Re: WIP / Concept Area Screenshots
Posted by Gwil on
Wed Jun 27th 2007 at 4:58pm
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Black :smile: Looks so much better, fits with the theme nicely. The grey looks to washed out/patchy
Re: WIP / Concept Area Screenshots
Posted by haymaker on
Sat May 3rd 2008 at 5:29pm
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Nice start Aaron.
I'm puzzled by your theme description a bit, you mean "mountain forest" instead of "jungle"? Unless you plan on replacing the vegetation to subtropical rainforest items.
Also careful with that water, for multiplayer source water is a dog on performance when the action is going.
Having fun with displacements I see. One thing you might be falling for here is the sometimes-unavoidable "I need vis-blocking here, put a cliff in" design mechanic. You see it so much in maps especially multiplayer, it really has to be done with a lot of forethought to look natural and unique. When do you see concrete poured directly onto rock ( without footings )? Never in RL, though it seems very common in maps.
Re: WIP / Concept Area Screenshots
Posted by Crono on
Sun May 4th 2008 at 4:19am
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Or you could stop being a douche and ask your brother to make some tree models for you. :razz:
Blame it on Microsoft, God does.
Re: WIP / Concept Area Screenshots
Posted by haymaker on
Tue May 6th 2008 at 11:13pm
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2008-05-06 11:13pm
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Thanks guys... Actually i forget what the walls worked out to inside, but there is enough room for floor sections with headroom to spare.
The gameplay thing I had fooled around with a layout, which I actually like, but got lazy with the other buildings as usual. As of now performance is max of course; the thing is a hunka hunka func_detail and would stay that way unless I blacked in the windows. I'm leaning towards having minimal models these days so it probably could work... do you guys know why func_lod is supposed to be so bad on the engine? That's what i hear anyway...
Never heard of blastwave, looks pretty well-thought-out. And hl2-ish in the post-apocalyptic sense too. Part of me really wants to keep those windows intact, which is ill-fitting for a destroyed building...
Re: WIP / Concept Area Screenshots
Posted by Gwil on
Wed Jun 4th 2008 at 10:30am
Posted
2008-06-04 10:30am
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There is but it looks like a pile of massive turd (no offence to whoever made it should they read this)
Re: WIP / Concept Area Screenshots
Posted by RedWood on
Tue Jun 17th 2008 at 11:40pm
Posted
2008-06-17 11:40pm
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looks nice. What game is it? Looks like it would play well too.
your sewer cap is on top your dirt displacement.
Reality has become a commodity.
Re: WIP / Concept Area Screenshots
Posted by Enforcer on
Sat Sep 19th 2009 at 7:25pm
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It's for half life: source/half-life 2, as I said, the textures which you see will be remade (some already are) with bump and specular maps.
Re: WIP / Concept Area Screenshots
Posted by Enforcer on
Sat Sep 19th 2009 at 9:23pm
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Well, since it wouldn't be legal to use half life textures in a Half-Life 2 mod, we have to actually remake them, but that's fine, because we can have higher resolution textures.
It's not so much work, we will only remake the textures that we use, and have new ones also.
So this mod will be available for both Half-life 2 and Half-life: Source. And thanks!
Re: WIP / Concept Area Screenshots
Posted by Enforcer on
Sat Sep 19th 2009 at 11:59pm
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2009-09-19 11:59pm
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Are you sure? I was told otherwise by someone else.
Surely they would need to own Half-life or half-life source if content from our mod contains half-life textures/enemies/weapons?