Re: dm_fairytale
Posted by $loth on
Fri Jul 30th 2004 at 7:44pm
$loth
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I've been wanting to say this for ages......
You've been a busy little ferret haven't you?
:biggrin:
Re: dm_fairytale
Posted by ReNo on
Fri Jul 30th 2004 at 7:53pm
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Good improvements in that area, I was thinking the grassy ledge on the left was a bit empty before hand. I think your hills outside the map limits could use some height variation, seems very flat at the moment, which is somewhat defeating the point of being extraneous detail.
Re: dm_fairytale
Posted by Ferret on
Fri Jul 30th 2004 at 8:02pm
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you were the 100th post reno :smile:
Re: dm_fairytale
Posted by Ferret on
Fri Jul 30th 2004 at 8:04pm
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you were the 100th post reno :smile:
Re: dm_fairytale
Posted by Yak_Fighter on
Fri Jul 30th 2004 at 8:14pm
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and you were the 101<sup>st</sup> and 102<sup>nd</sup>
anyways, i must say this map looks great
Re: dm_fairytale
Posted by Crono on
Mon Aug 2nd 2004 at 4:49am
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Cool... Do you have "caterpillar trains" ? :smile:
Re: dm_fairytale
Posted by Ferret on
Mon Aug 2nd 2004 at 4:55am
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lol what!?! I dunno if I have time or even a PLACE for that :razz:
Re: dm_fairytale
Posted by Campaignjunkie on
Mon Aug 2nd 2004 at 5:04am
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Bah, excuses! Caterpillar trains would rawk and you know it! :smile:
Re: dm_fairytale
Posted by Ferret on
Mon Aug 2nd 2004 at 5:16am
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hehe
now that you mention it, I"ve just added huge cavernous caves for my AliBaba area.
Re: dm_fairytale
Posted by matt on
Thu Aug 5th 2004 at 4:46pm
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Can't wait to play this one!
Re: dm_fairytale
Posted by G4MER on
Fri Aug 6th 2004 at 8:51am
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Very Nice. A great new idea.. Its not the same ol same ol.. Great work.
($)
Re: dm_fairytale
Posted by ReNo on
Sun Aug 8th 2004 at 1:33am
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Yeah, its a TINY map and you've only done 50%...I'll buy that :P
Re: dm_fairytale
Posted by ReNo on
Tue Aug 10th 2004 at 2:53am
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My comments from the forum thread, after a 5 person playtest...
Ferret's "dm_fairytale" is polished as hell with a few suspect areas, for instance the caves are a bit buggy and the waterfall is still tricky to use. We had just the right amount of people for the map I reckon (5 of us) and gameplay seemed good - plenty of up close and personal shotgun and crowbar fights in the interiors with just the right amount of spam potential for the exterior. Lack of vertical play is perhaps a bit of a worry - most of the action is single tiered - and it does mean that gauss jumping is all but pointless, but it was fun nonetheless. And of course it looks ultra-sexy, meaning it will definately be in the running for the top spot.
Re: dm_fairytale
Posted by Agent Smith on
Fri Aug 13th 2004 at 7:34am
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Location: NSW, Australia
Finally had a chance to check it out and I was mightily impressed. Nice work Ferret.
Apart from some errors I encountered, the kind usually caused by lots of vertex manipulation, some dodgy teleporters and that confounded upside down waterfall, the map was in really good shape. With some more work it'll be a map to reckon with.
Re: dm_fairytale
Posted by Kampy on
Wed Aug 25th 2004 at 8:26am
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Omg this map looks awesome! I love it. (from the screens)
Re: dm_fairytale
Posted by fokker on
Fri Sep 24th 2004 at 11:04pm
Posted
2004-09-24 11:04pm
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Jun 16th 2003
Location: Washington State, USA
What kind of sick nazi fairy tales is this based on? lol j/k
Re: dm_fairytale
Posted by Andrei on
Sun Oct 24th 2004 at 8:18pm
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The 2nd pic is worth being transformed into a wallpaper! This looks EXCELLENT.