Ok mate, all of these are crappy little niggles and suggestions - the
map is cool as is and if you just finished up the layout without taking
on any of the things below it would be a good level regardless. But
anyway, here are some things you may wanna consider...
1. For detail, the handrail helps, but I feel its in the way of the
flow of the level. With the LJ you could jump up to this ledge from the
walkway if there was no handrail. Perhaps have a bit broken so there is
a section you can jump up?
2. Maybe give this pipe some trims where it meets the wall?
3. Nice looking ladder, much better than the default texture based one.
4. How about some stuff above the ceiling line?
5. These spotlights are a bit feeble, makes you wonder why whoever built this place bothered putting them in :smile:
6. That texture transition just doesn't look right :sad: To be honest, I
doubt that upper texture will look right just sat on top of anything,
yet its use on the upper floors is nice, which causes a bit of a
dilemma. Regardless, the bottom texture really sucks :razz:
7. How about making those lights hanging? You could then put stuff on
them for people to gauss jump upto or whatever, like in stalkyard.
8. Some of the best use of the standard HL office textures I've seen, looks good.
9. Still to recieve work I trust? The whole office feels unfinished due
to its lack of connectivity (though so does the industrial bit I
guess!) so I'm sure this is one of your in progress exits.
10. Have you been playing Echo? :razz:
11. Doesn't feel
quite right running over this and not falling in.
I'd make the concrete thinner so the hole isn't as deep, then it won't
be so obvious you're floating.
12. Save yourself some w_poly by making the sides of these lights null
textured. Nobody is likely the notice that the light is just a single
face, and it reduces at least 4 poly per light. There are a few other
situations you could do the same around the level no doubt.
As you can see, no major suggestions. I like the map, it reminds me a
lot of my old level Elixir, though yours is definately more polished.
Good job with it, keep it up, I look foward to seeing what you do to
link it all together better.