Single-Player Chain Map Competition

Single-Player Chain Map Competition

Re: Single-Player Chain Map Competition Posted by Naklajat on Tue May 15th 2007 at 2:47pm
Naklajat
1137 posts
Posted 2007-05-15 2:47pm
Naklajat
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1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
Map 1 Round 1
Wednesday, May 16, through Wednesday, May 30

General Info
[*] The goal of this competition is to end up with a complete, playable single-player map with contributions from several mappers.
[*] Each round lasts two weeks, and the entries from that round are put to a forum vote to choose the winner and the base for the next round.
[*] There won't be a predetermined number of rounds, it'll simply run until the map is done or close to it.
[*] After the map is done or close to it, the winners are welcome to polish it to a finished state (or close to it :wink: ).
[*] Judging will be based on Aesthetics, Craftmanship, Creativity, and Game Flow, keep those in mind when working on your entry.
Guidelines
[*] You're free to change any part of the map, but try to assess the amount of work it took to create something. People don't like to have their time and effort wasted. if you nuke something that someone spent hours toiling over, have a damn good reason.
[*] Don't add miles/km of new blocky dev textured map area, think about where the player just was, where they are now, and focus on where they're going in the immediate future.
Custom Content
[*] You're welcome to add whatever you want; Textures, models, sounds, faceposer scenes, etc. But put them in hl2\<asset folder>\snarkpit_mfb so people don't have stuff in 48 different folders all for the same map.
Submissions & Filenames
[*] Replace "start" in the file name with your forum name or an abbreviation/ shorthand of it. For example, I would use 'snark_mfb01_round1_bvs'
[*] Send a zip archive containing your entry, a text file explaining your additions and changes, and any other needed files (in proper forder structure if custom content) as an attachment to snarkpit.chainmap (at) gmail.com
So what are you waiting for? Pick up the base VMF and get mapping!

o

Re: Single-Player Chain Map Competition Posted by Fjorn on Wed May 16th 2007 at 4:01am
Fjorn
250 posts
Posted 2007-05-16 4:01am
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Submit this is a news post!
Signature? What signature!?
Re: Single-Player Chain Map Competition Posted by Campaignjunkie on Wed May 16th 2007 at 9:21am
Campaignjunkie
1309 posts
Posted 2007-05-16 9:21am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
So, um, what are the rules and procedures, exactly?
Re: Single-Player Chain Map Competition Posted by Naklajat on Thu May 17th 2007 at 11:58pm
Naklajat
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Posted 2007-05-17 11:58pm
Naklajat
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Updated :smile:

Sticky?

o

Re: Single-Player Chain Map Competition Posted by Natus on Fri May 18th 2007 at 9:26am
Natus
570 posts
Posted 2007-05-18 9:26am
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I'm in, i hope i can finish something in time.
Re: Single-Player Chain Map Competition Posted by ReNo on Fri May 18th 2007 at 10:21am
ReNo
5457 posts
Posted 2007-05-18 10:21am
ReNo
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Stickied :smile:

Looking forward to seeing people's entries to this - thinking of taking a crack at it myself. Thanks for organising all of this Baron!
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Re: Single-Player Chain Map Competition Posted by Gwil on Fri May 18th 2007 at 10:39am
Gwil
2864 posts
Posted 2007-05-18 10:39am
Gwil
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Perhaps, assuming people know how to use them, you could get contributors to vis-group their additions to the map. That way you keep a good record of the contributions, and make it easier to track what has been done and when.
Re: Single-Player Chain Map Competition Posted by Riven on Fri May 18th 2007 at 4:44pm
Riven
1640 posts
Posted 2007-05-18 4:44pm
Riven
Wuch ya look'n at?
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1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Is the "Doors Competition" thread removed for good? Cause I didn't find it in a search.
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: Single-Player Chain Map Competition Posted by ReNo on Fri May 18th 2007 at 5:03pm
ReNo
5457 posts
Posted 2007-05-18 5:03pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I just un-stickied it. Dunno why you didn't find it in a search, but here's a direct link...

http://www.snarkpit.net/forums.php?forum=1&topic=7541&start=60
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: Single-Player Chain Map Competition Posted by Finger on Fri May 18th 2007 at 5:56pm
Finger
672 posts
Posted 2007-05-18 5:56pm
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This looks really cool - hope I have time to participate!
Re: Single-Player Chain Map Competition Posted by Riven on Fri May 18th 2007 at 6:12pm
Riven
1640 posts
Posted 2007-05-18 6:12pm
Riven
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Ah great thanks Reno!

Question: Is it alright to have the map branch off into another map; that is, can I have a level change cause having all my additions in one map is too much?

Also, for the additional content, would it be alright to initially packrat it into just the .bsp and submit that, and if that entry won, THEN post a .zip with all the subfolders fleshed out for others to work with?
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: Single-Player Chain Map Competition Posted by SnarkSephiroth on Fri May 18th 2007 at 8:46pm
SnarkSephiroth
206 posts
Posted 2007-05-18 8:46pm
206 posts 31 snarkmarks Registered: Sep 10th 2003 Occupation: Automotive Tech Student Location: Phoenix, Arizona
Ok, so I'm a little confused here, do we just start working off of one
branch of this starter map? Or what? Or do we map out all the different
paths it gives us? So basicly my question is, this starter map is the
begining to the single player map and we just map off of it? I just
want to know so I don't start mapping something the wrong way. Thanks!
Re: Single-Player Chain Map Competition Posted by Fjorn on Fri May 18th 2007 at 9:42pm
Fjorn
250 posts
Posted 2007-05-18 9:42pm
Fjorn
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250 posts 25 snarkmarks Registered: Jun 5th 2004 Occupation: Student/Amateur Writer Location: California - USA
For this first part, you improve the starter map

For the others, you add to the current map

Its a competition that ends up a compilation
Signature? What signature!?
Re: Single-Player Chain Map Competition Posted by G.Ballblue on Fri May 18th 2007 at 10:10pm
G.Ballblue
1511 posts
Posted 2007-05-18 10:10pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
I'm with SnarkSeph here -- the guidelines are too vague. Rework them! :razz:
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Single-Player Chain Map Competition Posted by Fjorn on Fri May 18th 2007 at 11:26pm
Fjorn
250 posts
Posted 2007-05-18 11:26pm
Fjorn
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250 posts 25 snarkmarks Registered: Jun 5th 2004 Occupation: Student/Amateur Writer Location: California - USA
read this thread:
http://www.snarkpit.net/forums.php?forum=1&topic=7670&23
Signature? What signature!?
Re: Single-Player Chain Map Competition Posted by G.Ballblue on Sat May 19th 2007 at 12:16am
G.Ballblue
1511 posts
Posted 2007-05-19 12:16am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Ah, I see. 'Was getting confused by the references to the "others" (in this case, later competitions.)
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Single-Player Chain Map Competition Posted by Finger on Mon May 21st 2007 at 8:57pm
Finger
672 posts
Posted 2007-05-21 8:57pm
Finger
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Spent all Sunday working on my entry. Actually got alot accomplished; "compile only ents" for the win!

Hope we get a few entries, as I haven't had this much fun with HL2 in a while, and i'm excited to see other peoples work.
Re: Single-Player Chain Map Competition Posted by Riven on Mon May 21st 2007 at 10:54pm
Riven
1640 posts
Posted 2007-05-21 10:54pm
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I have been working quite diligently on my map as well for the past three days. Just got through recording some of my buddies' voices today, and watched "War of the Worlds" with Tom Cruise again today for some more inspiration. I'm definitely into this competition!
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: Single-Player Chain Map Competition Posted by Finger on Mon May 21st 2007 at 11:14pm
Finger
672 posts
Posted 2007-05-21 11:14pm
Finger
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As a way to display the levels (you know, besides the usual practice of playing the level), it might be cool to record demo's of a playthrough, then capture that with Fraps. We can make little movies of everyones entry.
Re: Single-Player Chain Map Competition Posted by azelito on Tue May 22nd 2007 at 1:48pm
azelito
570 posts
Posted 2007-05-22 1:48pm
azelito
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I'm working on an entry aswell, just hoping I'll make the deadline.
This is a great contest idea. SP owns but I always get turned off by the enormous amount of work I'd have to put into making a map of my own, so this works out great.
Can't wait to see everyone's ideas.
"Azelito, stop being a f**king bitch. All I see you do is complain and insult people in your recent posts. We don't care, go find a razor you emo pansy..." -Windows98
Re: Single-Player Chain Map Competition Posted by Riven on Sun May 27th 2007 at 1:48pm
Riven
1640 posts
Posted 2007-05-27 1:48pm
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I'm curious, how many entries are we going to actually have? A show of hands anyone?

-I'm in (obviously)
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: Single-Player Chain Map Competition Posted by Finger on Sun May 27th 2007 at 4:45pm
Finger
672 posts
Posted 2007-05-27 4:45pm
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I'm in.
Re: Single-Player Chain Map Competition Posted by Stadric on Mon May 28th 2007 at 1:28am
Stadric
848 posts
Posted 2007-05-28 1:28am
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I'm in, but I guarantee I won't win the first round. But my entry will give ideas for the second round.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: Single-Player Chain Map Competition Posted by Campaignjunkie on Mon May 28th 2007 at 1:59am
Campaignjunkie
1309 posts
Posted 2007-05-28 1:59am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
I used to be in - until I remembered that I'm leaving for a two week vacation tomorrow. Next stage, perhaps? :razz:
Re: Single-Player Chain Map Competition Posted by RedWood on Mon May 28th 2007 at 2:42am
RedWood
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Posted 2007-05-28 2:42am
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I'm in.
My scripting is scary horrid by the way.
Re: Single-Player Chain Map Competition Posted by Riven on Mon May 28th 2007 at 9:59am
Riven
1640 posts
Posted 2007-05-28 9:59am
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<DIV class=quote>
<DIV class=quotetitle>? quoting RedWood</DIV>
<DIV class=quotetext>My scripting is scary horrid by the way.</DIV></DIV>

Scripting as in scripted sequences? Well, heck, just having some scripted sequences should make any entry that much more awesome! I really can't wait to see what everyone else did!

@Campaignjunkie: sorry to hear that you won't be able to participate for this round. If it isn't in violation of any rules, may I ask what your idea was?

BTW, are there any others participating?
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: Single-Player Chain Map Competition Posted by Junkyard God on Tue May 29th 2007 at 11:23am
Junkyard God
654 posts
Posted 2007-05-29 11:23am
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
Can people join in on the next round who didn't participate in the first one? :smile: Would be more than happy to give this a go :smile:
Hell, is an half-filled auditorium
Re: Single-Player Chain Map Competition Posted by Naklajat on Tue May 29th 2007 at 12:51pm
Naklajat
1137 posts
Posted 2007-05-29 12:51pm
Naklajat
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Can people join in on the next round who didn't participate in the first one?
Absolutely.

In case anyone missed it, send your entries to:

snarkpit.chainmap (at) gmail.com

by Wednesday May 30th (tomorrow :razz: ), midnight in your respective time zone.

o

Re: Single-Player Chain Map Competition Posted by Junkyard God on Tue May 29th 2007 at 10:12pm
Junkyard God
654 posts
Posted 2007-05-29 10:12pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
Cool, I got started yesterday so I won't send anything in this round hehehe, but next round I'll give it a proper go :smile: really nice idea this by the way, cheers for setting it up and I hope all together we make a kickass map.
Hell, is an half-filled auditorium
Re: Single-Player Chain Map Competition Posted by fishy on Wed May 30th 2007 at 12:58am
fishy
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Posted 2007-05-30 12:58am
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Can I help out with custom models if required, rather than mapping something?

And can I pimp the old snarkpit sawblade as a candidate for inclusion in the map?
i eat paint
Re: Single-Player Chain Map Competition Posted by Junkyard God on Wed May 30th 2007 at 3:04pm
Junkyard God
654 posts
Posted 2007-05-30 3:04pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
Hmm, I could have a look at it and see if i could put it somewhere in the area i'm going to make :smile:
Hell, is an half-filled auditorium
Re: Single-Player Chain Map Competition Posted by Naklajat on Wed May 30th 2007 at 7:23pm
Naklajat
1137 posts
Posted 2007-05-30 7:23pm
Naklajat
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1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
@Fishy:
Sure, that'd be great.

I'm looking forward to seeing everyone's entries, be sure to vote once the poll is up tomorrow. :smile:

o

Re: Single-Player Chain Map Competition Posted by Finger on Thu May 31st 2007 at 5:32am
Finger
672 posts
Posted 2007-05-31 5:32am
Finger
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Entry sent! Can't wait to see what everyone has done!

I ended up putting a crapload of time into my map; about 4 full weekend days - 40+ hours. I've dabbled in singleplayer HL2 stuff before, but forgot most of it. The bulk of my time was spent relearning how to create scripted sequences that work; man those things are finnicky! Once I figured out the quirks though, I was able to throw them together pretty quickly.

I packed as much as I could into the space of the base map; creating very little new space, but rather finding the challenge in milking what was there for everything I could. Hope everybody gives it a playthrough!

btw... i just posted mine in the maps section since I plan on developing it further, regardless of the comp. I'll get some screenshots up there soon.
Re: Single-Player Chain Map Competition Posted by Riven on Thu May 31st 2007 at 5:51am
Riven
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Posted 2007-05-31 5:51am
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Sent mine in as well. I actually ventured off far from the base map, but I think the game flow is all in-sync, it flows pretty well I think.

In stead of scripted sequences, I did all .vcd's. I find you have A LOT more control of the actors in those. I even had some friends lend their voices, and mine as well, can you guess which one?!?! I won't be able to play anybody's entry until June 12th (going on vacation) so, be sure to post pics!!

Good luck everyone!
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: Single-Player Chain Map Competition Posted by Junkyard God on Thu May 31st 2007 at 7:07am
Junkyard God
654 posts
Posted 2007-05-31 7:07am
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
Very axtious to see what you lads have cooked up :biggrin: myself i'm terrible at scripted sequences so this will also be a nice learning experience since you both claim to have put some in there. :smile:
Hell, is an half-filled auditorium
Re: Single-Player Chain Map Competition Posted by RedWood on Thu May 31st 2007 at 7:24am
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Posted 2007-05-31 7:24am
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I even had some friends lend their voices, and mine as well, can you guess which one?!?!
Alex? :lol: I'll send mine in a hour or so.
Re: Single-Player Chain Map Competition Posted by Naklajat on Thu May 31st 2007 at 2:41pm
Naklajat
1137 posts
Posted 2007-05-31 2:41pm
Naklajat
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I've got maps from Riven, Stadric and Finger. Sent a PM to Redwood, hopefully he'll send his soon, or the voting will go on without it :sad:

Good looking stuff gents :smile:

o

Re: Single-Player Chain Map Competition Posted by RedWood on Thu May 31st 2007 at 4:31pm
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Posted 2007-05-31 4:31pm
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I fell asleep. OOPS! sending it now.