Re: Two weeks!
Posted by DrGlass on
Wed Dec 27th 2006 at 6:00pm
DrGlass
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Occupation: 2D/3D digital artist
Location: USA
Well I've been in Mexico. Sunning myself on the beach, drinking all day. A good vacation all and all. While staying in this Mexican city I was inspired make a map, so over the next two weeks I plan to create a Mexican themed map.
I took loads of reference photos, a number of texture shots and have a good idea of what I want to make.
I plan to make the map for CS:source. The idea so far: de_map terrorist want to bomb a new board walk introduced by some entity they don't agree with. Terrorist will start at the far end of a plaza that sits atop a parking structure. They will want to run across this plaza to a boardwalk where they will find the bomb sites.
CTs will start on the roof of an adjacent hotel overlooking the plaza.
I want the game play to be unique on this one, rather than the played out 3 routs that meet in head-to-head choke points I want the terrorist to have to "survive" a run across an open area (the plaza) while CTs attack from the hotel above.
Game-play should work out something like this: Ts run across the plaza or take a longer rout under the plaza through the parking lot. CTs can shoot from the hotel roof, or lower balcony or they can make their way to the parking structure through an underground path. If Ts run across the plaza they will always get to the bomb site first and have to defend it from CTs who will be coming from behind. If they take the lower rout CTs will beat them into the parking lot where there will be a head to head choke point.
Two problems: I would like to make a convincing ocean with waves & have a large skybox model.
I plan to release all the content I create.
So I'll be uploading photos of my trip and map stuff soon. oh and hi everyone! hope we all had a good holiday.
Re: Two weeks!
Posted by Andrei on
Wed Dec 27th 2006 at 7:04pm
Andrei
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Location: Bucharest, Romania
Waves...hmm. Take a look at minerva metastasis - the first map had waves in it that looked very decent and seemed to use an overlay that already comes with HL2, so all you have to do is get a custom vmt to get it to scroll.
Re: Two weeks!
Posted by DrGlass on
Fri Dec 29th 2006 at 5:03am
DrGlass
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Occupation: 2D/3D digital artist
Location: USA
I need wave waves, like we used to have in hl1 with a func_water. Perhaps the sprite would work any idea how that was done?
Re: Two weeks!
Posted by Andrei on
Sat Dec 30th 2006 at 12:29pm
Posted
2006-12-30 12:29pm
Andrei
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A well since the water is only on one side maybe you could go a little crazy and make a bunch of func_train waves?
Re: Two weeks!
Posted by Orpheus on
Sat Dec 30th 2006 at 5:54pm
Orpheus
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Occupation: Long Haul Trucking
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Hmm, just in case it slips by, without anyone saying so:
WELCOME BACK DOC... :smile:
The best things in life, aren't things.
Re: Two weeks!
Posted by amanderino on
Sun Dec 31st 2006 at 7:14am
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Nov 13th 2006
Location: United States
You can do multiple bombsites... but C won't come up on the radar; you can still plant there.
Re: Two weeks!
Posted by DrGlass on
Tue Jan 2nd 2007 at 9:49pm
DrGlass
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Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
Thanks Orph, I'll be back for a few weeks unfortunatly I have a big project due in the next week so the map may not get anywhere. I do have a alpha orange map, I'll start a map topic.