Dm_Sanctum

Dm_Sanctum

Re: Dm_Sanctum Posted by insta on Sun May 9th 2004 at 4:36am
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Posted 2004-05-09 4:36am
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Hiya, new guy posting :smile:

I've been looking for a good general mapping forum for a while, and finally decided to sign up here.

Here's a small Deathmatch map I made in around a week with an awesome texture-set by Evillair.
I hope you like what you see, and I hope you'll leave feedback.
Re: Dm_Sanctum Posted by Orpheus on Sun May 9th 2004 at 4:39am
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Posted 2004-05-09 4:39am
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the fact that you posted nice pics alone is worth a bunch to me :smile:

i would however like to know, what the r_speeds look like in there..

i am impressed.. first map you say???
Re: Dm_Sanctum Posted by insta on Sun May 9th 2004 at 4:42am
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It's not my first map, I don't know what gave you that impression :razz:

Anyway, the r_speeds are around 5-600, the first pictures is taken from a position "outside" of the map, ie. the player will never find himself there.
Re: Dm_Sanctum Posted by Raven99 on Sun May 9th 2004 at 4:52am
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Wow....thats some talent there. Its got a Unreal-ish feeling to it -- 10/10
Re: Dm_Sanctum Posted by Yak_Fighter on Sun May 9th 2004 at 4:53am
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Where's the download damnit? I wanted to see it in action. :smile:
Re: Dm_Sanctum Posted by Vash on Sun May 9th 2004 at 6:04am
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Loving the Quake3-ness :).
Re: Dm_Sanctum Posted by $loth on Sun May 9th 2004 at 6:22am
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Posted 2004-05-09 6:22am
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r_speeds 5-600??? even in the second pic? nice work :smile: <!-- ZoneLabs Popup Blocking Insertion -->
Re: Dm_Sanctum Posted by Sim on Sun May 9th 2004 at 8:48am
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Posted 2004-05-09 8:48am
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I really like the way the stairs curve round to overlook the lava. It looks really well designed.
Re: Dm_Sanctum Posted by JFry on Sun May 9th 2004 at 9:37am
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Posted 2004-05-09 9:37am
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I like the atmosphere it reminds me alot of diablo 2. Nice rockwork too.
Re: Dm_Sanctum Posted by Orpheus on Sun May 9th 2004 at 9:54am
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Posted 2004-05-09 9:54am
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insta said:
It's not my first map, I don't know what gave you that impression :razz:
insta said:
Hiya, new guy posting :smile:
most people on a second or third map, have already been to snarkpit, so i just assumed.. its a rare event when someone comes along who makes decent maps without our assistance. nice job BTW.. if the R's are genuinely that good.. :clap:

lets hope the design/layout matches its architecture.. cause that portion is very sweet judging by the screens :smile:
Re: Dm_Sanctum Posted by scary_jeff on Sun May 9th 2004 at 10:09am
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Looks awsome, is there a gauss cannon? What happens if you try and jump onto the roof or the rocks with it?
Re: Dm_Sanctum Posted by Kage_Prototype on Sun May 9th 2004 at 10:53am
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I'm impressed you manage to keep it around 5-600. Nice one. :beerchug:
Re: Dm_Sanctum Posted by Gollum on Sun May 9th 2004 at 11:28am
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Posted 2004-05-09 11:28am
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Very nice work, and astonishingly low r_speeds :smile:

Those fades on the windows might be a bit exaggerated, though they still look nice.
Re: Dm_Sanctum Posted by esechre on Sun May 9th 2004 at 12:46pm
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Posted 2004-05-09 12:46pm
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MMm looks great. Under 600 rspeeds is great work. I like the fades, gives it a really nice touch. Nice brushwork on rocks. Only criticism is the floor of the 3rd shot. Same as walls, doesnt look good imho. Keep up the great work looks supoib.

-BB
Re: Dm_Sanctum Posted by Juim on Sun May 9th 2004 at 1:16pm
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Posted 2004-05-09 1:16pm
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yes, download please :popcorn:
Re: Dm_Sanctum Posted by Gwil on Sun May 9th 2004 at 1:34pm
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Posted 2004-05-09 1:34pm
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Looks nice, very much from the Quake 3 school of design is the general impression I get - which isn't a bad thing, and very impressive if you managed to keep the r_speeds as low as you say :smile:

The window in that 3rd shot looks a bit dodgy though, overly bright in a way. In fact, all of the windows seem to glow an awful lot considering the light levels outside the buildings.
Re: Dm_Sanctum Posted by ReNo on Sun May 9th 2004 at 2:33pm
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Looks positively lovely, good job!
Re: Dm_Sanctum Posted by ReNo on Sun May 9th 2004 at 2:42pm
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Posted 2004-05-09 2:42pm
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Wow, I'm extremely impressed by this one, it looks quite amazing. The layout looks pretty cool though screenshots can never paint that great of picture of that area of a map. I love the feeling of integration between the building and the surroundings - it all FEELS like one consistant place, with the building and terrain flowing nicely into each other.

The only criticisms I have are the same as the others - if you have your windows that bright on the outside, it should at least be notably brighter inside than out. The use of bricks on the floor and walls (I guess it might be a different texture, but they look nigh on identical) looks a bit repetitive too.

Otherwise, wonderful, can't wait to take an up close look in game :smile:
Re: Dm_Sanctum Posted by Forceflow on Sun May 9th 2004 at 2:48pm
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Looking great ! ... great architecture, feel and lighting !
Re: Dm_Sanctum Posted by Cassius on Sun May 9th 2004 at 4:35pm
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Posted 2004-05-09 4:35pm
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Looks quite nice - however, many of us here are quite strict on our r_speed standards, so it's suspicious when we see a map like this without readings on it.

While the architecture is great, the rockwork is pretty simple, and has misaligned textures all over the place.
Re: Dm_Sanctum Posted by ReNo on Sun May 9th 2004 at 7:05pm
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Posted 2004-05-09 7:05pm
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I never post screenshots of maps with r_speed readings - it really detracts from the scene to have a set of yellow numbers sat up in the corner. There is nothign to be gained by an author for lying about the counts, anyone can check them, so why doubt what a person says?

As for the rockwork - it looks fine cass, not every piece of terrain needs to be made up of hundreds and hundreds of polys. Texture misalignments? They are barely noticeable! I think its very harsh to complain r_speeds are probably higher than the mapper claims, and then say their rockwork is too simple :rolleyes:
Re: Dm_Sanctum Posted by wckd on Sun May 9th 2004 at 7:11pm
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If I didn't know any better I would say I was looking at a Q3DM map, superb design. 5/5.
Re: Dm_Sanctum Posted by insta on Sun May 9th 2004 at 8:51pm
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Posted 2004-05-09 8:51pm
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Hiya guys.

I did some changes in the map and took some screens with r_speeds. Inside the "cathedral" the r_speeds are actually around 750, but this will get lower once I optimize/replace some of the stuff with models.

The overall wpoly is around 5-600, with some hotspots up at 800 (!), in corners and such. Not really a problem, since it's a 1vs1 map.

User posted image

User posted image

Added this last shot just for fun, check the wpoly :razz:

User posted image

http://img3.imageshack.us/img3/910/rspeeds3.jpg
Re: Dm_Sanctum Posted by Leperous on Sun May 9th 2004 at 10:00pm
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Posted 2004-05-09 10:00pm
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/blames insta for breaking the website by posting cool map pictures :razz:
Re: Dm_Sanctum Posted by ReNo on Sun May 9th 2004 at 10:05pm
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In my opinion the second of those r_speed shots only goes to highlight the need for a variation in textures. The architecture for the most part covers the texture repetition, however in this area there just seems to be too much brown brick. I'm not familiar with that texture set, but is there not perhaps a different patterned texture which would be suitable for the ground here, perhaps some non-uniform flagstones or something, like below...

User posted image
Re: Dm_Sanctum Posted by Orpheus on Sun May 9th 2004 at 10:11pm
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Posted 2004-05-09 10:11pm
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Leperous said:
/blames insta for breaking the website by posting cool map pictures :razz:
(off topic)

you sure do appreciate the smooth loading of the pit, whenever the server borks..

all day, i have had pages loading in the 10's of seconds..

(back on topic)

i love a variation in textures, but for authenticity, i try to remind myself that sometimes castles didn't do this..

without having any other references than the posted screens, i say.. wait till you walk around inside yourself, before you dismiss the current configuration..

the screens look fine.. for the moment.

we can wait upon my official critique if need be :biggrin:
Re: Dm_Sanctum Posted by Orpheus on Mon May 10th 2004 at 12:26am
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Posted 2004-05-10 12:26am
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last time we all got this lathered over a map, we all were disappointed when we finally saw it in game..

i reserve the right to comment fully once i have the bsp.

pics are still droolage though :)
Re: Dm_Sanctum Posted by Crackerjack on Mon May 10th 2004 at 3:23am
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Don't notice many changes since I last played the map, but it is still looking awesome Insta, keep it up.
Re: Dm_Sanctum Posted by Cassius on Mon May 10th 2004 at 3:53am
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Posted 2004-05-10 3:53am
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Well, Orph, there also weren't a great many castles built over a lava lake.

And Reno -

User posted image
Re: Dm_Sanctum Posted by Orpheus on Mon May 10th 2004 at 4:09am
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Posted 2004-05-10 4:09am
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Cassius said:
Well, Orph, there also weren't a great many castles built over a lava lake.
very true, but i actually wasn't talking to you cass, possibly indirectly i was but mainly i was referring to the repeated references to the sameness in the walls and floors..

i was not siding with anyone in other words, just tossing a bit of info around... more less thinking out loud.

my bad bud.. sorry
Re: Dm_Sanctum Posted by ReNo on Mon May 10th 2004 at 12:59pm
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Cass, I'd pin that line down to being a harsh difference in the planes of those parts of the rock, and the resulting difference in the lighting - its too small to really make out any obvious discrepancies in texture alignment.
Re: Dm_Sanctum Posted by Gollum on Mon May 10th 2004 at 1:09pm
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Agreed. It looks fine to me.

shrug
Re: Dm_Sanctum Posted by Adam Hawkins on Tue May 11th 2004 at 11:32am
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Reminds me of the game Enclave :) Very nice looking from the screenies!
Re: Dm_Sanctum Posted by asterix_vader on Tue May 11th 2004 at 8:15pm
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err..... are you sure it is a "quick" deathmatch map!?
Re: Dm_Sanctum Posted by Forceflow on Tue May 11th 2004 at 8:17pm
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I love that dramatic light coming through the windows :smile:
Re: Dm_Sanctum Posted by Gorbachev on Tue May 11th 2004 at 8:24pm
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It's cut off caldera style-ish. Doesn't need to be aligned.
Re: Dm_Sanctum Posted by fishy on Wed May 12th 2004 at 9:35am
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Posted 2004-05-12 9:35am
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nice pics.

i like the outside scene best, but that could change with the inside getting some new lighting. a couple of big gothic spotlights on the floor pointing up, throwing shadows of the beams onto the roof, maybe, and highlighting the wall supports. the lighting atm seems to make the inside look flatter than it could be. in shape as well as contrast.

still very nice though.
Re: Dm_Sanctum Posted by ReNo on Tue Jul 6th 2004 at 8:29pm
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Whats happening with this map by the way, it is very much deserving of being finished.
Re: Dm_Sanctum Posted by Jezpuh on Fri Nov 19th 2004 at 7:51pm
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Just happend to stumble upon this, and I must say, this is a very awesome map. 10/10, definately.