zomg finally back!

zomg finally back!

Re: zomg finally back! Posted by Multicolor Minds on Fri Mar 16th 2007 at 1:34am
Multicolor Minds
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Posted 2007-03-16 1:34am
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<div style="text-align: center;">Well, after some trouble in mah life i am finally back. and im not going to hesitate to bring s**tty nub maps that ive made to snarkpit! Ooh, and chances are noone remembers who i even am. rofl. -lates.
Welcome back me!
</div>
?GFX Nub?
Sick liaisons raised this monumental mark
The sun sets forever over Blackwater park

Re: zomg finally back! Posted by Foxpup on Fri Mar 16th 2007 at 2:49am
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I remember you... wait... no, I just remember your avatar... Whoever you are, welcome back.
Better to be in denial than to be human.

Bill Gates understands binary: his company is number one, and his customers are all zeros.
Re: zomg finally back! Posted by OtZman on Fri Mar 16th 2007 at 3:40am
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Welcome back! This ought to cheer Orph up. Omgz0r, new life to teh pit!!!1
What the Snarkpitters listen to!
Re: zomg finally back! Posted by Dark|Killer on Fri Mar 16th 2007 at 7:38am
Dark|Killer
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Welcome back dude..<br style="color: white;"><br style="color: white;">[OtZman I remember you so well that I can even remember your old anime avatar :wink: ]<br style="color: white;">
.::Dark|Masta::. - One name. One legend.
Re: zomg finally back! Posted by OtZman on Fri Mar 16th 2007 at 7:54pm
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Lol, I'm remembered, sweet! :wink:
What the Snarkpitters listen to!
Re: zomg finally back! Posted by FatStrings on Fri Mar 16th 2007 at 10:41pm
FatStrings
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Posted 2007-03-16 10:41pm
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actually I remember it too, meh
Re: zomg finally back! Posted by Orpheus on Sat Mar 17th 2007 at 12:12am
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OtZman said:
Welcome back! This ought to cheer Orph up. Omgz0r, new life to teh pit!!!1
LOL. jeez dude look at his number. At most he was gone less than I was on my vacation. :rofl:

The best things in life, aren't things.
Re: zomg finally back! Posted by reaper47 on Sat Mar 17th 2007 at 11:06am
reaper47
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Posted 2007-03-17 11:06am
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I remember a post of tiny pink text.
Why snark works.
Re: zomg finally back! Posted by Dark|Killer on Sat Mar 17th 2007 at 1:29pm
Dark|Killer
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Posted 2007-03-17 1:29pm
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I remember...That I used to remember,...That I remembered... a remembrance that remembered a remember...That I am remembering what I remember to remember the day I remembered what I used to remember ...<br style="color: white;">
.::Dark|Masta::. - One name. One legend.
Re: zomg finally back! Posted by Andrei on Sat Mar 17th 2007 at 4:06pm
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Nice job. You goons just scared another one away :| .
Re: zomg finally back! Posted by OtZman on Sat Mar 17th 2007 at 4:36pm
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Orpheus said:
<DIV class=quote>
<DIV class=quotetitle>? quoting OtZman</DIV>
<DIV class=quotetext>Welcome back! This ought to cheer Orph up. Omgz0r, new life to teh pit!!!1
LOL. jeez dude look at his number. At most he was gone less than I was on my vacation. :rofl: </div></div>
Oh comon now Orph, we all were brand new members once upon a time, even you :biggrin:
*imagines "Welcome to our newest member, Orpheus!"*
What the Snarkpitters listen to!
Re: zomg finally back! Posted by Stadric on Sat Mar 17th 2007 at 10:18pm
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Posted 2007-03-17 10:18pm
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That's a time paradox, right there!
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: zomg finally back! Posted by Fjorn on Sun Mar 18th 2007 at 7:20am
Fjorn
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Posted 2007-03-18 7:20am
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only 8 people saw that before the 9th registered!
Signature? What signature!?
Re: zomg finally back! Posted by OtZman on Sun Mar 18th 2007 at 9:18am
OtZman
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Don't forget all the lurkers that didn't dare to register ;>
What the Snarkpitters listen to!
Re: zomg finally back! Posted by Forceflow on Tue Mar 20th 2007 at 3:47pm
Forceflow
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Welcome back !
:: Forceflow.be :: Nuclear Dawn developer
Re: zomg finally back! Posted by Dark|Killer on Tue Mar 20th 2007 at 5:11pm
Dark|Killer
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Posted 2007-03-20 5:11pm
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Thank you all for welcoming me, this is really nice of you...

<br style="color: gray;"><div style="text-align: right;"><span style="color: white;">--Uhhmm...Say what ???</span>
</div>
.::Dark|Masta::. - One name. One legend.
Re: zomg finally back! Posted by reaper47 on Tue Mar 20th 2007 at 6:16pm
reaper47
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Posted 2007-03-20 6:16pm
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We didn't really scare him away, did we?
Why snark works.
Re: zomg finally back! Posted by Junkyard God on Wed Mar 21st 2007 at 11:24am
Junkyard God
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Posted 2007-03-21 11:24am
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Yes you did. :razz:
Hell, is an half-filled auditorium
Re: zomg finally back! Posted by FatStrings on Wed Mar 21st 2007 at 1:31pm
FatStrings
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Posted 2007-03-21 1:31pm
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do you think if we talk quietly in nice tones we can coax him out?
Re: zomg finally back! Posted by Junkyard God on Wed Mar 21st 2007 at 1:55pm
Junkyard God
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Posted 2007-03-21 1:55pm
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hums at an almost unnaturally pleasant tone
Hell, is an half-filled auditorium
Re: zomg finally back! Posted by Dark|Killer on Wed Mar 21st 2007 at 7:46pm
Dark|Killer
758 posts
Posted 2007-03-21 7:46pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
Not really, hes away for some time, and once hes back, I bet hes gonna post another ZOMG IM BACK topic ...<br style="color: white;">
.::Dark|Masta::. - One name. One legend.
Re: zomg finally back! Posted by FatStrings on Thu Mar 22nd 2007 at 2:39am
FatStrings
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Posted 2007-03-22 2:39am
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ok, well everyone behave themselves next time and maybe he'll feel safe enough to stay, but no sudden movements k?
Re: zomg finally back! Posted by Multicolor Minds on Thu Mar 22nd 2007 at 5:24am
Multicolor Minds
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Posted 2007-03-22 5:24am
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is it safe to come out now..?

i'm sorry, you see, im easily startled and.. well.. yeah. lets just leave it at that.

naw. i was out of town for a few days so yeah. im back so everyone can rest easy tonight.
?GFX Nub?
Sick liaisons raised this monumental mark
The sun sets forever over Blackwater park

Re: zomg finally back! Posted by Junkyard God on Thu Mar 22nd 2007 at 7:57am
Junkyard God
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Posted 2007-03-22 7:57am
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
You scare me, I haven't slept for a second while you were back :razz: your pink text haunts me even in my dreams.
Hell, is an half-filled auditorium
Re: zomg finally back! Posted by reaper47 on Thu Mar 22nd 2007 at 12:32pm
reaper47
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Posted 2007-03-22 12:32pm
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I remember these posts of tiny pink text.
Why snark works.
Re: zomg finally back! Posted by French Toast on Thu Mar 22nd 2007 at 4:32pm
French Toast
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Posted 2007-03-22 4:32pm
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I remember not reading them for the sake of my eyesight.
Re: zomg finally back! Posted by RedWood on Thu Mar 22nd 2007 at 7:07pm
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The purple text is easier on my eyes than the white. With this monitor at least.
Re: zomg finally back! Posted by reaper47 on Thu Mar 22nd 2007 at 7:11pm
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A monitor from another dimension that must be. :biggrin:
Why snark works.
Re: zomg finally back! Posted by Junkyard God on Fri Mar 23rd 2007 at 9:08am
Junkyard God
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Posted 2007-03-23 9:08am
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Purple hurts my head :biggrin:
White on black isn't ideal, but sure is better than purple from where I'm sitting :smile:
Hell, is an half-filled auditorium
Re: zomg finally back! Posted by reaper47 on Fri Mar 23rd 2007 at 10:16am
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I was using the black text on white scheme for a while. I still would if it didn't have little errors like text being displayed at white on white sometimes.
Why snark works.
Re: zomg finally back! Posted by Junkyard God on Fri Mar 23rd 2007 at 12:05pm
Junkyard God
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Posted 2007-03-23 12:05pm
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I like white text on black, imo it's easier for the eyes, but somehting like yellow on black, or light blue / green on black is way easier on the eyes as it has less of a contrast to eachother.
Hell, is an half-filled auditorium
Re: zomg finally back! Posted by reaper47 on Fri Mar 23rd 2007 at 1:44pm
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I noticed in the last Steam survey, that 90% of people are using 60 Hz for their monitors! If anyone feels like white spaces hurt the eyes a lot, try turning your monitor refresh rate up to 85 or 100 Hz. It's so much better.
Why snark works.
Re: zomg finally back! Posted by FatStrings on Fri Mar 23rd 2007 at 2:01pm
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60 Hz is all i've got reapman, o wells
Re: zomg finally back! Posted by OtZman on Sat Mar 24th 2007 at 11:51am
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reaper47 said:
I noticed in the last Steam survey, that 90% of people are using 60 Hz for their monitors! If anyone feels like white spaces hurt the eyes a lot, try turning your monitor refresh rate up to 85 or 100 Hz. It's so much better.
Could it be that they're using LCDs where 60Hz is standard (I think)?
What the Snarkpitters listen to!
Re: zomg finally back! Posted by wil5on on Sat Mar 24th 2007 at 2:05pm
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No point going above 60 on an LCD, the screen itself doesnt update that fast. CRTs are nasty old things.

I like white on black much more than black on white. Purple is not good. I think something like bluegreen might be nice, probably better than yellow or something.
"If you talk at all during this lesson, you have detention. Do you understand?"
  • My yr11 Economics teacher
Re: zomg finally back! Posted by Orpheus on Sat Mar 24th 2007 at 2:18pm
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I prefer white text on black but tan is also eye soothing.

Tis why I always use it in my critiques.

The best things in life, aren't things.
Re: zomg finally back! Posted by reaper47 on Sat Mar 24th 2007 at 3:12pm
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Yea, LCDs are actually inferior too any good CRT. They're just flatter and more stylish. But I see people running 60Hz CRTs all the time. Just seeing the screen from the side is incredibly annoying. I didn't know my monitor could handle the 60+Hz but since I found out I find it unthinkable to work with anything less. It's so much more pleasant.
Why snark works.
Re: zomg finally back! Posted by Junkyard God on Sat Mar 24th 2007 at 3:13pm
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That tan is indeed pretty neat. Does your brain even register framerates above 60Hz?
Hell, is an half-filled auditorium
Re: zomg finally back! Posted by Orpheus on Sat Mar 24th 2007 at 4:10pm
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I dunno what my brain does, but if my monitor is set to 60, my screen strobes ever so lightly.

I have to set it to 85 to even have a hope of reducing my head aches.

And yes, I do so like the tan color. :smile:

The best things in life, aren't things.
Re: zomg finally back! Posted by Stadric on Sat Mar 24th 2007 at 7:11pm
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JG, the 60hertz refresh rate for eyeballs is more of a guideline than a rule.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: zomg finally back! Posted by Gorbachev on Sat Mar 24th 2007 at 7:42pm
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Your eye can see the refresh rates easily if you just focus. I can walk into a computer lab and pretty much instantly see which monitors are running 60Hz and which are running higher. Same with frames for games, I could argue for hours, but anyone who says 24 or 30 frames is the most anyone can see doesn't know what they're talking about.
Re: zomg finally back! Posted by reaper47 on Sat Mar 24th 2007 at 9:38pm
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You don't really see the frames, you see the black, vertically moving beam flashing between the frames. That's why a white background is more unpleasant than a black one on 60Hz CRTs.

I think what you see on 60Hz monitors is mostly interference caused by the movement. We don't see 60 individual frames but instead 2 or 3 frames at once which can end in odd pictures that animate into a jittery, slower moving beam.

What's missing is motion blur. LCDs don't have the black beams of CRTs (which come from the Cathode Rays shooting at the Tube [C R T]), frames fade into each other more fluently, thus no strobes.
Why snark works.
Re: zomg finally back! Posted by Orpheus on Sat Mar 24th 2007 at 9:47pm
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What I find is that if I have to look at a monitor that is set to 60, and its not my machine, for which I won't alter the settings, that if I shut the overhead light off it helps.

Seems that the incandescent light strobes at nearly the same speed, but at a different time and causes my screen to strobe out of sync and makes my head hurt.

Now, this might just be pure bulls**t, and more of a placebo effect but it helps me.

At home, my crt is set to 85.

The best things in life, aren't things.
Re: zomg finally back! Posted by wil5on on Sun Mar 25th 2007 at 2:53am
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It could be the light strobing at 50Hz, thats the frequency of mains power usually. Its probably more to do with having darker surroundings though.

Yes, many people can notice a 60Hz flicker, but you can't perceive motion normally at that speed. Saying the human eye/brain can't see above 24-30 fps is just a generalisation of a complex system which doesnt really map perfectly to monitor refresh rates.

A bad LCD is inferior to a good CRT. There are inherent differences in both, but LCDs, I would expect, are better on your eyes. They definitely don't have the problem of colours fading with age that CRTs do, and of course, solve the 60Hz headache.
"If you talk at all during this lesson, you have detention. Do you understand?"
  • My yr11 Economics teacher
Re: zomg finally back! Posted by Stadric on Sun Mar 25th 2007 at 3:59am
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I'm looking at (quite literally) a 75Hz LCD monitor. I've never had a headache or eye-strain with it before (unless I was doing a gaming marathon, or with eyes that had been broken some other way).
I remember when I first got an LCD monitor, I got one that was bigger than my current one, but when I played games in it, the refresh rate was incredibly low, and it hurt my eyes. That one had a 24ms (or some such) refresh rate in its specs, this one has 12ms.
So what's the difference between Hz and the refresh rate in a monitor's specs?
1 second/75Hz = 0.013333333333333333 ~ 12ms?
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: zomg finally back! Posted by rs6 on Sun Mar 25th 2007 at 4:09am
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I can't stand 60hz, and can easily tell when a monitor is running below 70hz. I enjoy running my monitor at 72hz for some reason.
Re: zomg finally back! Posted by Naklajat on Sun Mar 25th 2007 at 5:37am
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72Hz is right about the speed most people's eyes work at.
anyone who says 24 or 30 frames is the most anyone can see doesn't know what they're talking about.
24 is about where it your brain registers the image as fluid motion, at least in passive media like movies and TV. Higher frame rates still look better and smoother, but the more frames you add the more space you need to store the video. For games (especially when you have direct control of your view) you can notice a difference well above 72 fps and well above the refresh rate of your monitor, but that's got more to do with the game updating faster and making your mouse movements feel smoother.

o

Re: zomg finally back! Posted by omegaslayer on Sun Mar 25th 2007 at 5:39am
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24 is about where it your brain registers the image as fluid motion, at least in passive media like movies and TV. Higher frame rates still look better and smoother, but the more frames you add the more space you need to store the video. For games (especially when you have direct control of your view) you can notice a difference well above 72 fps and well above the refresh rate of your monitor, but that's got more to do with the game updating faster and making your mouse movements feel smoother.
I've always wondered about this.
Posting And You
Re: zomg finally back! Posted by wil5on on Sun Mar 25th 2007 at 12:30pm
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Stadric said:
I'm looking at (quite literally) a 75Hz LCD monitor. I've never had a headache or eye-strain with it before (unless I was doing a gaming marathon, or with eyes that had been broken some other way).
I remember when I first got an LCD monitor, I got one that was bigger than my current one, but when I played games in it, the refresh rate was incredibly low, and it hurt my eyes. That one had a 24ms (or some such) refresh rate in its specs, this one has 12ms.
So what's the difference between Hz and the refresh rate in a monitor's specs?
1 second/75Hz = 0.013333333333333333 ~ 12ms?
Refresh rate applies to CRT monitors and is measured in Hz. Response time applies to LCD monitors and is measured in ms.

The refresh rate of a CRT monitor is how many times per second the electron beam passes over the screen to draw an image on it. So for a CRT at 60Hz, you have every pixel on the screen coming on, fading out gradually until its refreshed 1/60th of a second later. This is why you get the annoying flicker. Faster refresh rates cause it to all blur together and cause you fewer problems.

The response time of an LCD monitor is how long it takes a pixel, on average, to switch between fully black and fully white. Of course this is only a rough measurement, since response time does matter on the position and colour (red, green or blue) of the specific pixel measured, the colour gradient you move through, etc. So the two concepts cant be compared directly against each other. By your calculation there, a 12ms monitor would barely keep up with a 75Hz black/white strobing effect. This can be noticeable in games, if your view moves quickly across a sharp colour gradient. You can even see it here, with the white on black, if you scroll the page. The time taken for black pixels to switch to white and vice versa causes image ghosting.
"If you talk at all during this lesson, you have detention. Do you understand?"
  • My yr11 Economics teacher
Re: zomg finally back! Posted by Dark|Killer on Sun Mar 25th 2007 at 1:15pm
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Posted 2007-03-25 1:15pm
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I think a new thread regarding the "
Refresh Rate" Would be a better idea, I have learned new stuff from
reading this post, but I wouldn't have read that if I didn't open any
topic to read, if this was in a different thread, it would be very
useful ...

Just a suggestion ^^

Oh and btw, different Refresh Rates from 60Hz-72Hz has different sharpness or anything related ?? Mine was 60Hz for some reason, I boosted it up to 72Hz as I have seen its recommended by some guys here...What am I supposed to expect to be different ???

Thanks for the help :smile:

ZnZ
.::Dark|Masta::. - One name. One legend.