Re: Compile limitations
Posted by whiteLegion on
Fri May 21st 2004 at 6:41pm
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I am building this huge map. What is the max amount of brushes I can have in it to be compiled by worldcraft. I am using Zoners 2.5.3 I think. Also If I use skip on the faces that arenot visible will that enable me to use more brushes?
Thanx
Re: Compile limitations
Posted by Gorbachev on
Fri May 21st 2004 at 7:11pm
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Just add -chart to your compile tools command lines and you'll see all of your current limits.
Skip doesn't get rid of anything, NULL will allow you to delete faces, but that won't take away from brushes.
Re: Compile limitations
Posted by Orpheus on
Fri May 21st 2004 at 7:12pm
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brushes? i don't think there is, at least not in those terms.. planes is the term i think you are after..
as to planes.. there is a limit, its quite high, and even that can be doubled with Xcagey's tools..
even without the tools, you can use clip brushes to seal off areas and reduce them..
you.. will not use them all up by just creating a big open map..you will have to create a s**t load of stuff first..
do not seal your map in a big sky box.. this will use up planes needlessly.
you.. have a long ways to go before it will be an issue.. i didn't see max planes the first 3 years i mapped..
good luck
Re: Compile limitations
Posted by ReNo on
Fri May 21st 2004 at 7:20pm
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'm fairly sure there is a brush limit, but you are more likely to hit other limits before it rears it ugly head.
Re: Compile limitations
Posted by Campaignjunkie on
Fri May 21st 2004 at 9:34pm
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I think the brush limit is something around 4096 or something, not really sure. But rest assured that it is obscenely giganormous, with very little chance you'll reach it unless you go crazy. :smile:
Re: Compile limitations
Posted by ReNo on
Fri May 21st 2004 at 11:49pm
Posted
2004-05-21 11:49pm
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If he reaches that its not a problem, just run RAD with -sparse and it essentially removes the limitation on patches.
Re: Compile limitations
Posted by ReNo on
Sat May 22nd 2004 at 12:00am
Posted
2004-05-22 12:00am
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If he is worried about large compile times, he shouldn't be making such a large complex map :biggrin: As far as I know, there is no problem using -sparse in terms of engine performance.
Re: Compile limitations
Posted by omegaslayer on
Sat May 22nd 2004 at 12:02am
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2004-05-22 12:02am
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No no problem with compile time just making sure it CAN be done
Re: Compile limitations
Posted by 7dk2h4md720ih on
Sat May 22nd 2004 at 1:21am
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Is this map for the competition, and if it's two thirds done why isn't it posted here? :smile:
Re: Compile limitations
Posted by Campaignjunkie on
Sat May 22nd 2004 at 6:06am
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But anyway, chances are very good that there will be A LOT of other problems and limits before hitting the brush limit. If you have that many brushes, planes / leaves / clipnodes must be off the charts.
Re: Compile limitations
Posted by ReNo on
Mon May 24th 2004 at 6:15pm
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LOL, surely the forums aren't that complicated! When you wanna post screenshots or a download link or ANYTHING to do with a map, you post in the maps forum, the editing help forum is JUST for asking editing questions.
Decompiling a map does not give an accurate indication of how it was built - chances are it was made out of FAR FAR fewer than 5000 brushes.
Re: Compile limitations
Posted by whiteLegion on
Mon May 24th 2004 at 8:53pm
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Thanks Alien_Sniper. Next time I will make a separate topic.
Re: Compile limitations
Posted by scary_jeff on
Mon May 24th 2004 at 9:45pm
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When do we get to see some pics of this thing?
Re: Compile limitations
Posted by Yak_Fighter on
Mon May 24th 2004 at 10:46pm
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2004-05-24 10:46pm
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How in the world are you going to pass 5000 brushes?! The Snarkpitcrew map is barely above 6000, and its pretty much an unmanageable beast.
Re: Compile limitations
Posted by omegaslayer on
Tue May 25th 2004 at 5:02am
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They're not taking any aplicants right now crono
Re: Compile limitations
Posted by $loth on
Wed May 26th 2004 at 7:41am
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Does anyone know [ some of you probably will] know what the limitation on entites is? [ is there a difference between brush and point based limitations?]
Re: Compile limitations
Posted by $loth on
Thu May 27th 2004 at 6:59am
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Thanks for that orph, it has cleared a lot of things up in my very complex mind hehe :biggrin: