Abandoned

Abandoned

Re: Abandoned Posted by Crackerjack on Mon Oct 13th 2003 at 5:04am
Crackerjack
264 posts
Posted 2003-10-13 5:04am
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Well this is what i have been workin on along side finishing up ominious tell me your thoughts on it please.

User posted imagehttp://cjmaps.hlgaming.com/ts/oldfactory2.jpg

User posted image
Re: Abandoned Posted by R@lph VViggum on Mon Oct 13th 2003 at 5:53am
R@lph VViggum
156 posts
Posted 2003-10-13 5:53am
156 posts 211 snarkmarks Registered: Jun 11th 2003 Occupation: Level Designer Location: Illinois
OMGZ that sucks.

Jk

Looks great! :biggrin:
Re: Abandoned Posted by KoRnFlakes on Mon Oct 13th 2003 at 7:20am
KoRnFlakes
1125 posts
Posted 2003-10-13 7:20am
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I like the lights along the beam in shot#1
Re: Abandoned Posted by Finger on Mon Oct 13th 2003 at 1:20pm
Finger
672 posts
Posted 2003-10-13 1:20pm
Finger
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Looks good...kinda has that 'Max Payne' feel going for it.
Re: Abandoned Posted by azelito on Mon Oct 13th 2003 at 2:22pm
azelito
570 posts
Posted 2003-10-13 2:22pm
azelito
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TS is so amazingly fun mapping for.
Re: Abandoned Posted by beer hunter on Mon Oct 13th 2003 at 5:43pm
beer hunter
281 posts
Posted 2003-10-13 5:43pm
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Looks very impressive although the glow sprites around the lights are crud IMO - FX value is too high.

ttfn
Re: Abandoned Posted by wckd on Fri Oct 17th 2003 at 8:00pm
wckd
148 posts
Posted 2003-10-17 8:00pm
wckd
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looks very nice, i especially like the 2nd screen and the lighting.
Re: Abandoned Posted by Crackerjack on Sat Oct 18th 2003 at 3:00pm
Crackerjack
264 posts
Posted 2003-10-18 3:00pm
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Any comments and critiques would be nice
Re: Abandoned Posted by Orpheus on Sat Oct 18th 2003 at 3:32pm
Orpheus
13860 posts
Posted 2003-10-18 3:32pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
altho commenting on screenshots can get you some information, if you want any quality feedback you should post a useful bsp (zipped of course) to get any reliable information.

my advice tho, in advance, if it is a mod, you might wadinclude the beta to avoid any possible wad conflicts from your audience, cause if its to much trouble, people WILL avoid it.

snarkpit, for the most part is a good bunch, trust them with your map, i doubt anyone important will steal any of its content.

anyone skilled enuff to do it, could get it from the screenshots just as easy..

zip a recent compile and post a link to it, but be sure its either wadincluded or has a wad..

keep the file small as possible for your 56k bunch :smile:
Re: Abandoned Posted by Crackerjack on Sat Oct 18th 2003 at 4:11pm
Crackerjack
264 posts
Posted 2003-10-18 4:11pm
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
lol Orpheus u think i wouldnt wad include ha.. ur crazy i hate when people dont wad include so i do it so it will of course be easier. But let me rephrase the question i asked earlier.

What are your thoughts on the theme.. Is it a suitable abandoned factory or?
Re: Abandoned Posted by Cassius on Sat Oct 18th 2003 at 4:47pm
Cassius
1989 posts
Posted 2003-10-18 4:47pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
The shots are both in the same room, personally I think they look... decent. The looks are all there; textures, architechture, etc., it's just the mechanics are off. It's hard to take your eyes off the bright white light that has some fancy glows but doesn't really light the level, which is a major problem with a mod with such dark player models.

Sure, it looks like an abandoned factory, but like an abandoned factory with a UT2k3 twist. Strangely, I think this would work for TS in spite of that.
Re: Abandoned Posted by Orpheus on Sat Oct 18th 2003 at 4:50pm
Orpheus
13860 posts
Posted 2003-10-18 4:50pm
Orpheus
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Crackerjack said:
What are your thoughts on the theme.. Is it a suitable abandoned factory ?
pics look fine..

factory looks fine as well, it will be up to you to make it more/less abandoned..

needs some litter and dirt piles and maybe some dusty areas..

looks hospital clean in there.. if its abandoned, its either recently so, and cleaned out :biggrin:
Re: Abandoned Posted by Crackerjack on Sat Oct 18th 2003 at 7:47pm
Crackerjack
264 posts
Posted 2003-10-18 7:47pm
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Thanks :smile: yeah lighting does seem to be a problem in here I will this and update with more pics soon
Re: Abandoned Posted by Tracer Bullet on Sat Oct 18th 2003 at 8:47pm
Tracer Bullet
2271 posts
Posted 2003-10-18 8:47pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
I second Orph's advice.

IMO those glow sprites are to intense. they are in-your-face when they should be subtle.

Also I'd suggest some abandoned semi functional equipment to add a bit more realism.
Re: Abandoned Posted by Crackerjack on Sat Oct 18th 2003 at 10:34pm
Crackerjack
264 posts
Posted 2003-10-18 10:34pm
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Thanks GUYS! thats just what i needed. Ill get right on those
Re: Abandoned Posted by ReNo on Sun Oct 19th 2003 at 3:21pm
ReNo
5457 posts
Posted 2003-10-19 3:21pm
ReNo
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I really like some of the stuff here, the realism is pretty spot on imo. Get some more coloured accentual lights on the go (I see some red ones but they are incredibly weak - don't be afraid to bump the intensity up - check my screens of px_selfless to see how they can turn out when strong) as at the moment every light is just white. I think you have done wonders for the amount of faces on display here, it comes across to me like minimalist mapping, yet it looks excellent for it. I look forward to seeing more of this one :smile:
Re: Abandoned Posted by Hugh on Sun Oct 26th 2003 at 10:27pm
Hugh
900 posts
Posted 2003-10-26 10:27pm
Hugh
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900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
Wow dark. Brighten it up a bit and you'll be rollin'
Re: Abandoned Posted by Crackerjack on Tue Nov 4th 2003 at 10:41am
Crackerjack
264 posts
Posted 2003-11-04 10:41am
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Some images in this post have been automatically down-sized, click on them to view the full sized versions:

more pics

User posted image

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User posted image
Re: Abandoned Posted by G4MER on Tue Nov 4th 2003 at 10:57am
G4MER
2460 posts
Posted 2003-11-04 10:57am
G4MER
floaty snark rage
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Hey Crackerjack, can I get a copy of the textures your useing? This map is a truely awesome! You are one of the few great ones..

($)
Re: Abandoned Posted by Crackerjack on Tue Nov 4th 2003 at 11:06am
Crackerjack
264 posts
Posted 2003-11-04 11:06am
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Sure thing just pm me and I will give you a link
Re: Abandoned Posted by G4MER on Tue Nov 4th 2003 at 11:11am
G4MER
2460 posts
Posted 2003-11-04 11:11am
G4MER
floaty snark rage
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I LOVE U! =) Thanks.

($)
Re: Abandoned Posted by Cassius on Wed Nov 5th 2003 at 7:21am
Cassius
1989 posts
Posted 2003-11-05 7:21am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
R's?
Re: Abandoned Posted by Crackerjack on Wed Nov 5th 2003 at 10:32am
Crackerjack
264 posts
Posted 2003-11-05 10:32am
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
top r's are 837
Re: Abandoned Posted by FIDDLER on Wed Nov 5th 2003 at 4:01pm
FIDDLER
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Posted 2003-11-05 4:01pm
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Very nice.
Re: Abandoned Posted by ReNo on Thu Nov 6th 2003 at 12:05pm
ReNo
5457 posts
Posted 2003-11-06 12:05pm
ReNo
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What little I can see looks cool, can't wait to get on a good monitor so I can see it properly :smile:
Re: Abandoned Posted by Gollum on Thu Nov 6th 2003 at 1:12pm
Gollum
1268 posts
Posted 2003-11-06 1:12pm
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The ambience is great; it's hard to tell much about the map layout, but the pics are pretty :smile:
Re: Abandoned Posted by Crackerjack on Tue Apr 20th 2004 at 11:35pm
Crackerjack
264 posts
Posted 2004-04-20 11:35pm
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Don't for one second think I have forgetten about this map, nor consider it a lost map. :wink: I have had a lot going on and including the CO_Uplink, haven't had to much time. 2d-chris and I have been working on this map to push it out. Here is an updated pic.

User posted image
Re: Abandoned Posted by ReNo on Tue Apr 20th 2004 at 11:44pm
ReNo
5457 posts
Posted 2004-04-20 11:44pm
ReNo
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Funky stuff mate, I checked out the pics of this map again recently and was thinking "why hasn't he done anything with this, had good potential" :smile: Only thing I can think to criticise is that crate texture, it looks almost like a cartoony texture and therefore very odd when next to all this realistic stuff. Otherwise, very pretty, as we have come to expect!
Re: Abandoned Posted by Crono on Tue Apr 20th 2004 at 11:44pm
Crono
6628 posts
Posted 2004-04-20 11:44pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Whoa. That's bad ass, Crackerjack. Very nice, man.
Re: Abandoned Posted by Crackerjack on Tue Apr 20th 2004 at 11:50pm
Crackerjack
264 posts
Posted 2004-04-20 11:50pm
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Agreed ReNo, I really dont like it to much either, it has already been fixed and will be changed for the next update. I'll just replace this pic later on. Thanks.
Re: Abandoned Posted by Kage_Prototype on Tue Apr 20th 2004 at 11:52pm
Kage_Prototype
1248 posts
Posted 2004-04-20 11:52pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
How the hell did you not manage to get on the NW team? :eek:
Re: Abandoned Posted by Hugh on Wed Apr 21st 2004 at 4:37am
Hugh
900 posts
Posted 2004-04-21 4:37am
Hugh
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900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
Lighting's perfect, those stairs are awesome, and the grass isn't flat. Sexy stuff. :smile:
Re: Abandoned Posted by esechre on Wed Apr 21st 2004 at 6:23am
esechre
89 posts
Posted 2004-04-21 6:23am
esechre
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looking really great, textures are nice and crisp and flow together quite well. Architectures nice, and the skys colour really contrasts well with the surface, but it looks like the level where the sky is showing is too dimly lighted when looking at the brightness of the sky, but thats being picky, might wanna see what other people think.

Keep it up, if i had TS id play it foh shizzle! :biggrin:

-BB
Re: Abandoned Posted by 2d-chris on Wed Apr 21st 2004 at 9:04am
2d-chris
9 posts
Posted 2004-04-21 9:04am
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yea crackerjack good job with the outside :razz:

on another note i will be changing the crate texture, this pic is WIP, w_poly is about 600 max but expect that to slightly increase as i add some final detailing :wink:

Thanks 2d-chris
Re: Abandoned Posted by Orpheus on Wed Apr 21st 2004 at 9:33am
Orpheus
13860 posts
Posted 2004-04-21 9:33am
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holler at me if/when you want a critique done..

anonymous upon request.
Re: Abandoned Posted by Leperous on Wed Apr 21st 2004 at 10:56am
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Posted 2004-04-21 10:56am
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That looks great, makes me think back to boot_camp layout :smile:
Re: Abandoned Posted by half-dude on Wed Apr 21st 2004 at 5:31pm
half-dude
580 posts
Posted 2004-04-21 5:31pm
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Hey cracker, were'd you get the texture of the hanging wires that you used under the lights?
Re: Abandoned Posted by Crackerjack on Wed Apr 21st 2004 at 8:51pm
Crackerjack
264 posts
Posted 2004-04-21 8:51pm
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Orpheus: We will be needing one deff in the near future.

Half-Dude: Not sure, its actually in tons of wads, I think it started in the DoD wads, then TS got it and i dont know it, lol its everywhere. But search the TS wad, you might find it there.
Re: Abandoned Posted by azelito on Wed Apr 21st 2004 at 9:09pm
azelito
570 posts
Posted 2004-04-21 9:09pm
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Oh my god those crates are extremely sexy... :sailor:
Re: Abandoned Posted by half-dude on Thu Apr 29th 2004 at 8:12pm
half-dude
580 posts
Posted 2004-04-29 8:12pm
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what's TS
Re: Abandoned Posted by ReNo on Thu Apr 29th 2004 at 8:14pm
ReNo
5457 posts
Posted 2004-04-29 8:14pm
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The Specialists, its an HL multiplayer mod all about stylish fighting.
Re: Abandoned Posted by Crackerjack on Fri Apr 30th 2004 at 12:33am
Crackerjack
264 posts
Posted 2004-04-30 12:33am
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Well guys glad to see you brought this topic back up cause this map WILL be done by tonight or tomorrow or the day after, either way its getting done by May 1st. But that does not include Beta testing and rest.

Hopefully the amount of hardwork that I have put into this contest will get me placed in the ZTK clan contest. Thats why I can garuntee the deadline :wink:

So everyone interested on PTing this May 1st give me a holar and we will need a server :evil:

This map can either be played CS, TS or HL. CS version will be done by May 1st and TS-HL are pending
Re: Abandoned Posted by Crackerjack on Wed Jun 2nd 2004 at 5:33am
Crackerjack
264 posts
Posted 2004-06-02 5:33am
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Some images in this post have been automatically down-sized, click on them to view the full sized versions:

A little update here, Im re-doing Team 1's start then this map will be in beta :smile:

User posted image

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Re: Abandoned Posted by Leperous on Wed Jun 2nd 2004 at 8:54am
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Posted 2004-06-02 8:54am
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Looks pretty good, but perhaps a bit empty in places?
Re: Abandoned Posted by Orpheus on Wed Jun 2nd 2004 at 1:10pm
Orpheus
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Posted 2004-06-02 1:10pm
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Leperous said:
Looks pretty good, but perhaps a bit empty in places?
i was walking around pitcrew1 yesterday, and thinking the exact same thing.

here we have, one of the greatest creations in HL history, yet its barren.. with very few exceptions, our map is comprised of walls,floors and ceilings.

sadly, with all the limits exceeded, i doubt many could be added now.

[back on topic[

crackerman.. gimme a yell before its done :biggrin: .. i need to be able to find stuff that needs fixed :razz:
Re: Abandoned Posted by Myrk- on Wed Jun 2nd 2004 at 1:54pm
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Posted 2004-06-02 1:54pm
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Ok... Pic 3 looks really messy, too many textures going on or something, I can't really make out whats what, and the rest unfortunately is very plain. You have cool bits but I think your problem is that you're not filling them with stuff or you're simply making them too big for themselves...
Re: Abandoned Posted by 7dk2h4md720ih on Wed Jun 2nd 2004 at 2:07pm
7dk2h4md720ih
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Posted 2004-06-02 2:07pm
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Looks great Cj. I agree with the guys it does look a little empty but that just means there's more room for fighting. Some pillars would make good cover. :smile:
Re: Abandoned Posted by wckd on Wed Jul 7th 2004 at 5:46pm
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Posted 2004-07-07 5:46pm
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looks very nice, i especially like the 2nd screen and the lighting.
Re: Abandoned Posted by Hugh on Wed Jul 7th 2004 at 5:46pm
Hugh
900 posts
Posted 2004-07-07 5:46pm
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Wow dark. Brighten it up a bit and you'll be rollin'
Re: Abandoned Posted by Crackerjack on Wed Jul 7th 2004 at 6:02pm
Crackerjack
264 posts
Posted 2004-07-07 6:02pm
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Hey guys, TM_Abandoned is complete and is now an official map for The Specialists mod and Ghost Ops: Avalon Project mod. This means you will not be able to play this mod to either have a new release :biggrin: . Be patient.

I would also like to thank everyone on the SnarkPit for the constant support and ideas for this map. Thanks.

Here is a little preview pic :biggrin:

User posted image