Snarkpit Maps Archive

Half-Life: Other... Dagon's Demesne (Quake 1)

Beta
This reinterpretation of [I]Dagon's Abode[/I] is being made for Quake 1, for those who still play the real stuff. This map is based on the DMC map "Dagon's Abode" by Myrmidon.

Counter Strike Source fy_deadsimple

by Ch402
Beta
this is not finished, just a first look realy, however it should be quite fun to play.

__________________________________________
Plan of attack !

1. fix bugs (ongoing)
2. fix textures
3. fix lighting
4. minor details

Others

a) requests: if someone sugests something to add, or has a personal request, i shall at some point add it (if its acceptable)
b) extra geomitry/areas: i am concidering opening the closed gate, maybey expanding the upstairs too, if it gets enough requests

It is a port of a port of a port

origionaly doom, then quake2 (the one i played) i made it in source for a mod and thaught it would suit fy style play.

its not as simple as the origional, it was just the main area with the square arena in the middle, but i opened up the interior
enjoy (short cause im being rushed by the woman!) arg

Half-Life 2 75

by R-o-D
Beta
Gordon has it out with the combine while traveling south on interstate 75

Half-Life: The Specialists TS_rundown2

Beta
Something i threw together in less than a month. Loosely based off the rundown idea i am semi happy with this map and will be releasing it as soon as i figure out my compiling problems.

Basicly all the lights except for one in my lights.rad file are being ignored i have two downstairs rooms and the lights do absotely nothing and cease to work. Im wondering if it has something todo with rad. Any ideas would be welcome.

Edit Map Abandoned For now

Half-Life Stricken

for Half-Life 0
This is my entry for the Snarkpit Mapping Competition for 2006

Based off the personality of someone i know this has been an excellent map and i was extremely happy creating it

the end result is imo a nice looking map

I hope you like it
-Mr.INSANE

Counter Strike de_security

Beta
Right then, my map de_security has finally made it the beta 5 stage and thus far has been good fun to play in both gathers and public alike. So, I decided a little adding to the snarkpit couldn't do it any harm. :)

Basically, the map is a small storage facility that contains the vaccine to a man made virus. The Terrorists must try to destroy them or alternately destroy the transport waiting to take the vaccines away. The CTs must (obviously) try to stop the terrorists from doing this.

I guess that this last 10% will mainly be spent on asthetics/optimising and final re-texturing. Yay... :P

Half-Life Interior

for Half-Life 0
My entry for TWHL's 20th competition; "Destructification!".
Very small, and uh, not very good. But yeah, it won 3rd place.
Enjoy, or something.

Half-Life 2 Brassica

Beta
Brassica is a half-life 2 singleplayer map I've been working on for some time. The general idea (allthough I don't have a written story, yet) is that you're an everyday rebel soldier after the riots in city 17. You find yourself in a quite deserted part of the city.
The Map is very "inspired" from the early chapters in City 17.
I haven't added a 3D skybox yet, but it'll come.

Note that this is my first half-life 2 map, it's mainly made for experimenting with props, lighting and detailing.
Comments and input more than welcome :).

Half-Life 2: Deathmatch dm_overdrive

by Drshark
Beta
Hello

I have been mapping for a month or so, gotten quite a lot of feedback about my mapping, and it was mostly "Practise your Brushwork please!!1", so i did. 18 hours straight i mapped on this, and then a couple more hours the day after. The map is pretty much finished, just need to tweak physics object and lightning, maybe some details too.
Tell me what you think, and i hope that my first map won't be crap :)

PUBLIC BETA UPLOADED

Known bugs &/OR issues

Cubemaps refuse to work properly
Skylight looks weird
Minor leak holes (But there aint a leak in the compile)
Some textures have misaligned themselves
Some textures have rezised themselves and won't change (the window for example)

TO DO:

Fix the skylight
The minor leak holes shall be fixed
The misaligned textures will be fixed
Making some more interresting geometry
Tweaking light, ALOT
More balancing

Got something you want to see in the map, or you found a bug? PM/Email me, and i'll see what i can do.

I'd be happy to test you'r maps if you'd do the same for me :)

-Dr.SharK

-Dr.SharK

Counter Strike Source de_GoneUnderV2

Beta
I've been working some time now on this map, although there's much work to be done..

Counter Strike de_putnik

by Andrei
Abandoned
Map for the "olde" CS 1.6 (which will move on to the new one, anyway, as soon as i get my hands on HL2 and CS:S :D) axed around a soviet missile silo. Terrorists have to blow the missile or the fuel station in order to completly destroy the complex. Lots of traps and secret doors included, byt they are easy to find - you only need to learn to read russian. :P Muwhahahaaaa!

uses poke646 textures aswell as my own (the signs, for example)

Half-Life: Deathmatch air walk

by ct44
"not my first map"

small 10 player map with transparent death fan.

tip: shot transparent block under the transparent bridge.

please give me feedback if anyone plays it.

also please visit here for more of my maps.
http://www.geocities.com/thomsonchj/HLM.html?1129572614390