
Attempted Mirros with help from a tut on mirrors here, and a little trial & error!

Uses locking doors, all doors are func_door_rotating w/frames and made to spec's as per the blueprint. Sprites and Alarms and light switches

my best and most to scale ReCreation yet.

Kitchen
Cafiteria
Restrooms
PC lab
Lockdown rooms
Dorms
Control room
Offices
Conference Room
etc.

still a work in progress, geting it to better scale...
sucks when you finish a map just to have to lower the entire ceeling. good thing for grouping!

optimized for Deathmatch,
Unbalenced gameplay
used many phys and static props!

Half-Life 2: Deathmatch rp_culture_v1

by rhom
a large role play map,
locking rooms
cafe w/kitchen, bathroom office
3 apartments w/ kitchen, bathroom bedroom etc.
laundry mat
gun shop
admin area
furniture shop
generator room (cuts lights in map)
admin passages
small outdoor lake
secret doors

more than i could capture in screenshots
fun map tho, still a work in progress.

Half-Life 2: Deathmatch dm_kotm

by rhom
Beta
a huge arangement of hills, with a cabin at top and a lake at the bottom, with a huge rolling boulder that kills everything it touches and once it hits the lake respanws at the top of the hill.

Half-Life 2: Deathmatch Labrynth

by rhom
Beta
This is my wifes first map, she did the brushwork and I helped detail, turning out to be a pretty fun maze for a small map! still trying to improve so if anybody has any idea's about how this map should develop i'd enjoy the feedback

Day of Defeat Source dod_kraps

Follow the DL link and scroll to the bottom to the DL button.

About the map:

Made by me and Manywaters (aka: whitelegion) A dod map for the masses. A beach map with lots of trenches to hide and duck in.

Download and enjoy.

Edit: Took some new screens, they are smaller now -- enjoy.

Half-Life 2 Save the Zombies Updated

This is a relaxation/exploration/enjoy the music/button pushing/flying/floating/ skating with and saving the Zombies.
It's a break from the typical kill the crap out of everything, everywhere, all the time, get your blood pressure up game.
Zombies were people once and you can help them become people again. Remove those headcrabs and reverse the process.
Protect them as you lead them to a safe place underground where they can get medical attention, take a swim, shoot some pool,
dance or just get tanked at the bar. Read the readme files and please install the sound files. It's quite the dead map without the music.
feedback email to "absolutely_elec_comm@cox.net"

Half-Life 2: Deathmatch dm_spacefrag2

Beta
This will be a remake of my Half-Life 1 DM map "spacefrag" for Half-Life 2 DM.

Counter Strike cs_belfig_house

This was my first Counter-Strike map. It takes place in a suburban home. It includes waypoints for PODbot. It also includes custom textures made by [WTF?]Evile Dick.

Half-Life: Deathmatch Spacefrag

This map took me over a year to complete. I started around April 2002. Then school and work took over. Plus I started playing games like Unreal Tournament 2003. Finally I decided to finish what I started. The map takes place in a large space station. Some of the main features of this map include a decompressing cargo bay and lots of eye candy. To decompress the cargo bay, go to the cargo bay control room (the room overlooking the cargo bay) and push the big red button. Lights in the cargo bay will go out, alarms will sound and the big cargo bay door will open. Once open all inside the cargo bay will be sucked into space. If you are in the cargo bay when the alarm sounds, the main doors will be closed off. The only way to survive is to get to the door in the back corner or find a safe crate to hide behind. Take note that you will only have a few seconds to take cover and most of the crates you will be pulled around. This is my second deathmatch map. I consider this to be the best map I have ever made so I hope you enjoy it. Have fun.

Counter Strike de_coal

was being made off one of the maps off counterstrike 2d site but stop working on it.It's playable but r_speeds are a little high.was a great learning experience.