Snarkpit Maps Archive

Half-Life 2: Deathmatch dm_dgc_finca_v2

Beta
Here is a new version of dm_finca_housewarming from sof2. I've added a lot of detial, improved performance, changed a few weapon placements, scaled down certian areas, added a new passageway, and much more. Feel free to criticize or comment...

Half-Life 2: Deathmatch dm_dgc_skatepark_v2

Beta
A re-release version2 of my old skatepark map. The map has 16 spawns, its best with 8 to 12 players. It seems to be a great 1v1 map as well. Check it out and see what you think.

Skatepark v2 changes...

Added: 3D Skybox
Added: Flying Seagull's
Added: Soundscape; Seagulls calling
Added: HL2, + 32 CSS custom grafiti's
Added: More physics
Added: A few Health packs
Added: A few suit pick ups
Added: 4 Ladders

Removed: Team Spawns

Moved: Certian spawns; minimizing spawn killing
Moved: Only the ammo boxes, away from weapons; encouraging more movment.

Feel free to critisize, and comment...

Half-Life 2: Deathmatch dm_dgc_ruins_v3

Beta
Spawns: 17
Suitable for 8 to 16 players. This map is a remake from SOF2, Ruins. I'm also to understand this used to be in Quake 2.

Ruins Version 3 Release notes

Added: More texture work.
Added: Cubemaps for world reflection and more accurate lighting
Added: 1 More suit and health machine.
Added: 3 battery packs.
Added: Better optimizing methods, should run smoother with larger number of players.
Added: Blended ground texture, and Grass Sprites.
Added: Displacements on the bottom of some staircases for better looks.

changed: Outdoor lighting to represent more accurate level shadowing.
changed: Indoor lighting to look better.
Changed: Texture scaling and angles to minimize texture repetitiveness.
Changed: Displacement walls to look less ridged in spots.

Fixed: Model Texture (dirt) showing black from certain angles.
Fixed: prop_static Console errors.
Fixed: Overlapping brushwork in numerous areas.

Removed: shadows on foliage.

Enjoy!

Half-Life: Deathmatch Blast Off !

by Skacky
Beta
This map is a Quake-ish map set in a Black'N'White environement..

Day of Defeat Source dod_river

This is my second map, which is a whole lot better then my first, dod_deathbox2. Teleports, skyboxes, and so much more in this map. I hope you enjoy, and make sure you distribute it!

Half-Life: Deathmatch Crazy Train

Does anyone remember the game Blood, in particular the third level?
It's set on a moving train. This level was one of my favorites, and it's the source of inspiration behind this one.

Basically, you're fighting on top of a runaway freight train towing, among other things, a tanker full of sulfuric acid. Falling off = meat fireworks.

You can go into the cab and blow the horn.

Day of Defeat Source dod_deathbox2

This is my first map, so as you know, it hasn't gone to much into depth, but it is still an awesome map.

Half-Life 2: Deathmatch dm_steps

by Erlex
Very small, fast paced map.Cant really explain what it is like except that teles at the bottom bring you to upper steps.(similar to an old doom map) Good for 2-12 people. Might get a little crowded after that.

Half-Life 2: Deathmatch dm_compact

Abandoned
dm_compact is a small, dense map suitable for 1 on 1 matches or very low playercounts. Because of it's size there is no RGP.

Currently in early Alpha stage (dev-textures).

Half-Life 2: Deathmatch DM_Cathedral

Beta
this is just a portion of a project I'm working on with Nickelplate and Baron Von Snickers. This is a large metal cathedral and when it's finished, because it will be, it will be my first completed project so I would like all the help I can get.