Re: de_dust_rezoned
Posted by Yak_Fighter on
Tue Oct 23rd 2007 at 7:54pm
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1. There's already an updated and better de_dust, its called de_dust2.
2. Those long hallways are going to be boring and annoying, plus they scream 'camp here with AWP to drag out every game', which is one of the big things that drove the original CS designers to focus on de_ maps instead of camp- and snipe-fest cs_ maps.
3. 'Remapping' is bulls**t. Come up with your own ideas.
Re: de_dust_rezoned
Posted by G4MER on
Tue Oct 23rd 2007 at 8:20pm
G4MER
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de_dust2 sucks.. I think that map is awful. And it is a awp fest as well.. so please get a job, make some money and buy a clue.
remapping is not bullpoop.. regardless what you say.
Re: de_dust_rezoned
Posted by Crono on
Tue Oct 23rd 2007 at 10:49pm
Posted
2007-10-23 10:49pm
Crono
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If you love the gameplay of dust, but want to make it better, that's ... your thing, okay, but at least come up with your own theme. At the very least the map wouldn't be yet another dust remake.
I don't think you'll get much support in the way of remaking other people's maps, not to mention this particular map, at the snarkpit. (I know you know that).
You also insulted the only person that gave you feedback so far ... who didn't insult you ... ?
Anyway, this really does belong in the maps forum, even if you haven't started building the map yet. There are chapters where you can seperate portions of your development (planning and layout could be one of them) and get feed back on specific parts ... it would also mean that your ... efforts, would be contained to a single thread.
Blame it on Microsoft, God does.
Re: de_dust_rezoned
Posted by Yak_Fighter on
Wed Oct 24th 2007 at 11:59am
Posted
2007-10-24 11:59am
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what?! Did I subconsiously steal from Indiana Jones or something?
Re: de_dust_rezoned
Posted by Yak_Fighter on
Wed Oct 24th 2007 at 8:49pm
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Yes but Lucas wrote all three Indiana Jones movies :razz:
Re: de_dust_rezoned
Posted by Cash Car Star on
Thu Oct 25th 2007 at 5:40pm
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Location: Connecticut (sigh)
Wow, this sure became tarty.
On a side note, I don't like how you split the T's up so drastically. And DaveJ largely credit's Dust's success to how both sides hit the tunnel at the exact same time... this layout seems to favor T ownership of the tunnel and have the gameplay revolve around the T's trying to exit the tunnel.
Also, that horizontal line of sight on the bottom worries me, looks like you can shoot from the CT's back hall all the way to the T's back hall?
Re: de_dust_rezoned
Posted by Yak_Fighter on
Thu Oct 25th 2007 at 7:51pm
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Reaper I'm not going to waste my time explaining to you what happened in this thread. However, I am tired of this stupid crap so I will give you this opportunity to either:
A. PM me so you can get whatever it is off your chest so you and I can stop wasting everyone else's time in the forums.
B. Get over whatever it is, shut the f**k up, and stop acting like a whiny thin-skinned bitch whenever I post.
Re: de_dust_rezoned
Posted by Gwil on
Fri Oct 26th 2007 at 1:00am
Gwil
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Yak, your aggressive sarcasm is all consuming currently!? For a man of such intellect, arrogance is unbecoming of you.
Re: de_dust_rezoned
Posted by Andrei on
Fri Oct 26th 2007 at 11:16pm
Posted
2007-10-26 11:16pm
Andrei
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Sep 15th 2003
Location: Bucharest, Romania
Dunno. A single decent T sniper could camp at the end of that long corridor while using the (planted) bomb as bait. N'ah, B is fine as it is.
Re: de_dust_rezoned
Posted by G4MER on
Wed Oct 31st 2007 at 9:50pm
G4MER
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I'm gonna give up on this one.. as there is one very similar to this map already.
Its called de_dust2_unlimited and is lots of fun to run and gun on.