Re: Official 2006 contest WIP thread.
Posted by Andrei on
Sun Apr 30th 2006 at 8:37pm
Andrei
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I don't know. I mean you proposed the compo and got things rolling, so
technically you're the organizer. Shouldn't you be judging or organising entries (and such) rather than
competing?
BTW, what are the people competing for?
Re: Official 2006 contest WIP thread.
Posted by G.Ballblue on
Sun Apr 30th 2006 at 9:23pm
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It's still April 30 in maryland :razz:
Keeping my map top secret until the 1st.
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Official 2006 contest WIP thread.
Posted by poisonic on
Mon May 1st 2006 at 11:24am
Posted
2006-05-01 11:24am
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Can the room also be a plane? that fly's? traveling without actualy moving :razz:
Re: Official 2006 contest WIP thread.
Posted by Orpheus on
Mon May 1st 2006 at 11:34am
Posted
2006-05-01 11:34am
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I woke up sick and grumpy this morning so I will try to be civil. The outline is pretty basic:
[quote]Outline
The aim of the contest is to build a self-contained area of any size. The only restriction is that you must not be able to leave the area you build[/quote]
If you cannot envision your plane within these guidelines, then I don't know what else to say.
The best things in life, aren't things.
Re: Official 2006 contest WIP thread.
Posted by poisonic on
Mon May 1st 2006 at 11:36am
Posted
2006-05-01 11:36am
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i gonna create a spacy effect :razz: a spaceship/room in a 3d sky box that moves instead of you :razz: it realy gives you the feeling your floating in space when i first turned on the galaxy it rotated to fast :razz: it was a real puge ride :smile:
Re: Official 2006 contest WIP thread.
Posted by Gwil on
Mon May 1st 2006 at 3:54pm
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Yeah the steel texture is pretty bad however it is used. Switch to one
of the "generic" groups (search your tex browser) and there might be
something a little better.
Re: Official 2006 contest WIP thread.
Posted by InternalRage on
Mon May 1st 2006 at 9:27pm
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I just might.. yes.. yes I will.
Re: Official 2006 contest WIP thread.
Posted by Orpheus on
Mon May 1st 2006 at 9:46pm
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If the trap leaves the room.... It prolly is against the guidelines.. Its a gray area because if the trap is necessary to the room, then it could be considered still in the room.
I was also hoping for new material. Can this be a second entry? Making something new for a first entry would be preferable.
Also, anything submitted, be it new or old must be unreleased.
The best things in life, aren't things.
Re: Official 2006 contest WIP thread.
Posted by Gwil on
Mon May 1st 2006 at 11:53pm
Posted
2006-05-01 11:53pm
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Also "really really buggy" is a bit of an overstatement...
Re: Official 2006 contest WIP thread.
Posted by G.Ballblue on
Tue May 2nd 2006 at 12:01am
Posted
2006-05-02 12:01am
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The SP isn't really buggy; "browser incompatibility" is what it really is, apart from a rather bloated database :razz:
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Official 2006 contest WIP thread.
Posted by Crono on
Tue May 2nd 2006 at 1:39am
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Orph ... why the hell aren't you using displacements for the dam face? Seriously, making something as large as you were implying and not using displacements is odd, to say the least.
Blame it on Microsoft, God does.
Re: Official 2006 contest WIP thread.
Posted by Crono on
Tue May 2nd 2006 at 2:08am
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I have PMed you, since this type of banter shouldn't clutter up this thread.
Blame it on Microsoft, God does.
Re: Official 2006 contest WIP thread.
Posted by Campaignjunkie on
Tue May 2nd 2006 at 3:01am
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Good luck with building that in HL1, Orph. Rabidmonkey built a similar version in HL2 and it needed heavy optimization to run properly. :smile:
Reno? Where's your entry? C'mon, I want some eye-candy! :rolleyes:
Re: Official 2006 contest WIP thread.
Posted by Orpheus on
Tue May 2nd 2006 at 12:40pm
Posted
2006-05-02 12:40pm
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@Frenchy, its nearly to scale. You are just looking at it from the side and... I have yet to remove the ends to make the dam portion.
@crono, I will look into the displacements.
@CJ, its HL2 bud, not HL1.
@Mr. Smith. I fear you may be right, but... I was sure that every grid lined up perfectly. :sad:
@ everyone.. This isn't to create a playable map. If the frames drop to 15, I'm not going to complain. I might for 5-10 but... :smile:
[EDIT]
@ Crono, looks like you're right.
@ Mr. Smith, you were right. I fixed the errors 3 times and they reappeared every time.
@CJ, I wasn't aware of RabidMonkeys attempt. I hope there will be no crying at my poor attempts at recreating the same/similar scene.
After a hard days work, it all comes to naught. I will have to scrap this attempt in favor of a better solution.
The best things in life, aren't things.
Re: Official 2006 contest WIP thread.
Posted by Campaignjunkie on
Wed May 3rd 2006 at 1:09am
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HL1, HL2, same thing... :wink:
Reno (aka Mr. I CAN'T MAKE EYECANDY), I have something planned; don't you worry about me, bucko! But I won't talk about it because I really don't know if I'll be able to start/finish it. If only I could just finish everything I start!...
But anyway, it's nice to see people making stuff! Gogogogo!
Re: Official 2006 contest WIP thread.
Posted by Naklajat on
Thu May 4th 2006 at 4:16am
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Wow, looks like I got back into mapping and came to visit this fine community at a good time. I didn't know about this until about 10 minutes ago.
Best of luck to all participants. :wink:
o
Re: Official 2006 contest WIP thread.
Posted by Mr.INSANE on
Thu May 4th 2006 at 10:16pm
Posted
2006-05-04 10:16pm
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Pvt Scythe
I know that this is to improve skills thats mainly why i entered
Ceiling texture is still alpha im not to sure what to put up there
The computer texture is really obvious i know about it but ive been working on other stuff
The hallway in the distance is going to be a control room once i get working on that area i will light it up it will also be extruded and make the room a little less boxy
Mainly my questions are
Whats a good way to light the upper half?
Wheres a good tutorial on using env sprites?
Re: Official 2006 contest WIP thread.
Posted by Toast King on
Sun May 7th 2006 at 6:33pm
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Hmm, I wonder if I shoudl enter? Btw, do you score extra points if you have custom texures? Im doing mine for HL2 if I enter, but does customisation add extra points, because I sersiuly hate trying to find(Or even worse: make) new materials. And props.
Hahaha! Im using the INTERNET!
Re: Official 2006 contest WIP thread.
Posted by Toast King on
Sun May 7th 2006 at 6:45pm
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K, because I would rather spend the time on mapping then trying to get custom content. Does anyone know anywhere where I can download materials? Since I dont have a digicam, I cant make my own :/ Unless a GIMP them :sad:
Hahaha! Im using the INTERNET!
Re: Official 2006 contest WIP thread.
Posted by G.Ballblue on
Sun May 7th 2006 at 10:40pm
Posted
2006-05-07 10:40pm
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Phfft. My idea of texture skills is doodling up a texture in wally. Most textures I make are edited HL1 texs.
Breaking the laws of mapping since 2003 and doing a damn fine job at it