Snarkpit Maps Archive

Counter Strike Source de_telefort

Hello all, this is my frist map. Hope you enjoy it, and can't wait for the onslaught of comments if any. I am new and would like to improve and look foward, no mater how nasty, to the comments. This map is small and meant for quick play. I have seen no maps really that implement teleports into a CS:S map so I put some in! Enjoy.

Half-Life 2 sp_undeadarena

Beta
I wanted to create a small arena map for fighting a neverending horde of zombies, and this is what developed. The map has grown larger (and taken on a more realistic setting) than I had originally intended.

Half-Life 2: Deathmatch dm_marooned

Beta
A HL2DM map for 2-4 players.

I was inspired to create a small deserted island type map after seeing this map. I still need to change the angle and color of the lighting, add an env_sun, add weapons, add some prop_physics to toss about, add trigger_hurts, and add another tree or two.

Team Fortress Classic (HL) Earth Vs...

by Nugs
Beta
Started this a night or two ago to refamiliarize myself with hammer.

Half-Life: Deathmatch q1_dm4

by jpiolho
This map is a copy of the original one from Quake 1, dm4. The textures are from half-life. It can be played on Team or Free For All. The maps almost have no shadows, but I dint added or removed any light entitys from the original map.

Half-Life 2: Other... LightScantuary

by Cyax
Beta
This scantuary is for the Mod : Medultile. The map is the beginning for the "light" side, you begin in a little fountain located in the wing of the scantuary structure, and head out. The design of the scantuary is to image a dragon while upholding a smooth peaceful, uplifting mood. The textures were never given to me for the map.

Half-Life 2: Other... MagiHouse

by Cyax
Beta
This house was to be the ideal architectural style of this race, the textures were never given to me for the house, so it is seen in lightmap grid. Map was for Mod : Medultile.

Team Fortress Classic (HL) x7rushdown

Beta
5/30/05:

While I abandoned this map for a few months, I've decided to come back to it with the ultimate goal of releasing a final version.

A small map best suited for 5 on 5 gameplay. Shutdown style.

Stay tuned for a final version soon.

Team Fortress Classic (HL) darkhorse

Beta
The inspiration for this map came from looking at a screenshot of one of Crono's WIP. I'm pretty happy how the gaps in the ceiling turned out. I tried a new way to simulate the cliffs, and I think it works well. Encouraged by this, I've decided to expand this simple hallway into a fully developed TFC map.

Counter Strike Source Abandoned Factory

by SpiKeRs
Beta
This is just a bit of a playaround I did to get away from the tedium of doing a proper map. Basically I wanted to create a setting based on piccies I have seen on that Abandoned Places websites. I have no intention of releasing this as something playable, its more something to look at :)

Follow the dl link to see a bunch of pictures and panoramas of it. The images are deliberately large for the reason above.

Half-Life 2: Deathmatch dm_catalyst

by Andrei
Abandoned
As you know, dm_haul died when my secondary HDD decided to bite the dust in a rather unceremonious way.

So this here is the Frankenstein of all maps, made out of bits from every other test map I've ever made up to date. It?s axed around a semi-abandoned naval yard in an undetermined place in Eastern Europe at the end of the quick war between Earth and the Combine.

Lots of special stuff in there like a useabale bomb that you can pick-up with the gravgun and even a secret room.