Re: Visgrouping Philosophy
Posted by Campaignjunkie on
Wed Sep 20th 2006 at 12:21am
Posted
2006-09-20 12:21am
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I kind of use visgroups as a "layer mask" of sorts, to save selections of brushes / items. It comes in quite handy when you have a room made of lots of brushes but the selection box is too sloppy. Occasionally I use them for performance reasons, but I rarely get that far in my map projects. :smile:
I've never really thought they were terribly important though, even less so since there's those auto visgroups to hide triggers and stuff. I prefer to concentrate on flying around in the 3D view for 30 minute intervals while making trivial adjustments around the level.
Re: Visgrouping Philosophy
Posted by Gorbachev on
Wed Sep 20th 2006 at 12:58am
Posted
2006-09-20 12:58am
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Dec 1st 2002
Location: Vancouver, BC, Canada
I used groups and stuff for related areas, but they aren't themed or anything and not global to the whole map. I mostly just grouped up say staircases once they were "finished" so I could hide them at-will.
I think you're talking about this, it's been a while haha.
I also group up some other non-essentials like frames/doors, sky-bits and the like. I personally don't like the auto-ness in same ways because I liked how the old Hammer behaved and changed my habits around that. Same with how the texture applying tool won't let you move the camera around and continue ctrl-clicking faces. So I end up wasting a lot of time and cursing at the thing.
Re: Visgrouping Philosophy
Posted by G.Ballblue on
Wed Sep 20th 2006 at 1:49am
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May 16th 2004
Cheater! Turn your visgroup colors on :razz:
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I visgroup for the same reasons as G.Ballblue. If I find parts of my map are getting too cluttered for me to accurately or even easily vertex manipulate certain brushes from the side view, for example, I'll vis-group certain areas of the map to make things simpler and easier.
The skybox is something I find myself hiding as soon as its done, so that gets its own visgroup.
Recently, I discovered the wonders of cordon compiles, which I think is somewhat related to visgroups in the sense that they simplify the mapping process.
Re: Visgrouping Philosophy
Posted by Gorbachev on
Wed Sep 20th 2006 at 2:10am
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Location: Vancouver, BC, Canada
I don't bother doing it for that reason since mine are often way too "cluttered" that I would never vert manipulate by clicking in the 2D views, which eliminates my need to group them since I don't get distracted by it.
I actually clear out my visgroups every once in a while since it gets gobbed up sometimes.
Re: Visgrouping Philosophy
Posted by Bewbies on
Wed Sep 20th 2006 at 3:25am
Bewbies
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this is general banter.. come on. threads need to be posted in the correct format.
"Recently Vis'd"?
the players tried to take the field
the marching band refused to yield
Re: Visgrouping Philosophy
Posted by midkay on
Wed Sep 20th 2006 at 5:37pm
midkay
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Location: United States
I never used Visgroups for quite a while and then "learned" them a short ways into residential and have used them a LOT since.
I find the auto groups useful enough for workability purposes (also I use cordon a lot to cut off sections of the map that I want to work on so there's nothing in the way). What I usually use Visgroups for are simply hiding objects. Remember that huge wooden ramp in the early Residential screenshots? I've still got it, hidden in a visgroup. I usually use them as an alternative to deleting stuff when I think I might want to use it or build on it later and not have to go back and copy+paste from an older build.
Re: Visgrouping Philosophy
Posted by Naklajat on
Wed Sep 20th 2006 at 6:52pm
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Nov 15th 2004
Occupation: Baron
Location: Austin, Texas
I mainly use visgroups to hide entire sections of the map so I can focus on what I'm working on, in addition to some of the prop/clip/trigger hiding. For example I'll just select all of T spawn and put it all in it's own visgroup, and do the same for every part of the map I consider a seperate area, then when I'm working on that I'll have everything in the map hidden except T spawn and maybe a few adjacent areas. I don't think I've ever used auto-visgroups though.
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Re: Visgrouping Philosophy
Posted by Orpheus on
Sun Oct 29th 2006 at 12:20pm
Posted
2006-10-29 12:20pm
Orpheus
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Aug 26th 2001
Occupation: Long Haul Trucking
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Being poor, I was one of those mappers who played HL1 on a machine barely able to cope. I learned visgrouping as a necessity, not as a luxury.
I had a proper machine by HL2, and still retained the desire for visgroups...
It is one of the best features in hammer, as long as you remember that things are hidden at times and you do not try to fill that space again, you'll do fine. :heee:
The best things in life, aren't things.