Snarkpit Maps Archive

Half-Life 2: Deathmatch DM_Chaos

by Cyax
This map is very good in connectivity, the use of shotguns, 357s, and saw blades add more fear while playing it. The lighting is fair; you will never require the use of a flashlight while playing this map and not be blinded or lost in the shadows. The textures are kept simple, and the map design is complex, I've gotten very nice comments about this map from everyone that has played it, the only downright nasty comments this map has gotten from people that neglected to download it, and feel to rate it by its appearance. Sorry if I believe in making a fun map instead of a laggy map which is colossal, this map is beautiful in design, it doesn't need some add of 600kb rubble to make it more appealing. Download it and try it, three or more people really makes this lag-less map fun.

Take my word and try the map. Soon I'll be releasing a more flawless form of the map by the name "dm_chaotic".

Source: Hidden: Source hdn_Nova

by Drshark
Beta
This is a conversion of an HL2 map i made not long ago. You can find it in my profile. This one is for www.Hidden-Source.com, a great mod which needs more players! Download the mod and have fun!

Changes since fHL2.



-.-Two new rooms and a vent.

-.-Alot more props to use as weapons.

-.-APPR. 35% larger, but it is oriented on playing more than running, so it feels alot larger

-.-A panel, when pressed, selects random lights and turns them off. The lights are turned back on after 30 sec's. Can be used every 35 secs.

-.-Not as light as the first one.

-.-Nightvision and flashlight are very effective tools in this map!


Settings I recommend: 2 rounds per Hidden, weight on, pigstick on. While the map feels large, it can get crowded, hence the pigstick. A very skilled Hidden would be able to kill the entire team with no trouble.

What/Who do i need? : I need 4-5 players to team up with me, and play the map! If you would like to get in the test, first

1: Download the map here http://83.133.125.116:81/web2/html/hosted/hidden/%5Biamacup.com%5Dhdn_nova_beta.zip

2: Add [url=drshark_45@hotmail.com"]drshark_45@hotmail.com[/url] on Messenger, or send me a mail (you can also reply in this topic)

3: We'll schedule when to play.

Any help is much appriciated. If the map gets hosted on a server, please tell me so i can come and join ya! :)

Just before i leave, some pics so it isn't all text! :p

Screens delight!

The security room. A good view over the walkways

[IMG]http://img143.imageshack.us/img143/4456/hdnnovabeta00013li.th.jpg[/IMG]

This is the secret weapon, the all mighty BUTTON!. Press it and random lights go out!

[IMG]http://img143.imageshack.us/img143/7571/hdnnovabeta00024yq.th.jpg[/IMG]

The lights in the background have turned off. The mighty button!11

[IMG]http://img74.imageshack.us/img74/8599/hdnnovabeta00034my.th.jpg[/IMG]

The walkways. As you can see, it's an extension of the old area

[IMG]http://img74.imageshack.us/img74/6503/hdnnovabeta00043td.th.jpg[/IMG]

More of the walkways

[IMG]http://img72.imageshack.us/img72/5898/hdnnovabeta00057gs.th.jpg[/IMG]

This is the entrance to the socalled "Box Room". The hidden can block it with the barrels! [img]images/smiles/icon_smile.gif[/img] Tons of fun!

[IMG]http://img70.imageshack.us/img70/8761/hdnnovabeta00060yg.th.jpg[/IMG]

Teh box room! The hidden can hide on the edges, the boxes, or just taunt the "Retarded baboons" running around beneath him! [img]images/smiles/icon_biggrin.gif[/img]

[IMG]http://img72.imageshack.us/img72/5394/hdnnovabeta00075xg.th.jpg[/IMG]

The escape / Hiding room for the hidden. You can see the vent in the distance. Only Hidden can enter this vent.

[IMG]http://img70.imageshack.us/img70/6861/hdnnovabeta00080yy.th.jpg[/IMG]

An overview of the entire map! [img]images/smiles/icon_smile.gif[/img]

[IMG]http://img46.imageshack.us/img46/818/hdnnovabeta00108qy.th.jpg[/IMG]

Thanks for reading / scimming this small novel, and i look forward to hearing from you

-Dr.SharK

PS: Thumbnails work better than the uploading feature!

Garry's Mod gm_meloncompound

i was messinga bout on garrysmod trying to make a nice tank with a turret and noticed how the cs_compound map would be excellent for a melon racer.

added in some props and the entities to make it work

original content supplied and owned by valve

Half-Life 2 bloc5

by rival
Beta
You are plunged into horror of the life under the oppressive Combine. They are currently exterminating your residential block but after witnessing the death and inadvertantly thrown into the counter-attack you do whats human.... survive.

Counter Strike Source cs_crashsite

Beta
A map where a ship has crashed landed, the terrorists have taken a hold of the map and it is up to the counter terrorists to save the hostages captured that are inside the ship.

Still alot to be done..............i mean alot

Counter Strike Source de_42ndfloor

by R-o-D
terrorist have stormed an old office building in the heart of the city.
Their intention is to destroy company records containing sensitive material about their terrorist groups members.

Counter Strike Source vh_shoothouse_v2_final

by Vix
My first CSS map, it's not perfect and i know, i found some bugs and texture errors first time playing it, but i don't care, perfection does not exist for me. :P

This map is based on the previous version cs_shoothouse of
Counter Strike version. (unknown author) I only readapted it to the new engine, but with some few modifications. I put also my own logo.

Read inside .txt for some more info ;)

Note: This is a new version of the 1st one i released in December 05. It has new spots, like the terror tower, and some more hideouts and pathways. This is the final version, i don't plan to edit this map anymore. It still has some few bugs, but i really don't care. I'm now focused on new projects. :)

Half-Life 2 romanpool

by Naticus
This map is an entry into the 2006 Snarkpit mapping competition. It is based off of the Roman Pool on the Hearst Estate in San Simeon, CA. The Hearst Castle is truly a beautiful place filled with brilliant works of art and architecture. You will want to add it to your list of places to see before you die.

A Death Match version of this map will be released in July 2006. A beta dm version is currently available at natcarm.com.

Half-Life 2: Deathmatch dm_simpsons_v1

by Da11aS
Beta
This map was originally a css map that I ported over and fixed flaws to. There are still a few bugs being kinked out and will be all fixed for my final relese. But for now here is dm_simpsons_v1. Enjoy!

Counter Strike Source de_morningcastle

Well this is my first map as you all can see i guess..
Not really that good made and i kind of rushed it a bit because of
many reasons ( private once) but i finally got it up and i did it mostly for comments so i can learn more of my mistakes

Thanks!
-SleipneR

Half-Life 2: Deathmatch dm_dallas_rats_v1

by Da11aS
Beta
K so, here is my first map that I am finally brave enough to put on snark pit, Ive made about 10 others that are ok, some well made but not good enough for this place. Anyways, this is just a Dallas Cowboys rat themed map, I decided to make this map because this is my favorite football team and I thought the blue would look cool in a rat styled map. Enjoy, many comments welcome :-)

Half-Life: Deathmatch Omni-Arena

2004 competition entry. The Omni-Arena is a large gladiatorial style arena with a twist. The fight begins within a rather confined area and only basic weapons such as crowbars and pistols. After 2 minutes of battle, the walls lower and the rest of the arena becomes accessible, along with more powerful weapons. A while later, doors open the way to corridors around the arena containing advanced weaponry.

Also, there is an all-weapons-barred spawnchamber, thwarting any spawn-campers from taking advantage of you. From there, pick a teleporter to be transported into battle.