Re: Abandoned
Posted by R@lph VViggum on
Mon Oct 13th 2003 at 5:53am
156 posts
211 snarkmarks
Registered:
Jun 11th 2003
Occupation: Level Designer
Location: Illinois
OMGZ that sucks.
Jk
Looks great! :biggrin:
Re: Abandoned
Posted by KoRnFlakes on
Mon Oct 13th 2003 at 7:20am
1125 posts
511 snarkmarks
Registered:
Jul 3rd 2002
Occupation: Yus!
Location: Norfolk
I like the lights along the beam in shot#1
Re: Abandoned
Posted by Finger on
Mon Oct 13th 2003 at 1:20pm
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
Looks good...kinda has that 'Max Payne' feel going for it.
Re: Abandoned
Posted by azelito on
Mon Oct 13th 2003 at 2:22pm
azelito
member
570 posts
127 snarkmarks
Registered:
Aug 8th 2002
Occupation: Wierdness
Location: Sweden
TS is so amazingly fun mapping for.
Re: Abandoned
Posted by beer hunter on
Mon Oct 13th 2003 at 5:43pm
281 posts
602 snarkmarks
Registered:
Jul 6th 2003
Occupation: Beer taster
Location: The Pub
Looks very impressive although the glow sprites around the lights are crud IMO - FX value is too high.
ttfn
Re: Abandoned
Posted by wckd on
Fri Oct 17th 2003 at 8:00pm
wckd
member
148 posts
125 snarkmarks
Registered:
Aug 29th 2003
looks very nice, i especially like the 2nd screen and the lighting.
Re: Abandoned
Posted by Crackerjack on
Sat Oct 18th 2003 at 3:00pm
264 posts
126 snarkmarks
Registered:
Feb 28th 2003
Location: DC
Any comments and critiques would be nice
Re: Abandoned
Posted by Orpheus on
Sat Oct 18th 2003 at 3:32pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
altho commenting on screenshots can get you some information, if you want any quality feedback you should post a useful bsp (zipped of course) to get any reliable information.
my advice tho, in advance, if it is a mod, you might wadinclude the beta to avoid any possible wad conflicts from your audience, cause if its to much trouble, people WILL avoid it.
snarkpit, for the most part is a good bunch, trust them with your map, i doubt anyone important will steal any of its content.
anyone skilled enuff to do it, could get it from the screenshots just as easy..
zip a recent compile and post a link to it, but be sure its either wadincluded or has a wad..
keep the file small as possible for your 56k bunch :smile:
Re: Abandoned
Posted by Crackerjack on
Sat Oct 18th 2003 at 4:11pm
264 posts
126 snarkmarks
Registered:
Feb 28th 2003
Location: DC
lol Orpheus u think i wouldnt wad include ha.. ur crazy i hate when people dont wad include so i do it so it will of course be easier. But let me rephrase the question i asked earlier.
What are your thoughts on the theme.. Is it a suitable abandoned factory or?
Re: Abandoned
Posted by Cassius on
Sat Oct 18th 2003 at 4:47pm
Cassius
member
1989 posts
238 snarkmarks
Registered:
Aug 24th 2001
The shots are both in the same room, personally I think they look... decent. The looks are all there; textures, architechture, etc., it's just the mechanics are off. It's hard to take your eyes off the bright white light that has some fancy glows but doesn't really light the level, which is a major problem with a mod with such dark player models.
Sure, it looks like an abandoned factory, but like an abandoned factory with a UT2k3 twist. Strangely, I think this would work for TS in spite of that.
Re: Abandoned
Posted by Crackerjack on
Sat Oct 18th 2003 at 7:47pm
264 posts
126 snarkmarks
Registered:
Feb 28th 2003
Location: DC
Thanks :smile: yeah lighting does seem to be a problem in here I will this and update with more pics soon
Re: Abandoned
Posted by Tracer Bullet on
Sat Oct 18th 2003 at 8:47pm
2271 posts
445 snarkmarks
Registered:
May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
I second Orph's advice.
IMO those glow sprites are to intense. they are in-your-face when they should be subtle.
Also I'd suggest some abandoned semi functional equipment to add a bit more realism.
Re: Abandoned
Posted by Crackerjack on
Sat Oct 18th 2003 at 10:34pm
Posted
2003-10-18 10:34pm
264 posts
126 snarkmarks
Registered:
Feb 28th 2003
Location: DC
Thanks GUYS! thats just what i needed. Ill get right on those
Re: Abandoned
Posted by ReNo on
Sun Oct 19th 2003 at 3:21pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
I really like some of the stuff here, the realism is pretty spot on imo. Get some more coloured accentual lights on the go (I see some red ones but they are incredibly weak - don't be afraid to bump the intensity up - check my screens of px_selfless to see how they can turn out when strong) as at the moment every light is just white. I think you have done wonders for the amount of faces on display here, it comes across to me like minimalist mapping, yet it looks excellent for it. I look forward to seeing more of this one :smile:
Re: Abandoned
Posted by Hugh on
Sun Oct 26th 2003 at 10:27pm
Posted
2003-10-26 10:27pm
Hugh
member
900 posts
207 snarkmarks
Registered:
Oct 25th 2003
Occupation: College Student
Location: Amerika
Wow dark. Brighten it up a bit and you'll be rollin'
Re: Abandoned
Posted by G4MER on
Tue Nov 4th 2003 at 10:57am
Posted
2003-11-04 10:57am
G4MER
floaty snark rage
member
2460 posts
360 snarkmarks
Registered:
Sep 6th 2003
Location: USA
Hey Crackerjack, can I get a copy of the textures your useing? This map is a truely awesome! You are one of the few great ones..
($)
Re: Abandoned
Posted by Crackerjack on
Tue Nov 4th 2003 at 11:06am
Posted
2003-11-04 11:06am
264 posts
126 snarkmarks
Registered:
Feb 28th 2003
Location: DC
Sure thing just pm me and I will give you a link
Re: Abandoned
Posted by ReNo on
Thu Nov 6th 2003 at 12:05pm
Posted
2003-11-06 12:05pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
What little I can see looks cool, can't wait to get on a good monitor so I can see it properly :smile:
Re: Abandoned
Posted by Gollum on
Thu Nov 6th 2003 at 1:12pm
Gollum
member
1268 posts
525 snarkmarks
Registered:
Oct 26th 2001
Occupation: Student
Location: Oxford, England
The ambience is great; it's hard to tell much about the map layout, but the pics are pretty :smile:
Re: Abandoned
Posted by ReNo on
Tue Apr 20th 2004 at 11:44pm
Posted
2004-04-20 11:44pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Funky stuff mate, I checked out the pics of this map again recently and was thinking "why hasn't he done anything with this, had good potential" :smile: Only thing I can think to criticise is that crate texture, it looks almost like a cartoony texture and therefore very odd when next to all this realistic stuff. Otherwise, very pretty, as we have come to expect!
Re: Abandoned
Posted by Crono on
Tue Apr 20th 2004 at 11:44pm
Posted
2004-04-20 11:44pm
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
Whoa. That's bad ass, Crackerjack. Very nice, man.
Re: Abandoned
Posted by Crackerjack on
Tue Apr 20th 2004 at 11:50pm
Posted
2004-04-20 11:50pm
264 posts
126 snarkmarks
Registered:
Feb 28th 2003
Location: DC
Agreed ReNo, I really dont like it to much either, it has already been fixed and will be changed for the next update. I'll just replace this pic later on. Thanks.
Re: Abandoned
Posted by Kage_Prototype on
Tue Apr 20th 2004 at 11:52pm
Posted
2004-04-20 11:52pm
1248 posts
165 snarkmarks
Registered:
Dec 10th 2003
Occupation: Student
Location: Manchester UK
How the hell did you not manage to get on the NW team? :eek:
Re: Abandoned
Posted by Hugh on
Wed Apr 21st 2004 at 4:37am
Hugh
member
900 posts
207 snarkmarks
Registered:
Oct 25th 2003
Occupation: College Student
Location: Amerika
Lighting's perfect, those stairs are awesome, and the grass isn't flat. Sexy stuff. :smile:
Re: Abandoned
Posted by esechre on
Wed Apr 21st 2004 at 6:23am
esechre
member
89 posts
39 snarkmarks
Registered:
Mar 19th 2004
Occupation: Student
Location: Adelaide, Australia
looking really great, textures are nice and crisp and flow together quite well. Architectures nice, and the skys colour really contrasts well with the surface, but it looks like the level where the sky is showing is too dimly lighted when looking at the brightness of the sky, but thats being picky, might wanna see what other people think.
Keep it up, if i had TS id play it foh shizzle! :biggrin:
-BB
Re: Abandoned
Posted by 2d-chris on
Wed Apr 21st 2004 at 9:04am
9 posts
11 snarkmarks
Registered:
Oct 7th 2003
Occupation: Mapper
Location: MapperVille Uk
yea crackerjack good job with the outside :razz:
on another note i will be changing the crate texture, this pic is WIP, w_poly is about 600 max but expect that to slightly increase as i add some final detailing :wink:
Thanks 2d-chris
Re: Abandoned
Posted by Orpheus on
Wed Apr 21st 2004 at 9:33am
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
holler at me if/when you want a critique done..
anonymous upon request.
Re: Abandoned
Posted by Leperous on
Wed Apr 21st 2004 at 10:56am
Posted
2004-04-21 10:56am
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
That looks great, makes me think back to boot_camp layout :smile:
Re: Abandoned
Posted by half-dude on
Wed Apr 21st 2004 at 5:31pm
580 posts
76 snarkmarks
Registered:
Aug 30th 2003
Occupation: male
Location: WH
Hey cracker, were'd you get the texture of the hanging wires that you used under the lights?
Re: Abandoned
Posted by Crackerjack on
Wed Apr 21st 2004 at 8:51pm
264 posts
126 snarkmarks
Registered:
Feb 28th 2003
Location: DC
Orpheus: We will be needing one deff in the near future.
Half-Dude: Not sure, its actually in tons of wads, I think it started in the DoD wads, then TS got it and i dont know it, lol its everywhere. But search the TS wad, you might find it there.
Re: Abandoned
Posted by ReNo on
Thu Apr 29th 2004 at 8:14pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
The Specialists, its an HL multiplayer mod all about stylish fighting.
Re: Abandoned
Posted by Leperous on
Wed Jun 2nd 2004 at 8:54am
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
Looks pretty good, but perhaps a bit empty in places?
Re: Abandoned
Posted by Myrk- on
Wed Jun 2nd 2004 at 1:54pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Ok... Pic 3 looks really messy, too many textures going on or something, I can't really make out whats what, and the rest unfortunately is very plain. You have cool bits but I think your problem is that you're not filling them with stuff or you're simply making them too big for themselves...
Re: Abandoned
Posted by 7dk2h4md720ih on
Wed Jun 2nd 2004 at 2:07pm
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
Looks great Cj. I agree with the guys it does look a little empty but that just means there's more room for fighting. Some pillars would make good cover. :smile:
Re: Abandoned
Posted by wckd on
Wed Jul 7th 2004 at 5:46pm
wckd
member
148 posts
125 snarkmarks
Registered:
Aug 29th 2003
looks very nice, i especially like the 2nd screen and the lighting.
Re: Abandoned
Posted by Hugh on
Wed Jul 7th 2004 at 5:46pm
Hugh
member
900 posts
207 snarkmarks
Registered:
Oct 25th 2003
Occupation: College Student
Location: Amerika
Wow dark. Brighten it up a bit and you'll be rollin'