Re: Dm_Sanctum
Posted by insta on
Sun May 9th 2004 at 4:36am
insta
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Hiya, new guy posting :smile:
I've been looking for a good general mapping forum for a while, and finally decided to sign up here.
Here's a small Deathmatch map I made in around a week with an awesome texture-set by Evillair.
I hope you like what you see, and I hope you'll leave feedback.
Re: Dm_Sanctum
Posted by Orpheus on
Sun May 9th 2004 at 4:39am
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the fact that you posted nice pics alone is worth a bunch to me :smile:
i would however like to know, what the r_speeds look like in there..
i am impressed.. first map you say???
Re: Dm_Sanctum
Posted by insta on
Sun May 9th 2004 at 4:42am
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It's not my first map, I don't know what gave you that impression :razz:
Anyway, the r_speeds are around 5-600, the first pictures is taken from a position "outside" of the map, ie. the player will never find himself there.
Re: Dm_Sanctum
Posted by Raven99 on
Sun May 9th 2004 at 4:52am
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Wow....thats some talent there. Its got a Unreal-ish feeling to it -- 10/10
Re: Dm_Sanctum
Posted by Yak_Fighter on
Sun May 9th 2004 at 4:53am
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Where's the download damnit? I wanted to see it in action. :smile:
Re: Dm_Sanctum
Posted by $loth on
Sun May 9th 2004 at 6:22am
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r_speeds 5-600??? even in the second pic? nice work :smile: <!-- ZoneLabs Popup Blocking Insertion -->
Re: Dm_Sanctum
Posted by Sim on
Sun May 9th 2004 at 8:48am
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I really like the way the stairs curve round to overlook the lava. It looks really well designed.
Re: Dm_Sanctum
Posted by JFry on
Sun May 9th 2004 at 9:37am
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I like the atmosphere it reminds me alot of diablo 2. Nice rockwork too.
Re: Dm_Sanctum
Posted by scary_jeff on
Sun May 9th 2004 at 10:09am
Posted
2004-05-09 10:09am
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Looks awsome, is there a gauss cannon? What happens if you try and jump onto the roof or the rocks with it?
Re: Dm_Sanctum
Posted by Kage_Prototype on
Sun May 9th 2004 at 10:53am
Posted
2004-05-09 10:53am
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I'm impressed you manage to keep it around 5-600. Nice one. :beerchug:
Re: Dm_Sanctum
Posted by Gollum on
Sun May 9th 2004 at 11:28am
Posted
2004-05-09 11:28am
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Very nice work, and astonishingly low r_speeds :smile:
Those fades on the windows might be a bit exaggerated, though they still look nice.
Re: Dm_Sanctum
Posted by esechre on
Sun May 9th 2004 at 12:46pm
Posted
2004-05-09 12:46pm
esechre
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MMm looks great. Under 600 rspeeds is great work. I like the fades, gives it a really nice touch. Nice brushwork on rocks. Only criticism is the floor of the 3rd shot. Same as walls, doesnt look good imho. Keep up the great work looks supoib.
-BB
Re: Dm_Sanctum
Posted by Gwil on
Sun May 9th 2004 at 1:34pm
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Looks nice, very much from the Quake 3 school of design is the general impression I get - which isn't a bad thing, and very impressive if you managed to keep the r_speeds as low as you say :smile:
The window in that 3rd shot looks a bit dodgy though, overly bright in a way. In fact, all of the windows seem to glow an awful lot considering the light levels outside the buildings.
Re: Dm_Sanctum
Posted by ReNo on
Sun May 9th 2004 at 2:33pm
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Looks positively lovely, good job!
Re: Dm_Sanctum
Posted by ReNo on
Sun May 9th 2004 at 2:42pm
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Wow, I'm extremely impressed by this one, it looks quite amazing. The layout looks pretty cool though screenshots can never paint that great of picture of that area of a map. I love the feeling of integration between the building and the surroundings - it all FEELS like one consistant place, with the building and terrain flowing nicely into each other.
The only criticisms I have are the same as the others - if you have your windows that bright on the outside, it should at least be notably brighter inside than out. The use of bricks on the floor and walls (I guess it might be a different texture, but they look nigh on identical) looks a bit repetitive too.
Otherwise, wonderful, can't wait to take an up close look in game :smile:
Re: Dm_Sanctum
Posted by Forceflow on
Sun May 9th 2004 at 2:48pm
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Looking great ! ... great architecture, feel and lighting !
Re: Dm_Sanctum
Posted by Cassius on
Sun May 9th 2004 at 4:35pm
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Looks quite nice - however, many of us here are quite strict on our r_speed standards, so it's suspicious when we see a map like this without readings on it.
While the architecture is great, the rockwork is pretty simple, and has misaligned textures all over the place.
Re: Dm_Sanctum
Posted by ReNo on
Sun May 9th 2004 at 7:05pm
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I never post screenshots of maps with r_speed readings - it really detracts from the scene to have a set of yellow numbers sat up in the corner. There is nothign to be gained by an author for lying about the counts, anyone can check them, so why doubt what a person says?
As for the rockwork - it looks fine cass, not every piece of terrain needs to be made up of hundreds and hundreds of polys. Texture misalignments? They are barely noticeable! I think its very harsh to complain r_speeds are probably higher than the mapper claims, and then say their rockwork is too simple :rolleyes:
Re: Dm_Sanctum
Posted by wckd on
Sun May 9th 2004 at 7:11pm
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If I didn't know any better I would say I was looking at a Q3DM map, superb design. 5/5.
Re: Dm_Sanctum
Posted by Leperous on
Sun May 9th 2004 at 10:00pm
Posted
2004-05-09 10:00pm
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/blames insta for breaking the website by posting cool map pictures :razz:
Re: Dm_Sanctum
Posted by Crackerjack on
Mon May 10th 2004 at 3:23am
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Don't notice many changes since I last played the map, but it is still looking awesome Insta, keep it up.
Re: Dm_Sanctum
Posted by ReNo on
Mon May 10th 2004 at 12:59pm
Posted
2004-05-10 12:59pm
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Cass, I'd pin that line down to being a harsh difference in the planes of those parts of the rock, and the resulting difference in the lighting - its too small to really make out any obvious discrepancies in texture alignment.
Re: Dm_Sanctum
Posted by Gollum on
Mon May 10th 2004 at 1:09pm
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Agreed. It looks fine to me.
shrug
Re: Dm_Sanctum
Posted by asterix_vader on
Tue May 11th 2004 at 8:15pm
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err..... are you sure it is a "quick" deathmatch map!?
Re: Dm_Sanctum
Posted by Forceflow on
Tue May 11th 2004 at 8:17pm
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I love that dramatic light coming through the windows :smile:
Re: Dm_Sanctum
Posted by Gorbachev on
Tue May 11th 2004 at 8:24pm
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It's cut off caldera style-ish. Doesn't need to be aligned.
Re: Dm_Sanctum
Posted by fishy on
Wed May 12th 2004 at 9:35am
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nice pics.
i like the outside scene best, but that could change with the inside getting some new lighting. a couple of big gothic spotlights on the floor pointing up, throwing shadows of the beams onto the roof, maybe, and highlighting the wall supports. the lighting atm seems to make the inside look flatter than it could be. in shape as well as contrast.
still very nice though.
Re: Dm_Sanctum
Posted by ReNo on
Tue Jul 6th 2004 at 8:29pm
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Whats happening with this map by the way, it is very much deserving of being finished.
Re: Dm_Sanctum
Posted by Jezpuh on
Fri Nov 19th 2004 at 7:51pm
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Just happend to stumble upon this, and I must say, this is a very awesome map. 10/10, definately.