dm_fairytale

dm_fairytale

Re: dm_fairytale Posted by ReNo on Wed May 12th 2004 at 9:47pm
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I'm not loving your new screenshot style - you'd be better of with tradtional full screen ones as it gives a better indication of how the map looks. Not much to comment on from this picture, but the premise is interesting, and definately original :)
Re: dm_fairytale Posted by Ferret on Fri Jul 2nd 2004 at 6:31pm
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My entry for the contest.

These shots have not been lit properly. Simply putting point lights in each rooms to illuminate them. Their real lighting is pending.

User posted image

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these shots have been taken after I have gone through properly lighting them.

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3 select areas have been purposely taken out to display at the last possible chance.
Re: dm_fairytale Posted by $loth on Fri Jul 2nd 2004 at 6:53pm
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Could you tell us less fortunate, from which fairy tale each area is from.
Re: dm_fairytale Posted by Hugh on Fri Jul 2nd 2004 at 7:02pm
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I'm gonna guess that the 3rd one is Alce in Wonderland... purely 'cause 'tis weird. That's some brilliant architecture, lighting's pretty good too, nice work. :smile:
Re: dm_fairytale Posted by Campaignjunkie on Fri Jul 2nd 2004 at 7:20pm
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Great work. And I know what all the fairy tale areas are too!... :smile:

The only way I can stop Ferret from beating me in the competition... Is murder.
Re: dm_fairytale Posted by 7dk2h4md720ih on Fri Jul 2nd 2004 at 7:31pm
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I demand a beanstalk.
Re: dm_fairytale Posted by $loth on Fri Jul 2nd 2004 at 7:54pm
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Alien_Sniper said:
I demand a beanstalk.
LMAO! That made me laugh lol, but that would be pretty good as well, a beanstalk going to the top bit or something
Re: dm_fairytale Posted by JFry on Fri Jul 2nd 2004 at 8:49pm
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I agree a beanstalk is a good idea! As for the rest call me crazy but I liked the point-based lighting better... or at least the rgb values from it. With the light fixtures in place it seems a bit too shadowy. As was mentioned before the architecture is turning out really cool so why not show it off?
Re: dm_fairytale Posted by Orpheus on Fri Jul 2nd 2004 at 9:56pm
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Speaking of fairytail, you should add this to your map, you could call it the "Liberace" area :rofl:
Re: dm_fairytale Posted by salFPS on Fri Jul 2nd 2004 at 9:59pm
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excellent design and texture work, me likey, hope the map turns out well :smile:
Re: dm_fairytale Posted by $loth on Fri Jul 2nd 2004 at 10:06pm
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Orpheus said:
Speaking of fairytail, you should add this to your map, you could call it the "Liberace" area :rofl:
:leper: Hehe, i don't get it... does the piano eat people? :razz:
Re: dm_fairytale Posted by Ferret on Sat Jul 3rd 2004 at 7:34am
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The map will include an enchanted house (only thing to be shown until release), alice and wonderland, hobbitville (LotR), Hansel and Grettel and Ali baba and the 40thieves.
Re: dm_fairytale Posted by ReNo on Sat Jul 3rd 2004 at 11:48am
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Oooh this is looking cool, interesting idea and its been carried out
well by the looks of things. I particularly like the hobbit house, its
the only thing I recognised instantly, but then I'm s**t on the topic
of fairytales.
Re: dm_fairytale Posted by Cassius on Sat Jul 3rd 2004 at 2:34pm
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I think I recognize this one, ferret... :smile:
Re: dm_fairytale Posted by Orpheus on Sat Jul 3rd 2004 at 3:24pm
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orph notices his very poor joke didn't go over very well
Re: dm_fairytale Posted by Ferret on Wed Jul 7th 2004 at 6:19am
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well I've been working on the map when I'm not crashing after work. And this is what I've done so far on one of the sections I Have not shown you guys yet. I need some good custom textures to go with it so I whipped some stuff up. Its a pain of a task but I gotta do it :razz: I'll show the progression also so you guys can critique everything

User posted image

the standard base gingerbread texture with frosting on top

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I'm going to just save what it looked like before having the candy aorund it... even my gf slapped me for making such a s**tty window for a gingerbread house lol! what are girlfriends for?

User posted image

well candy just wasn't enough so I put some frosting on it so that you can tell the candy sticks ONTO the texture :razz: SO this what I came up with. I'll either have models meshes that go over some ofthe stuff to extrude it, or I"ll just have a texture overlay for some glowy effects. I havn't decided yet but I'm leaning towards simply the texture overlay since it'll look better in the long run.

And Orpheous, I'm seriously considering a bean stalk to replace the floating platforms for a jumping reach gun (ie: jump for the rocket launcher with gun fire everywhere loL!)

The map is comign along nicely. THe basement hasn't been worked on but all I have to do is build some hills and hedges and complete the upside down waterfall (yes water goes up, not down, havn't you heard?) From there its just completing hansel and grettel and the frosting river that'll take you down to the basement. All the while my little helper OL from mapcore is helping make more light models to add some more color inside the house. I'm going to contrast the yellowish lighting with some cool blue. It ought to look really nice! I'm also clipping a lot of stuff so that gameplay isn't affected by all the angles. I've had people actually tell me that they've never seen so many angles on the map that they lose whats aligned 90 degrees ot the grid. Sounds swell! lol

cheers
Re: dm_fairytale Posted by Yak_Fighter on Wed Jul 7th 2004 at 1:41pm
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Those textures look great, but I must say that I've never seen a gingerbread house with swedish fish on it, or candy corn for that matter... you need some more peppermint swirls and gumdrops :razz:
Re: dm_fairytale Posted by $loth on Wed Jul 7th 2004 at 1:52pm
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mmmmmm......gumdrops drools dont forget the candycane!
Re: dm_fairytale Posted by Ferret on Wed Jul 7th 2004 at 2:34pm
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they're seperate textures for my corners and trims :smile: dont worry I got the peppermint sticks and canes.
Re: dm_fairytale Posted by $loth on Wed Jul 7th 2004 at 2:37pm
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Yay! will it be edible? /jking

Maybe some teeth marks on it would look good?
Re: dm_fairytale Posted by Cassius on Tue Jul 13th 2004 at 5:52am
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Ferret, make the shadows clearer on the third texture, it's making the windows look odd in an otherwise photorealistic image. Very nice.

Your woman slapped you because you made a bad window?
Re: dm_fairytale Posted by 7dk2h4md720ih on Tue Jul 13th 2004 at 5:29pm
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Brilliant idea for a map and one only a select few could pull off with near as much style. :smile:
Re: dm_fairytale Posted by JFry on Tue Jul 13th 2004 at 7:45pm
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yep this map is just oozing personality. Hope it plays as good as it looks.
Re: dm_fairytale Posted by Gorbachev on Tue Jul 13th 2004 at 9:08pm
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User posted image

That room is trippy as f**k.
Re: dm_fairytale Posted by JFry on Tue Jul 13th 2004 at 10:00pm
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that'd be cool if you could hop in that dresser and end up in alice and wonderland or something. Hell I wouldn't be surprised if it does.
Re: dm_fairytale Posted by Crono on Tue Jul 13th 2004 at 10:22pm
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you could make parts of the map duplicated somewhere else on the grid with certain rooms upside down and have certain areas teleport to them.

Like if you could jump in the dresser drawer, as JFry said, and teleport you to an identical room, just upside down.

That'd be awesome.
Re: dm_fairytale Posted by Orpheus on Tue Jul 13th 2004 at 10:41pm
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is this map gonna have a "Drink Me" bottle too?
Re: dm_fairytale Posted by JFry on Tue Jul 13th 2004 at 11:12pm
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Are you saying it looks like a hamster cage? I don't get it.
Re: dm_fairytale Posted by Ferret on Wed Jul 14th 2004 at 5:16am
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If you hop into the dresser you run into the room with the cloud wallpaper. Campaign Junkie recently was given the chance to run around so maybe he can post his thoughts. I just finished up the Hansel and Grettel section, so hopefuly I'll skybox it up and then attach the alice&wonderland.rmf and have a complete map.
Re: dm_fairytale Posted by Campaignjunkie on Wed Jul 14th 2004 at 6:11am
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The connectivity utterly, utterly pwns me. Seems kind of cramped (well, the house does), and the shotgun will probably be the most dominant thing in the entire map. Outdoor lighting is still kind of iffy, but once Ferret sorts out all that stuff, I can easily see this map winning.
Re: dm_fairytale Posted by Crackerjack on Wed Jul 14th 2004 at 12:58pm
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Agreed, I played this map late at night, so my head was not to clear but, as Cjunkie said its a bit cramped but really gives the feeling your in a "fairy tale." I have never seen such a well thought out map before. Atmosphere and connectivity.. are amazing. winnar!~
Re: dm_fairytale Posted by -Stratesiz- on Fri Jul 16th 2004 at 5:37pm
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/me lix fettar

It's sex in a jar~
Re: dm_fairytale Posted by matt on Fri Jul 16th 2004 at 5:46pm
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:eek: wow - shall be keeping an eye on this one...
Re: dm_fairytale Posted by Ferret on Sat Jul 17th 2004 at 12:53am
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User posted image

first compile for this area.

User posted image

waterfall is not nearly close to being done.
Re: dm_fairytale Posted by Cassius on Sat Jul 17th 2004 at 2:26am
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SVELTE
Re: dm_fairytale Posted by Ferret on Sat Jul 17th 2004 at 2:48am
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what does that mean? lol
Re: dm_fairytale Posted by Cassius on Sat Jul 17th 2004 at 3:22am
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The hell if I know, but it's a very good thing.
Re: dm_fairytale Posted by Biological Component on Sat Jul 17th 2004 at 7:24am
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showing a high degree of refinement
Re: dm_fairytale Posted by 7dk2h4md720ih on Sat Jul 17th 2004 at 2:22pm
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Woah, beautiful. Any chance of a dl link? :smile:
Re: dm_fairytale Posted by matt on Sat Jul 17th 2004 at 3:29pm
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Alien_Sniper said:
Woah, beautiful. Any chance of a dl link? :smile:
what he said!
Re: dm_fairytale Posted by Crono on Sat Jul 17th 2004 at 9:40pm
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I doubt you'll be able to play his map before the competition ...

This map looks better every time you show it.
Re: dm_fairytale Posted by Ferret on Sat Jul 17th 2004 at 11:34pm
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Well now I'm fumbled. I love both skies that I had wanted. The original idea is that outside it would be day and downstairs it would be night. YOu guys wouldn't really understand what I'm saying cause you havn't seen the rmf but j ust try to take that in lol. Anyways which sky outside looks better? be honest

User posted image
Re: dm_fairytale Posted by Kage_Prototype on Sat Jul 17th 2004 at 11:50pm
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The bright one by far.
Re: dm_fairytale Posted by Cassius on Sun Jul 18th 2004 at 12:11am
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Kage_Prototype said:
The bright one by far.
Re: dm_fairytale Posted by KungFuSquirrel on Sun Jul 18th 2004 at 12:54am
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Well, of course the bright one will look better if you don't bother to change the environment lighting to match the dark sky. :razz:
Re: dm_fairytale Posted by ReNo on Sun Jul 18th 2004 at 12:57am
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Hehe :smile: I personally think the night looks a little better however, I think it gives a nice contrast to the light-ish texture set. Very close call though, both look good.
Re: dm_fairytale Posted by -Stratesiz- on Sun Jul 18th 2004 at 1:04am
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Zee bright one sir fettar~
Re: dm_fairytale Posted by Skeletor on Sun Jul 18th 2004 at 1:12am
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ReNo said:
Hehe :smile: I personally think the night looks a little better however, I think it gives a nice contrast to the light-ish texture set. Very close call though, both look good.
I have to agree, but I would still go with the bright one because the other is a little boring.
Re: dm_fairytale Posted by Crackerjack on Sun Jul 18th 2004 at 1:58am
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I cant comment on the skies.. way to hard to decide.. thats up to yoU!... anyways in the new pics... the one showing the house and new terrain.. the water fall thing to ur left looks way to bright.. you might want to get a new texture.. or do something about it maybe change the additive on it? Other than that looks good!
Re: dm_fairytale Posted by Crono on Sun Jul 18th 2004 at 8:48am
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I'd say the day sky, just because it looks incredibly unrealistic, the night sky looks rather ... normal (as close to normal most skymaps come to).

It'd be cool if there was an easy way (or anyway) to have it alternate between them with a counter of somesort ...