Ribcage

Ribcage

Re: Ribcage Posted by The_6th_monkey on Sun Apr 25th 2004 at 7:39pm
The_6th_monkey
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Posted 2004-04-25 7:39pm
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heh you sure are lucky the contest ain't about r_speeds :D
Re: Ribcage Posted by ReNo on Sun Apr 25th 2004 at 7:47pm
ReNo
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Posted 2004-04-25 7:47pm
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I really like the blue and white, they work really nicely together, though I feel a third shade (a light blue, most likely) could add a lot of needed definition to it. The tall blue only spires need another colour on them for sure, they look like a huge waste of polys since they are quite complex but none of that complexity can be made out (at least in the screenshots). Certainly some funky and original brushwork going on here though, good job so far :)
Re: Ribcage Posted by Jinx on Mon Apr 26th 2004 at 12:50am
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Posted 2004-04-26 12:50am
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love the brushwork, great work cass! I agree with reno, another color would help give it definition.
Re: Ribcage Posted by G.Ballblue on Mon May 17th 2004 at 8:29pm
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Posted 2004-05-17 8:29pm
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Once again -- I thought they were bloody pictures! (that's a good sign) =D
Re: Ribcage Posted by Cassius on Thu Jul 8th 2004 at 7:10am
Cassius
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Posted 2004-07-08 7:10am
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Boo.
Re: Ribcage Posted by G.Ballblue on Thu Jul 8th 2004 at 7:11am
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Posted 2004-07-08 7:11am
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Once again -- I thought they were bloody pictures! (that's a good sign) =D
Re: Ribcage Posted by G.Ballblue on Thu Jul 8th 2004 at 7:11am
G.Ballblue
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Posted 2004-07-08 7:11am
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Once again -- I thought they were bloody pictures! (that's a good sign) =D
Re: Ribcage Posted by Orpheus on Thu Jul 8th 2004 at 7:48am
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Posted 2004-07-08 7:48am
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some people would do anything to try out a new system :biggrin:
Re: Ribcage Posted by Campaignjunkie on Thu Jul 8th 2004 at 8:12am
Campaignjunkie
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Posted 2004-07-08 8:12am
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Hey, you're using Glow-mod! Cheater! :biggrin:

Looks good anyway. But how are players going to walk around on it? I'd imagine I would be falling off every other minute or so myself.
Re: Ribcage Posted by Ferret on Thu Jul 8th 2004 at 8:13am
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Posted 2004-07-08 8:13am
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very pretty cassius :smile:
Re: Ribcage Posted by Orpheus on Thu Jul 8th 2004 at 8:21am
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Posted 2004-07-08 8:21am
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2 colors in each shot, and ungodly high file sizes.. on a plus note.. the section contained within the tiny red X is kinds small.

/runs screaming "Xat is calling to you cass.."
Re: Ribcage Posted by Leperous on Thu Jul 8th 2004 at 11:37am
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Posted 2004-07-08 11:37am
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I'm looking forward to this, be interesting to see how it plays!
Re: Ribcage Posted by ReNo on Thu Jul 8th 2004 at 1:12pm
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Posted 2004-07-08 1:12pm
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Whoa, the glow works wonders on this map, good improvement! I thought you had given up on this one though?
Re: Ribcage Posted by Crackerjack on Thu Jul 8th 2004 at 1:36pm
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Posted 2004-07-08 1:36pm
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I have absolutly no idea whats going haha. But its very purty!~~

/me floats into the light
Re: Ribcage Posted by Cassius on Thu Jul 8th 2004 at 2:54pm
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Posted 2004-07-08 2:54pm
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User posted image
Re: Ribcage Posted by Skeletor on Thu Jul 8th 2004 at 7:53pm
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Posted 2004-07-08 7:53pm
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OMG TRAWNGLOWX!!!!!!!!!!!!!!!!!!!11111!!1!!11111

And you got your computer back?
Re: Ribcage Posted by Cassius on Thu Jul 8th 2004 at 10:40pm
Cassius
1989 posts
Posted 2004-07-08 10:40pm
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Nah, I found part of the rmf on my other computer. IT'S TIME TO FACE THE MUSIC
Re: Ribcage Posted by Skeletor on Thu Jul 8th 2004 at 11:26pm
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Posted 2004-07-08 11:26pm
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I had no idea that the music would find me.
Re: Ribcage Posted by Tracer Bullet on Fri Jul 9th 2004 at 6:59am
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Posted 2004-07-09 6:59am
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Looks damn cool. are you going to post a beta link so we can see what it looks like in-game?
Re: Ribcage Posted by Crackerjack on Fri Jul 9th 2004 at 1:08pm
Crackerjack
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Posted 2004-07-09 1:08pm
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I believe that is in-game... notice the tron glow.. :biggrin:
Re: Ribcage Posted by ReNo on Fri Jul 9th 2004 at 1:23pm
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Posted 2004-07-09 1:23pm
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I think Tracer meant playing in game, as its always kinda
different when running around in a level to just looking at pictures.
Re: Ribcage Posted by Forceflow on Fri Jul 9th 2004 at 1:40pm
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Posted 2004-07-09 1:40pm
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Looking good, but I don't have any idea were the player should walk ...
Re: Ribcage Posted by fraggard on Fri Jul 9th 2004 at 2:17pm
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Posted 2004-07-09 2:17pm
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It looks very different to say the least. What are you going to do about weapons? You can't just leave them lying around on a map that looks like this :razz: . Besides that maybe you should cut down on the red a little, it hurtsss.

Are the two areas connected in any way?
Re: Ribcage Posted by ReNo on Fri Jul 9th 2004 at 2:29pm
ReNo
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Posted 2004-07-09 2:29pm
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I was sorta of the understanding that this was the same map retextured
in two different colours, but I just had a cool thought - is the colour
change dynamic? I have no idea how this glow works, but if it was
dynamic and changed colour during gameplay, that would be quite awesome
:smile: Something tells me I'm wrong however.
Re: Ribcage Posted by Crackerjack on Fri Jul 9th 2004 at 10:10pm
Crackerjack
264 posts
Posted 2004-07-09 10:10pm
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
hehe my bad Tracer. :razz:
Re: Ribcage Posted by Crono on Fri Jul 9th 2004 at 10:17pm
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Posted 2004-07-09 10:17pm
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I was sorta of the understanding that this was the same map retextured
in two different colours, but I just had a cool thought - is the colour
change dynamic? I have no idea how this glow works, but if it was
dynamic and changed colour during gameplay, that would be quite awesome
:smile: Something tells me I'm wrong however.
The glow is automatic, at least if you're using the vertex/pixel shaders. They target lighter values and blur them.

A changing colors theme would have to be done with some texture switching stuff in hammer. :smile:

But, vertex and pixel shaders is a nice addition to HL. (Notice the guy who implimented it is using Cg ... a fairly new language for your videocard)
Re: Ribcage Posted by Campaignjunkie on Fri Jul 9th 2004 at 11:00pm
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Posted 2004-07-09 11:00pm
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Ooh... Imagine if the colored part was an animated texture and alternated between all the colors of the rainbow! Seizure city! I would love it! :biggrin:
Re: Ribcage Posted by ReNo on Fri Jul 9th 2004 at 11:06pm
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Posted 2004-07-09 11:06pm
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What would have if you had the tron style glow on a func_illusionary / func_wall that was rendered to "pulse"?
Re: Ribcage Posted by Crono on Fri Jul 9th 2004 at 11:23pm
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Posted 2004-07-09 11:23pm
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it would pulse I imagine, download the precompiled dlls and give it a run. They have links on the first page of the collective. :smile:
Re: Ribcage Posted by beer hunter on Sat Jul 10th 2004 at 9:20am
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Posted 2004-07-10 9:20am
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Very surreal looking map :-D