Snarkpit Maps Archive

Half-Life 2: Deathmatch pg_icepick_B2

by Finger
Beta
This map was created for HL2dmPromod. If you don't have the mod, you can run this map in Hl2DM with no problem - you will just be missing a few items. The theme is an industrial winterish thing, with some combine artifacts thrown in. I plan on doing a port for normal DM after I finish the promod version. Normal DM is much slower, so I may think about making some changes to suit.

I'm obviously in the ongoing process of polishing the map, so any feedback would be great.

Half-Life 2: Deathmatch Dead Simple

by Nih
My first source engine map. It is pretty much just a map to get used to HL2.
The map is based on my favorite level in Doom 2. I was originally going to make it a HL2 singleplayer map, but I decided to make it Deathmatch since I hate working with entities :P

Extreme mspaint picture with layout and description included.

Half-Life 2: Deathmatch DM Neon

by IZaNaGI
This is the final version of my latest map DM Neon. Set in the distant future this is an urban map set around several floors of an entertainment district. The map encourages both large and short scale intense weapon based deathmatch depending where you are in the map, as well as giving grav gun fans the chance to throw some stuff at each other on street level. Almsot the entire map is accesible including the roof area via jump pads.

The texture set is 99% custom and there a few custom physics objects (physbox) thrown in as well. Info nodes have been placed so there is a limited bot capability in mods such as GMOD. The map will also (with any luck) be converted to Dystopia in the coming months, seeing as the general themes are so similar (not intentionaly though!!).

The map supports 12 man DM and TDM and is fully BSPZIP'd.

Half-Life 2: Deathmatch dm_untitled

Beta
For a year now, and i didnt do any hl2dm maps, so, im planning to do a new one, with good fps :D
The layout is a huge mansion, with a master bedroom, a large dining room, and a garden, but im still working on it...
My first hl2dm map :D

[WORKING TITLE]

(Will be Updated soon....)

Half-Life 2: Deathmatch dm_untitled

by mfg
Beta
... shapes are forming in my head ...
... concept arts are drawn in my sketch book ...
... and the time will come to continue working on this map ...

Half-Life 2: Deathmatch Shore

by Joe-Bob
Beta
The Combine has used this former mining facility as a research base for several years. However, the incident at City 17 has required the occupying unit to abandon the post.

After realizing that this map is entirely too large for 8x8 teamplay, I've decided to use my tutorial and make a TFC Warpath/Firearms for HL1/Battlefield 1942 style "push" gameplay. Mp_teamplay 0 will still allow regular deathmatch, since having 15 opponents ought to be enough even in large map.

I'm a stupid jerk for not releasing this. I guess I kind of got bored, but it was sitting nearly finished for months. It's probably too large to get playtime, but I'd still like feedback. If nothing else, I feel I learned a lot from this and had a good time making it.

Half-Life 2: Deathmatch Industry

by Crono
Beta
The Map:
Its a scientific 'base' created to terraform a barren planet/moon.

Commentary:
This is something I've been goofing around with, I spent entirely too much time on this area, as this is the only area.
I plan on expanding it out, possibly adding heavily 'trap based' game play.

One idea I've had for it is the ability to pressurize 'cabins' and such, creating a total gibing effect. Possibly add destroyable ventilation systems.

HL2 Notes:
I've scrapped the HLDM idea and started again in HL2DM. What does that mean? TRAPS! Also, the size will probably increase. I MIGHT make it so you can go on the planet surface ... with a buggy ... But probably not.

[Update 10/27/2005]
It got f**king deleted.

Half-Life 2: Deathmatch Justice - DM

by satchmo
Medium-size map for 8-10 players. It is my first multiplayer and Source map. The architectural design is inspired by the Santa Barbara Courthouse in California. It's a map that I started making with HL, but finished with the Source engine.

I converted this map into a single-player campaign. You can check out the action here.

...and justice for all.

Half-Life 2: Deathmatch 2morforeverdm

This is the deathmatch version of my upcoming 2morforever for Fortress Forever ( www.fortress-forever.com ). The map is done for FF, just awaiting the FF team's entities. 2morforever is a remake of AndyC's TFC map "2morfort1_1".

Try it out and let me know of any problems you encounter.

Download and Mirror thanks to Tennovan and nagul678

Half-Life 2: Deathmatch Access Tunnels (HL2DM)

by keved
Beta
Started this level a while ago and hasn't happy with its progression, so have put a hold on its progress until my prisonriot levels are complete.

Map now abandoned.

Half-Life 2: Deathmatch dm_bast

This was originally only to be a single room for this contest - http://www.unknownworlds.com/forums/index.php?showtopic=95912&st=0
However, the map turned out so well I felt I had to make it a HL2DM map. So I spent another 6 days and made it into a nice small map. It's been playtested with 4-5 people, and plays quite nicely. I recomend 4-6, but there are 8 spawns. Read the .txt for some more interesting bits of fact.

Half-Life 2: Deathmatch Cavern

by ReNo
Beta
Ultra-early (pretty much concept) shots of a dungeon/mine map I'm playing around with. This is a continuation of the theme I was using for my contribution to DrGlass's mosaic project, which unfortunately seems to have died. I'm aiming for a Vagrant Story style atmosphere, as that game had some awesome areas of a similar style. I'm planning on having it all take place underground, but may have the odd glimpse of sunshine breaking through here and there.

Also note my funky new watermark thing on the screenshots. Let me know if you think its uber sexy, horrbly intrusive, or just plain ugly :D