Re: At long last
Posted by fraggard on
Tue Sep 2nd 2003 at 1:48pm
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I think this calls for a celebration :biggrin:
SO, is gmdm2's completion visible?
Re: At long last
Posted by Edge Damodred on
Tue Sep 2nd 2003 at 1:51pm
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Don't get your hopes up Fraggard, he just said the boulder was complete. :biggrin:
Re: At long last
Posted by ReNo on
Tue Sep 2nd 2003 at 3:25pm
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Wooohooo, glad to hear its all coming together mate :smile:
Re: At long last
Posted by Gwil on
Tue Sep 2nd 2003 at 6:22pm
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No doubt all the hassle from the rolling rock has made him a little bolder when facing a challenge, but probably a little balder from the hours of hair tearing!
I'll get my coat...
Re: At long last
Posted by Gollum on
Tue Sep 2nd 2003 at 10:47pm
Posted
2003-09-02 10:47pm
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Grrr....the sound playing isn't as robust as I thought it was - seems to have some trouble following boulder across the level, possibly due to path teleporting.
Nevermind, I'll fix it. And if not, I'll just find an evil hack :biggrin:
Re: At long last
Posted by Leperous on
Wed Sep 3rd 2003 at 12:12am
Posted
2003-09-03 12:12am
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You could replace the boulder with a giant cheese. Cheese doesn't make much of a rolling sound.
Re: At long last
Posted by Gwil on
Wed Sep 3rd 2003 at 12:18am
Posted
2003-09-03 12:18am
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CHEESE FOR ALL! CRACKERS FOR FEW!
Re: At long last
Posted by Cassius on
Wed Sep 3rd 2003 at 12:19am
Posted
2003-09-03 12:19am
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*Cracks open the champagne
Re: At long last
Posted by Myrk- on
Wed Sep 3rd 2003 at 12:38am
Posted
2003-09-03 12:38am
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I don't celebrate till I see it in teh flesh!
Show me the money, and I'll donce...
Re: At long last
Posted by GrimlocK on
Wed Sep 3rd 2003 at 1:14am
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Not 100% finished but sounds like your on the right track. I look forward to seeing it in action, if it works it will rank well with other great effect maps such as davroplex. :smile: Good luck
Re: At long last
Posted by GrimlocK on
Wed Sep 3rd 2003 at 2:53am
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thats a digital photo right?
Re: At long last
Posted by Jinx on
Wed Sep 3rd 2003 at 4:09am
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no clue. I stole it from Plexor. he used it when Mawibse actually finished the AHL version of Mountain Hamlet. Of course, Mawibse then changed it again. And of course, after all the reworking he did, the final wasn't as good as the beta from 2 years before.
some things disintigrate if you polish them too hard...
Re: At long last
Posted by 2dmin on
Wed Sep 3rd 2003 at 7:17am
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either killed/squished or left behind (in the hl engine i think if something moves underneath you and there isn't something to stop you from falling off, youll fall off, with the exception of horizontal stuff. .. i may be wrong tho
Re: At long last
Posted by Gollum on
Wed Sep 3rd 2003 at 8:40am
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Well it is a func_train really. Just one that you can't touch, with some spinkee extras. All I'd have to do is change the shape of the invisible func_train inside (and make it solid).
Nothing actually rotates with my boulder - it's just an illusion.
Re: At long last
Posted by diablo on
Wed Sep 3rd 2003 at 1:16pm
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well done mate :biggrin: I'll look forward to seeing it in action :smile:
Re: At long last
Posted by Myrk- on
Thu Sep 4th 2003 at 3:16pm
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If I'm not mistaken (being deadly serious here) there is a town in Canada called Hell... I think, I know there is a town called Hell somewhere, and I'm pretty sure it's in Canada somewhere. :dorky:
Re: At long last
Posted by Gollum on
Thu Sep 4th 2003 at 9:58pm
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Update: ground shaking and score penalty added :smile:
...now to see what I can do with Spirit's locus system.
Re: At long last
Posted by Myrk- on
Thu Sep 4th 2003 at 11:16pm
Posted
2003-09-04 11:16pm
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Gagh you used spirit to create your boulder?! Thats not so impressive then, I thought you did it in normal HL using complex tains and triggers.
Lep says as long as the cheese boulder isn't made of sticky cheese it'll roll the same as a rock boulder.
Re: At long last
Posted by Campaignjunkie on
Thu Sep 4th 2003 at 11:50pm
Posted
2003-09-04 11:50pm
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I don't think I could make a boulder setup even with SoHL...
Oh, and Gollum; locus is "teh bomb". It took me a while to understand it, but once I did I was coming up with all sorts of crazy setups.
But I remember hearing something about SoHL being laggy when played multiplayer. Or maybe it was just online, not LAN... Don't remember exactly. Then again you're only going to play this on LANs anyway.
Re: At long last
Posted by Gollum on
Fri Sep 5th 2003 at 11:48am
Posted
2003-09-05 11:48am
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Update: and now there's a dust cloud trailing the boulder.
/me pets locus
Re: At long last
Posted by ReNo on
Fri Sep 5th 2003 at 1:29pm
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This all sounds very impressive mate, I'm salivating at the thought :smile:
Re: At long last
Posted by Dietz on
Fri Sep 5th 2003 at 2:48pm
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Am I the only one who can't find the boulder?
Re: At long last
Posted by Gollum on
Fri Sep 5th 2003 at 3:11pm
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Er...sorry. Maybe I should have pointed out that the version available for download is well over a year old :redface: Damn, time goes so quickly....
Thanks for downloading it though; I'm sorry to have been (unintentionally) misleading :smile:
I will make it very clear when a beta version is released. In fact, I doubt you'll be able to get me to shut up about it :biggrin:
Re: At long last
Posted by Myrk- on
Fri Sep 5th 2003 at 4:07pm
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hits Gollum with a stick
Less talk more work. :kitty: