Snarkpit Maps Archive

Half-Life: Deathmatch No_Patience

by Orpheus
... My 8th release.
At the time of this maps creation, the idea of making a high detailed map and retaining the concept of low r_speeds was in danger of going in the trash. With the advent of bigger and more powerful computers, many new mappers, misunderstanding how badly they were wrong, began creating monstrosities.. Horribly created maps were swarming the nets.. In an effort to rekindle the ideals, I created this map to show new mappers that you can have great detail, without sacrificing r_speeds.. Most of the smarter people acknowledged the concept, sadly a few people continued to release crap.. I suppose, you cannot win them all.

Half-Life: The Specialists ts_Alzara

Old skool HL1 map, its set in a old mansion with an outdoor garden and road. Architecture is supposed to be based on the old Spanish colonial style with a few modern touches. It got started around 2003 and i picked it up again in 2006 and kicked it into shape :)

Half-Life 2 Zombie Stress

Zombie stress is a Half Life 2 Single Player modification, which instead of giving you some complicated story or long winded puzzels to over come gives you what you want... zombies!

VERSION 1.1 OUT NOW

Removing the need for stories to interest you, this small mod is designed to just allow you to relieve some stress by giving you 3 different styles of zombie destruction with many weapons.

Completion Percentage

Map 1 = 100% [worth 25% total]

Map 2 = 100% [worth 25% total]

Map 3 = 100% [worth 25% total]

Other... = 100% [worth 25% total]

Total Competion: 100%

The Maps

Map 1: Plain Zombie Killing

This map is designed to be the most fun and yet the most destrictive one. You start off in a room and your job is just to hack, blast, saw and shoot your way through the collective of about 80 zombies, 1 poison zombie, and 3 speed zombies.

Weapons: Crowbar, Gravity Gun, SMG, Rocket Launcher, Shot Gun, Cross Bow, AR2

Map 2: Hunt A Zombie

Work your way through a Combine training maze which has been infested with Zombies. With this map you will be able to utilize the combine turret to fight against the Zombie hords. This one is a bit darker then the last, but keep your gravity gun and shot gun close, you will be neededing them.

Weapons: Crowbar, Gravity Gun, SMG, Rocket Launcher, Shot Gun, Cross Bow, AR2, Magnum

Map 3: Escape From Zombie Land

After escaping from the combine area, you find your way into a small closed off street which has had some Zombie intervention, work your way to the top of the building to open the doors to finally escape from zombie land.

Weapons: All

Half-Life 2: Deathmatch dm_tech

This is a map that i have been working on for the past three weeks.
Its a small sci-fi 1 on 1 map for HL2:DM.
Its made mostly for portfolio purposes, but plays quite well.
Textures are made by PhilipK.

I regret that I did'nt post it any sooner since I got some good feedback that I could have fixed if I did.
Lesson learned, thanks for all the feedback.

I have only made some small fixes since the beta.
A spawn issue with the shotgun aswell as some texture alignment and sharper shadows.

Below is a bunch of full-size images:
http://www.leveldesign.nu/skit/misterbister/dm_tech/goodscreens/dm_tech0007.jpg
http://www.leveldesign.nu/skit/misterbister/dm_tech/goodscreens/dm_tech0008.jpg
http://www.leveldesign.nu/skit/misterbister/dm_tech/goodscreens/dm_tech0009.jpg
http://www.leveldesign.nu/skit/misterbister/dm_tech/goodscreens/dm_tech0010.jpg
http://www.leveldesign.nu/skit/misterbister/dm_tech/goodscreens/testmap70037.jpg
http://www.leveldesign.nu/skit/misterbister/dm_tech/goodscreens/testmap70039.jpg
http://www.leveldesign.nu/skit/misterbister/dm_tech/goodscreens/testmap70043.jpg

Half-Life 2 DAY 14

by Playbus
The sequel to my surprisingly popular (judging by all the email I got) Day 13, is finally finished. I am so sick of Hammer now, that I have banned myself from loading it again for at least a month.

The download is 42mb.

Please read the text files included in the download before playing, because it won't all fit here.

Enjoy.

Half-Life 2 DAY 13

by Playbus
DAY 13
A short Half Life 2 single-player scenario.

Story
You are Dr Gordon Freeman (surprise!).

For the last 12 days and nights, you have been incarcerated by the Combine in a "Re-education facility".

Each day so far, you have been forced to partake in "simulations", which fortunately so far have been somewhat harmless.

You can't help wonder what they have in store for you next.....
....on DAY 13.

Difficulty:

Easy if you know how.
Very hard if you don't!

Making this scenario has taken almost all of my free time for the last six weeks. I hope you enjoy it.

It is also my first Single Player release.

Have fun!

Half-Life 2 DAY 15

by Playbus
The latest in the series...it's been awhile since the last one, but I finally got around to making another sequel. I do hope you have some fun with it.

Half-Life: Deathmatch Terrorist

Basically it's an Anti-Terrorist Training Facility for HLDM. Four different situation areas with an observation tower in the middle. The crates do blow up with quite the affect. Below the map is a prison where you can see other players movements on two maps mounted on the walls. There's a combination lock to get in there though. The number is displayed as you go down through the floor of the middle building(40687).Shoot one of the maps and you can place other players in jail. Shoot the other map and you warp to that area. A few more secrest here and there. Hopefully people are having fun playing it.

Counter Strike Source tr_sniper_*

There are two maps included within this download. Neither are there for specific mission objectives, but just to train if you wish your sniper skills.

On both maps its 3 v 1. You being the one. The bots do have buy zones, obstacles and objectives for them to complete. (Such as the CT's recuse a hostage, and the T's plant a bomb).

tr_sniper_ct = this map is for those who join to play as the Counter Terrorists against the Terrorists.
tr_sniper_ter = this map is for those who join to play as the Terrorists against the Counter Terrorists.

Please note, these maps are just a bit of fun and are not designed to be amazing. So posting comments like "this map is amazing" is not what we're here to get. We just want to give you something for you to become a better cs player.

Counter Strike Source Lock Out: Halo 2

by smerf
Beta
I'm going to leave pictures of the old one just so you can tell how far ive come in mapping. the new one is not ready for download so dont try yet please.

UPDATED
Added Gravity Lift. Make sure to set your gravity with "sv_gravity 475" Thanks! its not really that dark :P

Unreal Tournament 2003 Proxima Dei

This was my first attempt at a UT2k4 map using Maya3D. It's a take on a Halo campaign level entitled: "Two Betrayals." It has a clean look, along with junky tech-panels littered around which contain various upgrades, etc.

Counter Strike Source cs_escape

Blurb
Following a successful mission which involved your team of freedom fighters versus the counter terrorists, you managed to overwhelm the enemy and get the hostages out of harms way. But on entering a new part of town you have recieved word that there is another team of counter terrorists heading your way from an American Embassy.

Mission Objectives
Counter Terrorists:
Head south where you will find the group of hostages. Remember there are two roots to this place, so be warned of the enemy choosing one route and you being on it. Shoot to kill.

Terrorists
Stop the Counter Terrorists from extracting the hostages, you must eliminate all enemy forces. Backup will be arriving soon at your current position to extract the hostages to an undisclosed location. Where further demands can be made for your gain.

Current Map Status
Map Complete
The map is out now for download!