Far Cry Demo

Far Cry Demo

Re: Far Cry Demo Posted by Juim on Thu Jan 22nd 2004 at 2:11am
Juim
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Posted 2004-01-22 2:11am
Juim
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I just downloaded the 450 mb demo for far cry.Potentially a great and good looking game, but I had to turn down all the specs to get the game to run at a level I could enjoy. According to the demo video options, direct3d9 is the only rendering mode available. I wonder if this is the problem. I am running a P4 2.8 with 512 mb pc 2700 ddr ram and an ATI 9700 Pro graphics card. Does anyone else care to try the game and compare notes?. I cant imagine a game needing so much more power to run than I have here. Am I outdated hardware wise already?????!!!!!
Re: Far Cry Demo Posted by Vash on Thu Jan 22nd 2004 at 2:20am
Vash
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Posted 2004-01-22 2:20am
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P4 1.50, 256MB ram, Nvidia GeForce FX5600XT

I ran all on medium, with little lag :smile: .
Re: Far Cry Demo Posted by Tracer Bullet on Thu Jan 22nd 2004 at 2:37am
Tracer Bullet
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Posted 2004-01-22 2:37am
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hmm... Maybe nVidia optimized?
Re: Far Cry Demo Posted by Jinx on Thu Jan 22nd 2004 at 2:48am
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Posted 2004-01-22 2:48am
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I still can't find a decent download link, all mirrors etc. are hammered.
Re: Far Cry Demo Posted by Dr Brasso on Thu Jan 22nd 2004 at 2:56am
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Posted 2004-01-22 2:56am
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are you looking for the gamelink, or the vid jinxy....i have the vid if'n ya need it....

Doc Brass... :dodgy:

incidentally, i think this an excellent looking vid....the engine seems to be very real indeed....nice, i may even try it....
Re: Far Cry Demo Posted by Vash on Thu Jan 22nd 2004 at 3:47am
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Posted 2004-01-22 3:47am
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Re: Far Cry Demo Posted by Kage_Prototype on Thu Jan 22nd 2004 at 9:27am
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Posted 2004-01-22 9:27am
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The videos make it look fun, but I'll pass judgement when I finish downloading the demo.
Re: Far Cry Demo Posted by Crono on Thu Jan 22nd 2004 at 9:31am
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Posted 2004-01-22 9:31am
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hmm... Maybe nVidia optimized?
TB:Not if the only option is DirectX.
Re: Far Cry Demo Posted by Kage_Prototype on Thu Jan 22nd 2004 at 10:13am
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Posted 2004-01-22 10:13am
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Right, I just gave it a whirl. And it's hard stuff. It would be easier if the weapons weren't so god-damned inaccurate. you effectively have to go prone, and aim for the shots to hit someone. It might just be me, but I found that incredibly annoying. Crawling through long-grass halfway up a mountain isn't much fun (although I do like that you can crawl through long grass to avoid detection).

The jeep would alsop be fun if the areas weren't so cramped and small. It's very easy to smack the jeep into a tree, turn around, avoid some people firing at you, and suddenly you're lost in the jungle. At least it handles good.

The enemy AI does seem to quite good. They do try to flank you, surround you, and the run away for cover when being shot at, even if they weren't hit. They also seem to be able to call for nearby enemies for back-up, but I think there's a bug, because some guy was on his own calling for backup, when the closest enemy nearby was on a beach that wasn't anywhere near him.

Visually, it's impressive. It runs well on my machine (XP 2600, 512 RAM, Radeon 9600 Pro) on all high settings, at 1024*768. The Island is, quite literally, huge. Image the smaller islands from Black and White. Now, imagine you were one of the villagers. That big.

So, really, it would be a lot better if the enviornment was suited for the jeep, and the weapons actually hit things without having to go prone. Also, your health just seems to dissapear very quickly, but when I had armour on, the health went done very, very slowly, yet the armour hadn't gone down at all. Odd.

I have a feeling this part of the game is later on in the retail version, perhaps when you have more armour and better weapons. They may be pushing for realism, but really, combat in thi gamer is too high-octane to be worried about such things. The player's going to have more fun winning rather than having realistic weapons.

That's what I gathered from a good half hour's play. It'll probably grow on me.
Re: Far Cry Demo Posted by scary_jeff on Thu Jan 22nd 2004 at 11:19am
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Posted 2004-01-22 11:19am
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I don't know why it's not working that well for you Juim but I thought I would reassure you that your hardware is not outdated! :smile:
Re: Far Cry Demo Posted by Orpheus on Thu Jan 22nd 2004 at 11:29am
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Posted 2004-01-22 11:29am
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Juim said:
Am I outdated hardware wise already?????!!!!!
no, but you may need to tweak things a bit.

try HERE for the latest drivers and a user GUI that has a few added tweak options for your pleasure. the link above was originally acquired here at SP and the credit goes there if it solves your problem.

i prolly won't download the demo only to see if i can run it, but maybe my advice will help some.
Re: Far Cry Demo Posted by Forceflow on Thu Jan 22nd 2004 at 4:40pm
Forceflow
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Posted 2004-01-22 4:40pm
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... no mx support.

I repeat.

... no mx support.
Re: Far Cry Demo Posted by SHeeP on Thu Jan 22nd 2004 at 5:42pm
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Posted 2004-01-22 5:42pm
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i just figured that out :smile: will have to link up my comps and transfer it
Re: Far Cry Demo Posted by Dr Brasso on Thu Jan 22nd 2004 at 6:52pm
Dr Brasso
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Posted 2004-01-22 6:52pm
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cant get her to take on my pc's....must be the card....*sigh

Doc B... :dodgy:
Re: Far Cry Demo Posted by azelito on Thu Jan 22nd 2004 at 8:13pm
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Posted 2004-01-22 8:13pm
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You aint missed much Mr Brasso

azelito... :azelito:
Re: Far Cry Demo Posted by Vash on Thu Jan 22nd 2004 at 8:39pm
Vash
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Posted 2004-01-22 8:39pm
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What aze said...expect a review of FarCry[demo] by me tonight
Re: Far Cry Demo Posted by Juim on Fri Jan 23rd 2004 at 5:48am
Juim
726 posts
Posted 2004-01-23 5:48am
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Well I played the demo all the way through and gosh oh mighty it sho is purty!.IN this demo though, you can only run it in directx3d9, not OpenGL, (at least on my rig, reset the render mode in the cfg file and it crashed every time with memory allocation messages.) The game itself is a pretty straight forward shooter, however when combined with the accompanying imagery and all the eye candy stuffs, I am amazed at how good it looked even with most settings at high or medium.

Weaponry is very in-accurate, although several times I dropped guys with a head shot from quite a distance, just out of sheer luck, so I imagine I will have to concede that the realistic nature of firing on the run has been achieved.

A few other notes:

Can't push boats back into the water(very annoying)

must go prone and hold breath to snipe anywhere near decently.

No waves, (the water, while very cool seems more like gelatin)

Otherwise, if this is anywhere near the kind of quality we can expect from HL2, I'm even more anxious to get my paws on it.

Oh in the forums it is pretty clear the game is optimised for the nvidia drivers. ATI drivers version 3.9 will work the best for those cards. If they resolve these performance issues, then I'm in!
Re: Far Cry Demo Posted by Crono on Wed Jan 28th 2004 at 7:12am
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Posted 2004-01-28 7:12am
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I'm just happy I got it to run well :biggrin: . I just got finishing Overclocking my Video Card, once I was done, I played the demo with everything on its highest setting. If you were wondering, I have a MSI GeForce4 Ti4200 :biggrin:

I love my video card. . .I should, it cost $180 lol
Re: Far Cry Demo Posted by Adam Hawkins on Wed Feb 18th 2004 at 3:32pm
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Posted 2004-02-18 3:32pm
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I'm looking forward to the full game after playing the demo. Gorgeous graphics (with some pretty nifty lighting effecting in the interiors!), and the gameplay is paced differently to your average FPS. This threw me off for a while, before I started to play more tactically, using the cover more instead of running around like a madman :smile:

Graphics settings are a little odd though - I ramped all the settings up to their highest, and it looked smart, but with average framerates, so I knocked them down to medium, only for it to be extra silky-smooth, though it LOOKED EXACTLY THE SAME as the highest settings....huh?

Oh, and what was the point of the jeep in the demo?!
Re: Far Cry Demo Posted by KungFuSquirrel on Wed Feb 18th 2004 at 6:56pm
KungFuSquirrel
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Posted 2004-02-18 6:56pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
The truly amazing thing is some of the options you have in assaulting the island. You can go all-out rambo across the entire beach, you can steal the patrol boat and mow down the main patrol, or you can even take your boat to a cove off on the right that will show you hardly a single enemy until you get about halfway up the mountain. If the full game caters to that sort of strategic variation, we have a winner. :smile: