Re: darkest_day
Posted by Crono on
Mon Sep 27th 2004 at 9:45pm
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Looks cool overall.
The architecture is pretty nice. The textures/texturing is alright.
But that lighting needs tremendous amounts of work.
Its really dull looking because of the lighting. I'd suggest harsher shadows and such (look through some rad options).
Some other small, low lit, light sources would be good as well.
Other then that. .. keep going. You seem to be making something cool (theme wise. I hope it'll be more then just cooridors)
Re: darkest_day
Posted by Jezpuh on
Tue Sep 28th 2004 at 12:31pm
Posted
2004-09-28 12:31pm
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Are those ns textures? If I recall correctly you're not allowed to use them in other mods.
Re: darkest_day
Posted by matt on
Tue Sep 28th 2004 at 4:21pm
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Cool, lighting and textures look great, but I don't see how anyone can police who uses whos textures.
Re: darkest_day
Posted by ding on
Tue Sep 28th 2004 at 4:49pm
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Hm well I think of creating a NS edition of darkest_day. I have many many ideas for a NS redesign of this map.
Re: darkest_day
Posted by Jezpuh on
Tue Sep 28th 2004 at 5:27pm
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In reply to Matt. I do believe the ns textures are copyrighted..
Re: darkest_day
Posted by ReNo on
Wed Sep 29th 2004 at 1:53am
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Looks like one hell of an improvement over your earlier maps, very tasty indeed. What it has in atmosphere it looks to lack in functionality however - that amount of darkness would be pretty poor for HLDM.
Re: darkest_day
Posted by G.Ballblue on
Wed Sep 29th 2004 at 11:22pm
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2004-09-29 11:22pm
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Fooking Jesus. Is that architecture Doom3 or Half-Life!?!?
Re: darkest_day
Posted by fishy on
Thu Sep 30th 2004 at 2:41pm
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nice, even if the pics look a bit dark for me atm. but i'm guessing that's got more to do with me being in a bright room, and the small linked pics having a big white background.
this map looks like an ideal candidate for some of that pixel shading light effect malarky.
Re: darkest_day
Posted by OtZman on
Thu Sep 30th 2004 at 3:03pm
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Looks very nice :smile:
and I like the map name
edit:
Is it a HL map or a NS map? Looks like a NS map, and the topic description says "ns_darkestday maybe..." [size=13] but the map has the HL icon.. very cryptic[/size] :wink:
Re: darkest_day
Posted by BlisTer on
Thu Sep 30th 2004 at 3:41pm
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i'm a fan, real nice work
im actually working on a similar style map..not with a vulcano though... and seems we're both a fan of similar textures like that floor :smile:
Re: darkest_day
Posted by ReNo on
Thu Sep 30th 2004 at 3:55pm
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Its volcano by the way, for future use :smile:
Very nice looking but almost painfully dark, it really doesn't seem
particularly playable to me. NS maps might work when dark though, I
dunno.
Re: darkest_day
Posted by G.Ballblue on
Thu Sep 30th 2004 at 5:04pm
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Personally, I think all the light and architecture is great. Looks like a very colorful version of Doom3.
Re: darkest_day
Posted by Hugh on
Thu Sep 30th 2004 at 6:13pm
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Lighting's great and the architecture's got some class, though I still detect some boxiness.
Re: darkest_day
Posted by ReNo on
Thu Sep 30th 2004 at 6:21pm
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The first of the new screenshots looks a lot less impressive than the earlier ones, particularly due to the poor rockwork.
Re: darkest_day
Posted by Kage_Prototype on
Thu Sep 30th 2004 at 10:43pm
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2004-09-30 10:43pm
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Someone's been playing Doom 3 too much. :wink:
It looks great, but it's just too dark for a HLDM map. if it was SP, it would be fine.
Re: darkest_day
Posted by ding on
Thu Sep 30th 2004 at 10:56pm
Posted
2004-09-30 10:56pm
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I never played Doom3 yet. :smile:
But I had seens some screenshos of it.
Re: darkest_day
Posted by G.Ballblue on
Thu Sep 30th 2004 at 11:38pm
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2004-09-30 11:38pm
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I like the dark effect. It's unique. :smile: I still think it might be the best hldm map I've seen so far -- work on those rocks and you're all set.
Re: darkest_day
Posted by Forceflow on
Fri Oct 1st 2004 at 10:46pm
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2004-10-01 10:46pm
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I have to agree, it looks absolutely amazing.
Re: darkest_day
Posted by Spartan on
Sun Oct 3rd 2004 at 5:48am
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Very nice. It looks like you are pushing the engine way far though. I would put that much detail in my NS maps but I am afraid I might make it toooooo detailed to the point that it will begin to lag.
Re: darkest_day
Posted by Cassius on
Sun Oct 3rd 2004 at 6:19am
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Ding, baby, you know I love you, but you can't just go around making every individual block in a wall into a brush.
Re: darkest_day
Posted by Crono on
Sun Oct 3rd 2004 at 6:36am
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I was going to say ... maybe you should consider making this for a different game engine, so that there are less limits put on you by the engine, because as beautiful as this map looks, I doubt most people can run it unless you've done some amazing texture work and my eyes are being fooled.