Snarkpit Maps Archive

Counter Strike Source de_foodcourt

by Amstrad
Star map!
de_foodcourt - Bomb-Defuse

By Amstrad (hated.proud at gmail dot com)

A group of fanatical Terrorists has taken control of Oak Lake Galleria and are now intent on detonating a package of C4 explosives at it's heart. A hastily assembled Counter-Terrorism unit has been dispatched to the scene.

Terrorists: Eliminate all opposition and plant the C4 explosives at the foodcourt's center.

Counter-Terrorists: Prevent the Terrorists from succesfully detonating their package.
This will be my first map completed to a great enough degree that I feel it release worthy. As such I've taken my time to make sure it has a touch of polish before I kicked it out the door. Map includes custom textures as well as the overview and radar maps. The bot nav-file was not tuned but appears to be balanced after some observation.

I'm sure I missed something or screwed up somewhere.

Comments, suggestions for improvement or flames (if you feel it necessary) are all welcome at my email.

Half-Life 2 Cliffside Compound

Beta
This map is currently receiving heavy love in an effort to cure it's HDR glitches and re-release will include more aesthetic crap. Huzzah.

This map is effectively two parts but in the interest of getting it out there I will call this a complete piece.
As it stands it has been playtested extensively and works very well on several machines.
There are HDR lightmaps (full compile) but no cubemaps were built as I am experiencing errors therein.
The cubemaps display mostly correctly, but not all. buildcubemaps if you wish.

The gameplay is solid, but this is not a Run and Gun mission.
It is NOT a Run and Gun mission.
NOT a Run and Gun mission.

Take it slow, explore the area, and make sure you don't overthink it.
Fans of Thief should enjoy this greatly.
The shadows do not hide you, but cameras can be doused with the shotgun ;)

Nearly all obstacles can either be avoided or destroyed.

Half-Life 2 so much for freeman

by Finger
Star map!
This is my entry for the snarkpit 'map from base' singleplayer mapping challenge. Regardless of how the challenge pans out, I plan on developing this map further, and extending the gameplay beyond what I've built.

We'll call this an 'alternate history' if you will; a spin off scenario that puts you, Gordon Freeman, captive of the brutal Combine - being marched off to a quick death. The end is near.... or is it?

Edit.... this map has been EXTENDED!! I've completed round 2 of the snarkpit mapping challenge by continuing with this singleplayer map. I decided to try and cram round 2 into the same bsp... the result is a fairly large map. Let me know if anyone has problems running it, as I may end up splitting it into 2 maps. Once again, I plan to continue developing this further.

Half-Life 2 Courtyard

by Flynn
This is a medium sized playing area with most of the emphasis on visual aspects. N.P.C.s will be added (it would be a waste not to) but at the moment I would like some advice on how it looks. I also used a completely new tactic for making this map: I didn't make a floor or a sky or a box and then populate it. I made what the buildings and stuff first and put them at lots of different angles etc. When I was happy with everything I added the ground and the sky. This was indeed tricky and leaded to some inefficient spaces but overall I am pleased with the result. I think of this as a little "island" map that I do before episode 2 comes out. I probably won't be doing anything after this until after episode 2 comes out.

There was a file missing in the last .zip file, but I have now replaced that with a new .zip with everything in it. Also, the entities in this map took me two months, so I hope you like it!

Counter Strike Source zm_urbansand_final2

by v1be
This is my first completed map as you can tell. I am still learning the basics as I go along with much help, especially here at The Snarkpit.
I hope you all will enjoy the map as much as I do.

Counter Strike Source de_dustanesi

De_dustanesi
Using parts of Dust2 by Dave Johnston and Piranesi by Fingers plus some original parts such as an all-new bombsite A, de_dustanesi is a fast and action-packed remix. Enjoy!

Check out the YOUTUBE flyby video: http://www.youtube.com/watch?v=Wg9cVQEHi8g

Please don't forget comments and assessments.
CREDITS

Dust2 by Dave Johnston
Piranesi by Iika "Fingers" Keranen

Dustanesi (remix) by Predulus / A.o.F. / SEAL
JUST ADDED !!!
  • Radar Map Overview
  • Navigation Place Names

Half-Life 2: Deathmatch Lyoko

Beta
If you have seen the Cartoon Network TV show, Code Lyoko, then you will have an idea of what is map is going to be like. It will have everything from the school (no walk-through buildings) to the factory to Lyoko itself. This is going to be a massive level so it will be a pretty big file to download and take a long time to program properly without any mistakes. Enjoy!

Half-Life 2: Deathmatch dm_nervousbase_a9i

This is my first "real" map. Been working on it for a very long time, hope everyone likes what they see. Still needs to be finnished and optimised. So you might get low fps in some areas of the map. Have fun...

Name of Map: dm_nervousbase_a9i

Version: a9i

% Complete: ~ 72% complete

Designer: |NERV|Warrior_Saladin

Contact details: www.nerv-clan.com

Game mode: DeathMatch

Size: Small

Players: 2 to 5(max)

Difficulty: Intermediate

Custom content: Minimal

Date of current release: 16/05/07

Thanx to Wev, Nakor, Tau, Timo for helping me out with the map.

Screenshots resized. Please Visit http://gallery.filefront.com/WarriorSaladin/91567/ to view all the screenshots. Better still download the map and try it out!

Half-Life 2 Infiltrate

by Zechro
This is my very first map...

You are an agent working for the rebels, they have
detected a secret underground base which is occupied
by the combine. You are dropped at an abandoned warehouse
which is the only link they have to the underground
base...

This map is really bad but im working on another map and it's heaps better

Fortress Forever FF_thecove

by Beetle
Beta
This is a remake for FF of thecove.bsp, originally made by Zouave for TFC. The rough layout will be like the TFC version. There's not a lot to say - if you have never seen the original you should take a look at it.

Half-Life 2: Deathmatch DM_Convulsion

Beta
Well, I decided to try and work on HL2 again, but instead of making a whole new map using just stock HL2 assets (which would invariably box me in as far as theme goes -- abandoned mining town, destroyed city or Combine citadel) I figured I'd port I Don't Know ( http://www.snarkpit.net/maps.php?map=2933 ) to Source. It started out as a HLDM:S port, but then I wanted to try HL2DM, and here it is. I used the original textures, albeit resizing and sharpening them to make them look high-def, and I plan to add bump mapping and such.

----UPDATE----
Changed the name to DM_Convulsion. The name comes from the fact that it's a synonymn of Quake, which this arena looks a good bit like something out of.

Half-Life 2: Deathmatch dm_stage_fright

Beta
I got the idea to make this map from an XBOX game called "Medal of Honor: European Assault". I play it a lot with my friend.

It's not very close to the real thing but there are parts of it that are the same.