Re: Half-Life 2 Thread
Posted by ReNo on
Wed May 12th 2004 at 8:52pm
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Its a bit torrent wild - when you click on it are you just getting a bunch of random characters appearing on a web page? If so then you haven't got bit torrent, do a google search for it or something.
Re: Half-Life 2 Thread
Posted by ReNo on
Wed May 12th 2004 at 8:59pm
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Well, it still sounds like nothing on your computer recognises the .torrent file type, so you need to get yourself bit torrent. Its a handy program if you download a lot of stuff like music, tv programs, whatever.
Re: Half-Life 2 Thread
Posted by Crono on
Wed May 12th 2004 at 9:21pm
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Both of the links Gwil put up are links to Bit Torrent utilities. I suggest the second one since it has a GUI.
Right click and save torrents to your HD, then when you wish to download them move the torrent file to the 'torrent' folder with in the directory you installed BT++ (It you're using that GUI, that is).
When it is done downloading it will be in the install directory in the 'incoming' folder.
It's not very difficult :smile:
Re: Half-Life 2 Thread
Posted by Kage_Prototype on
Wed May 12th 2004 at 9:25pm
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I would just like to say that this new HL2 presentation is amazing. The introduction with the G-man is incredible, with such a memorable line...you'l know it when you hear it...oh, and the apartment building is amazingly atmospheric as well. So much attention to detail. I can't reccomend it enough. It's not good quality, but it's good enough for you to be thrown backwards off your chair.
And to think, they have two entirely seperate presentations going on. Can't wait for the next one to show up online. :biggrin:
Re: Half-Life 2 Thread
Posted by ReNo on
Wed May 12th 2004 at 9:42pm
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I think its great, but at the same time its much the same as the first set from last year. Some classic moments here though, great trailer :smile: I wonder if it will answer some of the sceptics' (myrk?) main criticisms...
Re: Half-Life 2 Thread
Posted by Yak_Fighter on
Wed May 12th 2004 at 9:49pm
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Fat chance. HL2 would probably have to cook him breakfast in bed for that to happen :razz:
Re: Half-Life 2 Thread
Posted by ReNo on
Wed May 12th 2004 at 10:12pm
Posted
2004-05-12 10:12pm
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I guess the site is too busy, as that link is going nowhere for me. However that is what seems to be suggested at the end of the new HL2 presentation :sad: Not good news if you ask me - I like CS and all, but I was looking forward to some souped up HLDM.
Re: Half-Life 2 Thread
Posted by omegaslayer on
Wed May 12th 2004 at 10:35pm
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Okay so this may have been answer already, but is HL2 for x-box comming out first? or PC? cause x-box magazine claimed that it will come out for the x-box first, load of BS and BC if you ask me.
Re: Half-Life 2 Thread
Posted by ReNo on
Wed May 12th 2004 at 10:39pm
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2004-05-12 10:39pm
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They haven't said, as far as I'm aware, which platform it will come out on first.
Re: Half-Life 2 Thread
Posted by Kage_Prototype on
Wed May 12th 2004 at 11:01pm
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Actually, they said PC is first priority, and then they'll be looking into the consoles.
As for the CS thing, it's all rather confusing. Just take one look at the halflife2.net forums and you'll see what I mean....
Re: Half-Life 2 Thread
Posted by scary_jeff on
Wed May 12th 2004 at 11:16pm
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I saw an interview with I think vivendi saying how it is much better for them to concentrate on the PC business first, because because you have to pay "$7-$10" licensing per unit sold with consoles.
Re: Half-Life 2 Thread
Posted by Yak_Fighter on
Thu May 13th 2004 at 12:37am
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Ok, I've done some more research into that news I posted earlier. It's not CS2, and as Kage said earlier up Valve is just porting HL1, CS, TFC, Op4 whatever over to the new engine. I still haven't figured out if that'll all be included with HL2 or what that really means, but I would seriously doubt that the only multiplayer is CS. Stupid misinformation.
Re: Half-Life 2 Thread
Posted by ReNo on
Thu May 13th 2004 at 12:41am
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2004-05-13 12:41am
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Its just what Gabe says at the end of the trailer which is misleading - "One of the most popular questions is what about multiplayer?, and so we decided to combine the most popular online action game with the power of the half-life 2 engine". That does suggest HL2's multiplayer is CS Source as they call it...though I'm doubtful this is the case.
Re: Half-Life 2 Thread
Posted by Wild Card on
Thu May 13th 2004 at 12:47am
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Well Im gonna think they are still going to have some good 'ol fashioned HLDM... err... HL2DM :biggrin:
Re: Half-Life 2 Thread
Posted by Yak_Fighter on
Thu May 13th 2004 at 2:20am
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It's a direct link though, which is good for those of us who can't download torrents because of their oppressive firewall. As for the video, it looks awesome, especially the part with the strider. It felt like watching a real war in there at times.
Re: Half-Life 2 Thread
Posted by fishy on
Thu May 13th 2004 at 5:04am
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even with the poor quality avi, it still looks awesome.
Re: Half-Life 2 Thread
Posted by scary_jeff on
Thu May 13th 2004 at 8:56am
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I wasn't trying to rain on your parade, Kage, just a lot of people don't/can't use BT.
The ported HL1 will not come 'with' HL2. They are releasing the port after HL2 comes out ("late summer"). This port will be free if you are paying a monthly steam subscription. If you are not paying this, you will have to pay for it (you will be able to pay for it on steam if you like).
There seems to be a lot of confusion about the steam pay subscription. It does not mean you have to pay to play online, and it does not mean you won't be able to get new valve content at all. People who subscribe and pay per month get to have all of valves new content for free. People who don't pay per month will still be able to get the content, but will have to pay for it seperately. As far as I know, this does not apply to patches (that wouldn't make sense anyway).
Re: Half-Life 2 Thread
Posted by Leperous on
Thu May 13th 2004 at 9:15am
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Jeff, it either seems to be a model to one day perhaps start charging people to play online, or that Valve are planning to release a lot of new content every month- how else do you justify a monthly subscription, instead of just paying a single one off fee to download HL2/whatever? And even then the latter seems to indicate that they might start charging for 'mundane' things that may have been free with HL1...
Re: Half-Life 2 Thread
Posted by fishy on
Thu May 13th 2004 at 9:33am
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at the end of one of the clips i watched, it showed three different HL2 boxes. so it looks like valve have stuck to the original plan of ;
version 1. wallmart edition. single player mission only. no mp support.
version 2. standard edition. has multi-player/online features/update support.
version 3. deluxe edition. as above, but with signed photo of Gordons jockstrap
the fourth option is to subscribe. then you get to play all the games that steam supports. i'm 99% sure they said there will be no off-line gaming for subscribers.
playing hl1 with a new engine sounds good. i hope its a free upgrade for hl1 owners. i hope there's good docs on how they done it too.
Re: Half-Life 2 Thread
Posted by scary_jeff on
Thu May 13th 2004 at 10:24am
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Well, we don't know how much this monthly fee is going to be, do we. Also, Gabe has said that he thinks subscribers will be getting very good value for money with the amount of new content they have planned. I really don't think we are going to have to pay every month to play for example CS-Source - what would be the point in buying this game as part of HL2, when it's impossible to play it without paying every month? How could the possible introduce a system where bug-fixing pathes are only available to people who on top of paying for the game, pay every month? Neither of these situations make sense.
I wish valve would release some clear information on this.
Re: Half-Life 2 Thread
Posted by Bruce on
Thu May 13th 2004 at 10:46am
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What I don't get is why after I installed Bit Torrent I was redirected to the Bit Torrent page where the author was asking for donations. C'mon, thanks to Bit Torrent he's working for Valve now (so I heard), so why in god's name would he need donations from poor slobs like us.
Re: Half-Life 2 Thread
Posted by Bruce on
Thu May 13th 2004 at 11:19am
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I'm on 33.61mb out of 34.23mb and suddenly the download won't download anymore. It's just uploading, not downloading......
I need 1.8% of the damn file and now it won't do anything anymore.....
(sorted it out by restarting the program, didnt know if that would "crash" the download)
<DT>Q. I don't want you stealing my bandwidth! How can I stop it from uploading?
A. You could hack the source to not upload, but then your download rate would suck. BitTorrent downloaders engage in tit-for-tat with their peers, so leeches have very little success downloading.</DT>
Re: Half-Life 2 Thread
Posted by Orpheus on
Thu May 13th 2004 at 11:25am
Posted
2004-05-13 11:25am
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suggestion#1
the port-a-bility of HL2 is going to suck, in so much as crap maps making their ugly faces shown from HL1.. but i was thinking yesterday glares at giggles from 3rd row
HL2 has so much room to build in, and so much more allowed to see.. we ought to form our own snarkpit prefab city..
each of us, construct fully functional buildings, and submit them for use for HL2.
cities all over the US (and i assume this is true of other countries) all resemble each other architecturally.. the buildings all basically look the same, they are just laid out in every conceivable order..
i am betting, if we got 30 or 40 odd buildings (and the rest of the odd items a city has) we all could save s**tloads of time constructing these monstrosities..
anyways.. its just a thought..
Re: Half-Life 2 Thread
Posted by Myrk- on
Thu May 13th 2004 at 11:59am
Posted
2004-05-13 11:59am
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I can be pretty certain that subscribing within the first 2 or 3 months of HL2's release is foolishness... They are unlikely to release anything straight after the release- seeing as they already have a holiday planned for all the major staff.
Re: Half-Life 2 Thread
Posted by scary_jeff on
Thu May 13th 2004 at 1:20pm
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The HL1 port is meant to be availabe 'late summer'... that can't be too long after 'summer' when HL2 comes out, can it?
But then again, I don't think we should be banking on any of the 'dates' given by valve right now.
Re: Half-Life 2 Thread
Posted by Kage_Prototype on
Thu May 13th 2004 at 3:53pm
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I would just like to say that trhe 24 minute video from gamespy is unbeleivable. 10 times better than that of last year at E3.
Re: Half-Life 2 Thread
Posted by $loth on
Thu May 13th 2004 at 5:46pm
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<!-- ZoneLabs Popup Blocking Insertion -->You know what orph, that is exactly what HL has been missing all these years, did you ever see a mail box at black mesa?? I dont think so!
Re: Half-Life 2 Thread
Posted by Johnny Beverage on
Fri May 14th 2004 at 2:07am
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CS2 is not halflife multiplayer. CS is being ported over to source. It will be Counter Strike Source not Counter Strike2.
Re: Half-Life 2 Thread
Posted by $loth on
Fri May 14th 2004 at 7:37am
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Does anyone know much about mapping for HL2 though, i mean can you use take a HL map you have already made and use the RMF/.Map file for HL2 can you use models and such for it, when will the hammer editor for HL2 be out? <!-- ZoneLabs Popup Blocking Insertion -->