Re: [Radiant Editor]Radiant Editor: File Selector
Posted by matt on
Mon Jan 19th 2004 at 7:56pm
matt
member
1100 posts
246 snarkmarks
Registered:
Jun 26th 2002
Occupation: Student!
Location: Edinburgh
I think all this amking lots of forums has gone a bit far, anyone agree?
Re: [Radiant Editor]Radiant Editor: File Selector
Posted by Campaignjunkie on
Mon Jan 19th 2004 at 8:08pm
1309 posts
329 snarkmarks
Registered:
Feb 12th 2002
Occupation: Student
Location: West Coast, USA
Wrong thread. And no. There are games other than Half-Life that have modding communities, you know. The Quake 3 mapping community, for example, has a steady hatred of Half-Life mappers.
Hmm, I tried Radiant for a few minutes and gave up. I should really try to pick it up again though...
Re: [Radiant Editor]Radiant Editor: File Selector
Posted by Gollum on
Mon Jan 19th 2004 at 8:44pm
Gollum
member
1268 posts
525 snarkmarks
Registered:
Oct 26th 2001
Occupation: Student
Location: Oxford, England
I don't understand inter-community hatred. What's the point? There are great maps for every game, and a lot of crap maps too.
Even if you hate a particular game *cough*Counter-Strike*cough*, you can still recognise quality mapping for it.
Re: [Radiant Editor]Radiant Editor: File Selector
Posted by Forceflow on
Mon Jan 19th 2004 at 9:33pm
2420 posts
451 snarkmarks
Registered:
Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
@ campaignjunkie.
The Radiant Editor has quite a lot functions that hammer doesn't have. I admit, it's a hard nut to crack in the beginning, I'm still learning it at the moment, but check out some good tuts about it, you'll learn tons.
Re: [Radiant Editor]Radiant Editor: File Selector
Posted by ReNo on
Wed Jan 21st 2004 at 3:13pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Wow, I had absolutely no idea Q3 mappers hate HL mappers...does that mean I have to hate them back? :smile:
Re: [Radiant Editor]Radiant Editor: File Selector
Posted by 7dk2h4md720ih on
Wed Jan 21st 2004 at 4:41pm
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
Explain CJ, or is there no logic behind this hatred?
Re: [Radiant Editor]Radiant Editor: File Selector
Posted by Gwil on
Thu Jan 22nd 2004 at 4:09pm
Gwil
super admin
2864 posts
315 snarkmarks
Registered:
Oct 13th 2001
Occupation: Student
Location: Derbyshire, UK
The Quake 3 goons are probably angry that the game they love is limited to boring arenas, bland textures, dull gameplay and peashooters for weapons. Their hardcore geek stylings mean they cant defect from ID Software, and thus become "The Cult That Vehemently Hates Anything Which Isnt Doom Or Quake."
Or, "TCTVHAWIDOQ!" for short. Further investigation reports that "tctvhawidoq!" means "tosspot/w*nker" in Russian.
So there.
Re: [Radiant Editor]Radiant Editor: File Selector
Posted by Orpheus on
Thu Jan 22nd 2004 at 4:35pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
the attitude i sensed with the Q3 scene kept me away from it.
whether its real hatred or not i am unsure, but the elitism is very pronounced.
the architectural ability of Q3 is just as real as HL, i have seen many maps superior to anything HL could achieve, but the problem i saw was, even s**t maps and mappers thought the were someone special, and farther up the ladder compared to any HL made map.
i know my place in the hierarchy of editing, i dislike anyone who doesn't realize theirs.
Re: [Radiant Editor]Radiant Editor: File Selector
Posted by Gollum on
Thu Jan 22nd 2004 at 4:42pm
Gollum
member
1268 posts
525 snarkmarks
Registered:
Oct 26th 2001
Occupation: Student
Location: Oxford, England
I've always been tempted to map for Quake3, since I love the gameplay in small games (especially one-on-one). But the gameplay is so fast and unforgiving that there's little room for quirky mapping ideas (eg. traps).
That said, it is precisely this sharpness of gameplay which, as well as limiting the quirkiness of maps, allows for some of the purest flow in any game. Take a look at the classic ZTN3tourney1 ("blood run") for an example of simple, near-perfect flow.
Re: [Radiant Editor]Radiant Editor: File Selector
Posted by Gwil on
Thu Jan 22nd 2004 at 5:22pm
Gwil
super admin
2864 posts
315 snarkmarks
Registered:
Oct 13th 2001
Occupation: Student
Location: Derbyshire, UK
The problem is, as a whole - it's a fairly unremarkable game. Most of the default levels are average, with a few small gems tucked away. The maps lack identity, as do the weapons, the characters, the plot. It has a nice engine and a really good game of Quake 3 is better even than UT, Half-Life, etc etc.
The lack of "grab factor" probably dissuades more of its fans from editing for it, so you are left with the hardcore - and with companies like ID (ie "monolithic" in a sense) the hardcore are going to be more inward looking, fickle and nasty than other hardcore groups around the world
It's sad, but it's the cult of Quake :sad: True geek game icon, and geeks can be very hostile people.
Re: [Radiant Editor]Radiant Editor: File Selector
Posted by Gollum on
Fri Jan 23rd 2004 at 10:44pm
Posted
2004-01-23 10:44pm
Gollum
member
1268 posts
525 snarkmarks
Registered:
Oct 26th 2001
Occupation: Student
Location: Oxford, England
Very lucid points Gwil. I think you're right - Quake3 games can be truly superb, but the whole design of the game means that the maps lack character and ambience. The only way a map can be good for Quake3 is if it has the right hardcore gameflow. You can't make a good map for Quake3 by injecting creative ideas and design. For the most part, fancy design just gets in the way of the fast-paced gameplay.
Re: [Radiant Editor]Radiant Editor: File Selector
Posted by Jinx on
Fri Jan 23rd 2004 at 11:21pm
Posted
2004-01-23 11:21pm
Jinx
member
874 posts
692 snarkmarks
Registered:
Nov 27th 2002
Location: Ohio
I remember playing the Q3 demo and finding it really... vanilla. I mean, it has the same guns as DOOM ffs. I don't like the guns, either. Having guns with such a clear power hierarchy is old, and speaks back, again, to a time when multiplayer was just an add-on to 1player games. Where the guns in multi had no balance and were just the 1player guns you normally slowly acquired during the game. Even then I liked UT much more- the guns were more inventive and balanced, and even had secondary fires. And the maps were gorgeous and location based, rather than just being brown-colored generic arenas.
That being said, I can see why people like Q3- it is classic deathmatch perfected, you know? I was never that crazy about that kind of DM, though.
Re: [Radiant Editor]Radiant Editor: File Selector
Posted by Gollum on
Sat Jan 24th 2004 at 1:07am
Gollum
member
1268 posts
525 snarkmarks
Registered:
Oct 26th 2001
Occupation: Student
Location: Oxford, England
Fortunately in Quake3, the guns don't have a clear power hierarchy. In Quake2, there were only 3 useful weapons. In Quake3, every weapon has a use. It's not just a case of grab the rail and rocket. Frequently the machinegun - your starter weapon - is the most deadly choice. If I'm doing well on a tourney map I seek out machinegun ammo :biggrin:
The weapon balance is sublime, except for the daft BFG.
Re: [Radiant Editor]Radiant Editor: File Selector
Posted by KungFuSquirrel on
Mon Feb 2nd 2004 at 3:32am
751 posts
393 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Game Design, LightBox Interactive
Location: Austin TX
Well said, Dietz. Quake III is a solid game with a solid community.
Damn this is an old thread. :razz:
/me pops open Radiant again... at some point.
Re: [Radiant Editor]Radiant Editor: File Selector
Posted by scary_jeff on
Mon Feb 2nd 2004 at 10:12am
Posted
2004-02-02 10:12am
1614 posts
191 snarkmarks
Registered:
Aug 22nd 2001
I'm with dietz as well. Quake 3 is a quality game... I think it's main problem now is that if you are a n00b going into it and playing online, you won't be able to kill anybody and will get bored really fast. Even if you can do most of the game on nightmare, the online players will destroy you. This contrasts with a game like CS where even a beginner can get a couple of kills, and may be on the team that sometimes wins, so it's a lot less frustrating.
Re: [Radiant Editor]Radiant Editor: File Selector
Posted by KoRnFlakes on
Mon Feb 2nd 2004 at 10:16am
Posted
2004-02-02 10:16am
1125 posts
511 snarkmarks
Registered:
Jul 3rd 2002
Occupation: Yus!
Location: Norfolk
I played a Q3A demo for a little while, It wasnt too bad tbh. + since CoD is built on the Q3 engine, im not gonna frown upon it :smile:
I played with normal radiant for a while, Didnt understand it too well at 1st. Its very eay to get used to though. I'm forever getting hotkeys etc wrong if I open VHE now :/
Re: [Radiant Editor]Radiant Editor: File Selector
Posted by Hornpipe2 on
Mon Feb 2nd 2004 at 7:01pm
636 posts
123 snarkmarks
Registered:
Sep 7th 2003
Occupation: Programmer
Location: Conway, AR, USA
But Q3A does have teamplay in it, if you locate one of the CTF of Team Deathmatch servers... or if you play Team Arena. Anyone can defend with a shotgun, plus it's loads of fun to get awards in the game for that sort of thing ("DEFENSE! HUMILIATION!")
Radiant is neat, I'm just starting with it but I kinda like the idea of using a brush for everything (even selecting objects!) What this program really needs is mouse gestures, a la Mentor Graphics, that let you work really fast. I guess you can add plugins, it might be worthwhile to search for one...?
Re: [Radiant Editor]Radiant Editor: File Selector
Posted by Dietz on
Tue Feb 3rd 2004 at 8:28am
Dietz
member
101 posts
50 snarkmarks
Registered:
Mar 15th 2002
Location: Texas
Hornpipe, nah, you just need to learn your hotkeys... refer to the user's manual