Re: Recently Found
Posted by Crono on
Fri Apr 29th 2011 at 9:21pm
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Nah, modern toys are so much better than the old school ones. The new G.I. Joe's are pretty nuts in terms of quality.
I was really thinking on like, that scale, though.
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Re: Recently Found
Posted by G4MER on
Tue May 10th 2011 at 6:54pm
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Oh yeah.. me too.. Did you get the other two pictures Crono? if not I can post them.
On the JOE comment, yeah I was talking about that scale as well... I used to have the 6 million dollar man action figure that came with an engine block he could pick up. lol
Re: Recently Found
Posted by Crono on
Tue Aug 16th 2011 at 12:16am
Posted
2011-08-16 12:16am
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To be specific it's a solar eclipse. (A partial lunar eclipse is happening the same year)
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Re: Recently Found
Posted by Crono on
Mon Aug 22nd 2011 at 5:02pm
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[youtube]_xFbRecjKQA&hd=1[/youtube]
Some good old fashioned non-logical spatial layout.
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Re: Recently Found
Posted by Orpheus on
Mon Aug 22nd 2011 at 5:10pm
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That would definitely eliminate a linear layout.
Nice find Adam.
I wonder what the r's look like in there...
The best things in life, aren't things.
Re: Recently Found
Posted by Crono on
Mon Aug 22nd 2011 at 5:30pm
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There aren't r-speeds in Source engine.
It's been a long time since people have relied on polygon counts to measure performance. (There is a resource manager in source, though, it's much more informative, which includes polygon count, as well as your budget for everything else)
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Re: Recently Found
Posted by Crono on
Mon Aug 22nd 2011 at 7:01pm
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Portal works a little differently. They use some render pipeline tricks to get the images on the portals and such.
If you notice, there's only one or two areas being rendered at a time, so it's not too stressful.
What's a bit more impressive is the way the guy handles the portals. It's pretty seamless.
Blame it on Microsoft, God does.
Re: Recently Found
Posted by Orpheus on
Mon Aug 22nd 2011 at 7:04pm
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Remns me lots of he way Unreal does it.
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Re: Recently Found
Posted by Crono on
Mon Aug 22nd 2011 at 7:13pm
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Unreal-pre-3 worked entirely different. (Unreal Engine 3 allows you to choose which model type you want, subtractive or addative. But there are many performance advantages of having a subtractive world.)
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Re: Recently Found
Posted by Orpheus on
Mon Aug 22nd 2011 at 8:28pm
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Actually, I was talking about the world itself, not the models therein.
Unless you used the unreal ED you might not know what I am talking about but in many of the maps, they looked huge but were actually quite small. They had a system of teleports that if you walked in a straight line, you could end up right where you were. But you never knew you had entered any portals. Its hard to explain. Anywho, many maps that looked like they were 500 yards across, were just teleports you could see through. Yeah, you could walk the whole way but it wasn't really huge.
I know I am explaining this all wrong but believe me, most maps weren't huge.
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Re: Recently Found
Posted by omegaslayer on
Sat Sep 24th 2011 at 5:31am
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Haha my GF was in the room when this was playing it it piqued her interest (shes a sap for Titanic).
It was this movie that lost John Laseter his job at Disney. Good thing too, because he went off to create Pixar.. now hes chief creative engineer at Disney.
Re: Recently Found
Posted by Crono on
Sun Apr 8th 2012 at 8:03am
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I think everyone snagged Fallout when it was free.
Nothing says the return of the savior and God's wrath passing over the lamb-blood soaked Israelites of Egypt's homes like some mid 90s post apocalypse RPGing.
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Re: Recently Found
Posted by G4MER on
Sun Apr 8th 2012 at 9:07am
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Recently Found, MY CHIP, that's where I left it, thanks CRONO.
Yeah I posted that link on my facebook page.. never thought about posting it here, good thinking Orph.
Re: Recently Found
Posted by Crono on
Sun Apr 8th 2012 at 9:24am
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You're a ridiculous person.
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Re: Recently Found
Posted by G4MER on
Sun Apr 8th 2012 at 9:44am
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LOL, and I have the chip. That was clearly a joke, poking fun. Wow so uptight, its a wonder I got my chip back and it was not a diamond.
Re: Recently Found
Posted by Digi on
Tue Apr 10th 2012 at 9:25am
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Heh I just found this thread :))
But on a serious note... I found out one case why source VBSP would crash at compile without error... if you have multiple instances and the sum of all instances' brushes exceeds the 8192 limit then it crashes.
Re: Recently Found
Posted by tornados2111 on
Mon May 28th 2012 at 3:46pm
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Looks very interesting but I find it difficult to justify the price tag, maybe there will be a sale on it on steam eventually
Re: Recently Found
Posted by tornados2111 on
Mon May 28th 2012 at 4:50pm
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I understand that $10 is not much and I agree, I bet its worth every cent. Just I personally don't get much money and I'm also currently trying to save up for an upgrade so nowadays I don't I can't really even afford that much. I would get it if it got maybe a bigger sale though, like steam usually does do