Re: dm_fairytale
Posted by $loth on
Fri Jul 2nd 2004 at 6:53pm
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Could you tell us less fortunate, from which fairy tale each area is from.
Re: dm_fairytale
Posted by Hugh on
Fri Jul 2nd 2004 at 7:02pm
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I'm gonna guess that the 3rd one is Alce in Wonderland... purely 'cause 'tis weird. That's some brilliant architecture, lighting's pretty good too, nice work. :smile:
Re: dm_fairytale
Posted by Campaignjunkie on
Fri Jul 2nd 2004 at 7:20pm
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Great work. And I know what all the fairy tale areas are too!... :smile:
The only way I can stop Ferret from beating me in the competition... Is murder.
Re: dm_fairytale
Posted by JFry on
Fri Jul 2nd 2004 at 8:49pm
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I agree a beanstalk is a good idea! As for the rest call me crazy but I liked the point-based lighting better... or at least the rgb values from it. With the light fixtures in place it seems a bit too shadowy. As was mentioned before the architecture is turning out really cool so why not show it off?
Re: dm_fairytale
Posted by salFPS on
Fri Jul 2nd 2004 at 9:59pm
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excellent design and texture work, me likey, hope the map turns out well :smile:
Re: dm_fairytale
Posted by Ferret on
Sat Jul 3rd 2004 at 7:34am
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The map will include an enchanted house (only thing to be shown until release), alice and wonderland, hobbitville (LotR), Hansel and Grettel and Ali baba and the 40thieves.
Re: dm_fairytale
Posted by ReNo on
Sat Jul 3rd 2004 at 11:48am
Posted
2004-07-03 11:48am
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Oooh this is looking cool, interesting idea and its been carried out
well by the looks of things. I particularly like the hobbit house, its
the only thing I recognised instantly, but then I'm s**t on the topic
of fairytales.
Re: dm_fairytale
Posted by Cassius on
Sat Jul 3rd 2004 at 2:34pm
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I think I recognize this one, ferret... :smile:
Re: dm_fairytale
Posted by Orpheus on
Sat Jul 3rd 2004 at 3:24pm
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orph notices his very poor joke didn't go over very well
Re: dm_fairytale
Posted by Yak_Fighter on
Wed Jul 7th 2004 at 1:41pm
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Those textures look great, but I must say that I've never seen a gingerbread house with swedish fish on it, or candy corn for that matter... you need some more peppermint swirls and gumdrops :razz:
Re: dm_fairytale
Posted by $loth on
Wed Jul 7th 2004 at 1:52pm
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mmmmmm......gumdrops drools dont forget the candycane!
Re: dm_fairytale
Posted by Ferret on
Wed Jul 7th 2004 at 2:34pm
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they're seperate textures for my corners and trims :smile: dont worry I got the peppermint sticks and canes.
Re: dm_fairytale
Posted by $loth on
Wed Jul 7th 2004 at 2:37pm
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Yay! will it be edible? /jking
Maybe some teeth marks on it would look good?
Re: dm_fairytale
Posted by Cassius on
Tue Jul 13th 2004 at 5:52am
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Ferret, make the shadows clearer on the third texture, it's making the windows look odd in an otherwise photorealistic image. Very nice.
Your woman slapped you because you made a bad window?
Re: dm_fairytale
Posted by 7dk2h4md720ih on
Tue Jul 13th 2004 at 5:29pm
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Brilliant idea for a map and one only a select few could pull off with near as much style. :smile:
Re: dm_fairytale
Posted by JFry on
Tue Jul 13th 2004 at 7:45pm
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yep this map is just oozing personality. Hope it plays as good as it looks.
Re: dm_fairytale
Posted by JFry on
Tue Jul 13th 2004 at 10:00pm
Posted
2004-07-13 10:00pm
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that'd be cool if you could hop in that dresser and end up in alice and wonderland or something. Hell I wouldn't be surprised if it does.
Re: dm_fairytale
Posted by Crono on
Tue Jul 13th 2004 at 10:22pm
Posted
2004-07-13 10:22pm
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you could make parts of the map duplicated somewhere else on the grid with certain rooms upside down and have certain areas teleport to them.
Like if you could jump in the dresser drawer, as JFry said, and teleport you to an identical room, just upside down.
That'd be awesome.
Re: dm_fairytale
Posted by Orpheus on
Tue Jul 13th 2004 at 10:41pm
Posted
2004-07-13 10:41pm
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is this map gonna have a "Drink Me" bottle too?
Re: dm_fairytale
Posted by JFry on
Tue Jul 13th 2004 at 11:12pm
Posted
2004-07-13 11:12pm
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Are you saying it looks like a hamster cage? I don't get it.
Re: dm_fairytale
Posted by Ferret on
Wed Jul 14th 2004 at 5:16am
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If you hop into the dresser you run into the room with the cloud wallpaper. Campaign Junkie recently was given the chance to run around so maybe he can post his thoughts. I just finished up the Hansel and Grettel section, so hopefuly I'll skybox it up and then attach the alice&wonderland.rmf and have a complete map.
Re: dm_fairytale
Posted by Campaignjunkie on
Wed Jul 14th 2004 at 6:11am
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The connectivity utterly, utterly pwns me. Seems kind of cramped (well, the house does), and the shotgun will probably be the most dominant thing in the entire map. Outdoor lighting is still kind of iffy, but once Ferret sorts out all that stuff, I can easily see this map winning.
Re: dm_fairytale
Posted by Crackerjack on
Wed Jul 14th 2004 at 12:58pm
Posted
2004-07-14 12:58pm
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Agreed, I played this map late at night, so my head was not to clear but, as Cjunkie said its a bit cramped but really gives the feeling your in a "fairy tale." I have never seen such a well thought out map before. Atmosphere and connectivity.. are amazing. winnar!~
Re: dm_fairytale
Posted by -Stratesiz- on
Fri Jul 16th 2004 at 5:37pm
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/me lix fettar
It's sex in a jar~
Re: dm_fairytale
Posted by matt on
Fri Jul 16th 2004 at 5:46pm
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:eek: wow - shall be keeping an eye on this one...
Re: dm_fairytale
Posted by Cassius on
Sat Jul 17th 2004 at 3:22am
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The hell if I know, but it's a very good thing.
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showing a high degree of refinement
Re: dm_fairytale
Posted by 7dk2h4md720ih on
Sat Jul 17th 2004 at 2:22pm
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Woah, beautiful. Any chance of a dl link? :smile:
Re: dm_fairytale
Posted by Crono on
Sat Jul 17th 2004 at 9:40pm
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I doubt you'll be able to play his map before the competition ...
This map looks better every time you show it.
Re: dm_fairytale
Posted by KungFuSquirrel on
Sun Jul 18th 2004 at 12:54am
Posted
2004-07-18 12:54am
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Well, of course the bright one will look better if you don't bother to change the environment lighting to match the dark sky. :razz:
Re: dm_fairytale
Posted by ReNo on
Sun Jul 18th 2004 at 12:57am
Posted
2004-07-18 12:57am
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Hehe :smile: I personally think the night looks a little better however, I think it gives a nice contrast to the light-ish texture set. Very close call though, both look good.
Re: dm_fairytale
Posted by -Stratesiz- on
Sun Jul 18th 2004 at 1:04am
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Zee bright one sir fettar~
Re: dm_fairytale
Posted by Crackerjack on
Sun Jul 18th 2004 at 1:58am
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I cant comment on the skies.. way to hard to decide.. thats up to yoU!... anyways in the new pics... the one showing the house and new terrain.. the water fall thing to ur left looks way to bright.. you might want to get a new texture.. or do something about it maybe change the additive on it? Other than that looks good!
Re: dm_fairytale
Posted by Crono on
Sun Jul 18th 2004 at 8:48am
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I'd say the day sky, just because it looks incredibly unrealistic, the night sky looks rather ... normal (as close to normal most skymaps come to).
It'd be cool if there was an easy way (or anyway) to have it alternate between them with a counter of somesort ...