A note on tutorials

A note on tutorials

Re: A note on tutorials Posted by KingNic on Thu Aug 12th 2004 at 7:15am
KingNic
185 posts
Posted 2004-08-12 7:15am
KingNic
member
185 posts 49 snarkmarks Registered: Feb 5th 2004 Occupation: Student Location: UK
Hey,

I've been taking a course in Maya this week, and we've basically
created an extremely high poly character of a 12x8 sphere. Quite fun.
I've learn the interface and everything, and learnt plenty in terms of
extruding, clipping, vertex snapping or whatever. But I've already
known how to model for some time, so I wasn't necesarily learning new
techniques. The parts that I've learnt most from though, are when I've
watched the lecturer create his models. It's just amazing, and I've
learnt far more from 3 days of watching him work, than I could have
learnt with a years worth of practise.

I think the same could apply to mapping. Admittedly, it may not be
everyone's cup of tea, but I think it would be a fantastic learning
experience if some of the better mappers here created videos of their
screens as they actually work. Making the transition between amateur
and professional standards is extremely tough, and seeing how more
accomplished mappers approach a particular map would help a lot.
Re: A note on tutorials Posted by $loth on Thu Aug 12th 2004 at 7:18am
$loth
2256 posts
Posted 2004-08-12 7:18am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Where are you taking this course?

Oh, and good luck with it! You sound like you know what you're doing.
Re: A note on tutorials Posted by KingNic on Thu Aug 12th 2004 at 7:30am
KingNic
185 posts
Posted 2004-08-12 7:30am
KingNic
member
185 posts 49 snarkmarks Registered: Feb 5th 2004 Occupation: Student Location: UK
Harrogate college :smile:

Copy/paste these:

http://www.geocities.com/kingnic2k/images/day1.jpg << Day 1, basic head forming

http://www.geocities.com/kingnic2k/images/day2.jpg << Day 2,
basic body, and the EARS. Jesus CHRIST ears are hard to model.

http://www.geocities.com/kingnic2k/images/day3.jpg << Day 3, Body definition & hands

About to head off to day 4 :smile: I've probably only spent a day or so on
this model, but I've been waiting around for the rest of the class so
it's been done over 3 days...
Re: A note on tutorials Posted by $loth on Thu Aug 12th 2004 at 8:31am
$loth
2256 posts
Posted 2004-08-12 8:31am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Ohhh...nice. You go to a college to do modeling? I'm going to college in sept, they don't offer those sort of courses :sad:
Re: A note on tutorials Posted by SumhObo on Thu Aug 12th 2004 at 8:47am
SumhObo
126 posts
Posted 2004-08-12 8:47am
SumhObo
member
126 posts 23 snarkmarks Registered: Nov 23rd 2003 Occupation: Student Location: Somewhere in Australia
KingNic said:
I've been taking a course in Maya this week, and we've basically created an extremely high poly character of a 12x8 sphere.
I can see you've really been paying attention. Is it just me, or are spheres usually the same size in all directions? Or does the 12x8 refer to some other arcane aspect of modelling?
Re: A note on tutorials Posted by KingNic on Thu Aug 12th 2004 at 9:55am
KingNic
185 posts
Posted 2004-08-12 9:55am
KingNic
member
185 posts 49 snarkmarks Registered: Feb 5th 2004 Occupation: Student Location: UK
This isn't actually my college - it's just a quick summer course that another college is running. I've been sat on my arse all summer so I just thought, what the heck :smile: . Am doing a Computing course at Leeds College of tech as my main... thingy.

Sumhobo - that means there's 12 divisions in the sphere in one axis, and 8 divisions in the other.

I'm currently working on a model that's gonna feature on the cover of some hot wheels game or something. The teacher here works for a company that's been contracted for it, and the model he recieved was pretty much screwed up. Asked me to sort it out since it's due in tonight and he's teaching all day...
Re: A note on tutorials Posted by SumhObo on Thu Aug 12th 2004 at 11:26am
SumhObo
126 posts
Posted 2004-08-12 11:26am
SumhObo
member
126 posts 23 snarkmarks Registered: Nov 23rd 2003 Occupation: Student Location: Somewhere in Australia
<DIV>Well done, then... sincerely this time. For the teacher to give you that task, you must be doing fairly well.</DIV>
<DIV>On anohter note, I would've thought that something like Maya 5 could handle proper spheres, not just this planar crap.</DIV>
<DIV>.</DIV>
<DIV>Also, nice idea with the demovids. I could probably learn a thing or thousand from the better mappers round here.</DIV>
Re: A note on tutorials Posted by KingNic on Thu Aug 12th 2004 at 11:55am
KingNic
185 posts
Posted 2004-08-12 11:55am
KingNic
member
185 posts 49 snarkmarks Registered: Feb 5th 2004 Occupation: Student Location: UK
It does have 'proper' spheres, called NURBS, but you don't get as much control over them. It's much better to make a relatively low poly character and then smooth it over when you're done. That character in those shots is about 4x the polies I've actually designed it with :smile:
Re: A note on tutorials Posted by Leperous on Thu Aug 12th 2004 at 12:06pm
Leperous
3382 posts
Posted 2004-08-12 12:06pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
If someone would care to point us in the direction of a video making thingummy, and give me broadband and more website bandwidth, then it's worth looking into :smile:
Re: A note on tutorials Posted by ReNo on Thu Aug 12th 2004 at 1:50pm
ReNo
5457 posts
Posted 2004-08-12 1:50pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
On the modelling module on my course, we did NURBS modelling, with no
regard to polycount. Funnily enough it was run by the computer arts
division as opposed to the computer games tech division. Waste of
bloody time, taught us nothing about game modelling.
Re: A note on tutorials Posted by Crackerjack on Thu Aug 12th 2004 at 1:55pm
Crackerjack
264 posts
Posted 2004-08-12 1:55pm
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Leperous said:
If someone would care to point us in the direction of a video making thingummy, and give me broadband and more website bandwidth, then it's worth looking into :smile:
Yeah that would actually be cool I would exspecially like to see CampaignJunkie and Ferrets videos if they do make them :biggrin:
Re: A note on tutorials Posted by $loth on Thu Aug 12th 2004 at 1:59pm
$loth
2256 posts
Posted 2004-08-12 1:59pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
KingNic said:
Am doing a Computing course at Leeds College of tech as my main... thingy.
Yea, same here, as well as chemistry, media and gcse english :rolleyes:
Re: A note on tutorials Posted by 7dk2h4md720ih on Thu Aug 12th 2004 at 2:43pm
7dk2h4md720ih
1976 posts
Posted 2004-08-12 2:43pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
If someone would care to point us in the direction of a video
making thingummy, and give me broadband and more website bandwidth,
then it's worth looking into :smile:
Remember there were a load of unreal video tutorials floating around? If
someone could find what those were made with, it'd probably do.
Re: A note on tutorials Posted by Ferret on Thu Aug 12th 2004 at 2:53pm
Ferret
427 posts
Posted 2004-08-12 2:53pm
Ferret
member
427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
what video's crackerjack?
The only video I did in school I animated a 2d version of mario in 3d in maya and put that into a video of me. And mario "followed" my finger and jumped over obstacles ect.
Re: A note on tutorials Posted by Crackerjack on Thu Aug 12th 2004 at 2:59pm
Crackerjack
264 posts
Posted 2004-08-12 2:59pm
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
lol you have to make it first silly. Kingnic is suggesting that mappers make a video of them mapping and release it for learning purposes.
Re: A note on tutorials Posted by Leperous on Thu Aug 12th 2004 at 3:42pm
Leperous
3382 posts
Posted 2004-08-12 3:42pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Macromedia (Flash makers) sell a program that'll do it for a cheap $499... Capitalist bastards...
Re: A note on tutorials Posted by Campaignjunkie on Thu Aug 12th 2004 at 4:58pm
Campaignjunkie
1309 posts
Posted 2004-08-12 4:58pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Err how do we record VHE movies, then?
Re: A note on tutorials Posted by fraggard on Thu Aug 12th 2004 at 5:08pm
fraggard
1110 posts
Posted 2004-08-12 5:08pm
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Re: A note on tutorials Posted by Campaignjunkie on Thu Aug 12th 2004 at 5:36pm
Campaignjunkie
1309 posts
Posted 2004-08-12 5:36pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Err, okay, I got iCord... I really have no idea what you people want to see, though. Any ideas for a video tutorial?

EDIT: Okay, iCord officially sucks. Looking for another one right now.

EDIT x 2: CamStudio looks to be a lot better, and was recently sold to
Macromedia I believe. Free version is still floating around though.
http://www.brothersoft.com/Multimedia_Graphics_Screen_Capture_CamStudio_3944.html
Re: A note on tutorials Posted by fraggard on Thu Aug 12th 2004 at 6:01pm
fraggard
1110 posts
Posted 2004-08-12 6:01pm
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
iCord is easier if you can figure out the CFG file.

Open it up and set the [v_RESOLUTION] and [v_FPS] to what you want it to be. It's easier that way.

Edit: And taksi won't work with hammer. It's just directX8 and 9
Re: A note on tutorials Posted by Finger on Thu Aug 12th 2004 at 6:35pm
Finger
672 posts
Posted 2004-08-12 6:35pm
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
I've done this before with Camtasia, and actually remember creating a thread here suggesting that we have a video section, but Lep shot me down so I gave up. I thought it was pretty cool at the time, but it really boils down to webspace and bandwidth.
Re: A note on tutorials Posted by Campaignjunkie on Thu Aug 12th 2004 at 6:36pm
Campaignjunkie
1309 posts
Posted 2004-08-12 6:36pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Woot, made a crappy little test video. BEHOLD!!

(DivX 5.05 codec required - I would use TechSmith, but CamStudio won't let me. Might consider Bink/Smacker.)

As for recording area: full-screen or limited region? And if so, which
region(s) do you think would be important for learning purposes?

http://snarkpit.com/pits/campaignjunkie/video/vhetest.zip
Re: A note on tutorials Posted by KingNic on Thu Aug 12th 2004 at 7:31pm
KingNic
185 posts
Posted 2004-08-12 7:31pm
KingNic
member
185 posts 49 snarkmarks Registered: Feb 5th 2004 Occupation: Student Location: UK
Full screen would be best I think.

EDIT:: Tha's great. Works under Winamp perfectly. If you do a full one,
remember that it's best to just see how you work normally, not giving
spinning presentations or anything :wink:
Re: A note on tutorials Posted by fizscy46 on Thu Aug 12th 2004 at 7:39pm
fizscy46
334 posts
Posted 2004-08-12 7:39pm
fizscy46
member
334 posts 72 snarkmarks Registered: Nov 16th 2003 Location: Toronto, Canada
Use the program mentioned in one of the tutorials on the site. It can record your screen.

http://www.virtualdub.org/
Re: A note on tutorials Posted by JFry on Thu Aug 12th 2004 at 7:53pm
JFry
369 posts
Posted 2004-08-12 7:53pm
JFry
member
369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
Didn't work for me... maybe I need new codecs or something.
Re: A note on tutorials Posted by Campaignjunkie on Thu Aug 12th 2004 at 8:24pm
Campaignjunkie
1309 posts
Posted 2004-08-12 8:24pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
I think I might have to speed things up x 2 or something for these videos... I map way too slowly! :smile:
Re: A note on tutorials Posted by fishy on Thu Aug 12th 2004 at 8:25pm
fishy
2623 posts
Posted 2004-08-12 8:25pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
Campaignjunkie said:
As for recording area: full-screen or limited region? And if so, which region(s) do you think would be important for learning purposes?
to help keep the filesize down, i'd say use only the screen areas relevent to the tut. if, for instance, it was a tut on texturing, you might only need the 3d texture window and the texture properties box.

maybe use a screen res of 800x600 too.
Re: A note on tutorials Posted by fishy on Thu Aug 12th 2004 at 8:25pm
fishy
2623 posts
Posted 2004-08-12 8:25pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
hmm, maybe thats me had my share of double-posts now

:confused:
Re: A note on tutorials Posted by Leperous on Thu Aug 12th 2004 at 8:26pm
Leperous
3382 posts
Posted 2004-08-12 8:26pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
A Flash tutorial would be quite fun perhaps...
Re: A note on tutorials Posted by fishy on Thu Aug 12th 2004 at 8:27pm
fishy
2623 posts
Posted 2004-08-12 8:27pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
Leperous said:
A Flash tutorial would be quite fun perhaps...
and much kinder to your bandwidth?

:lol:
Re: A note on tutorials Posted by Campaignjunkie on Thu Aug 12th 2004 at 8:41pm
Campaignjunkie
1309 posts
Posted 2004-08-12 8:41pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Well I'm working on making the settings produce small file size +
effective right now. Right now I have it set up to record the area
around my mouse only, as it's not practical to record the whole screen.
Probably end up hosting it on Fileplanet or
something anyway, much like the video tutorials on Polycount.

EDIT: Okay, made a video. Problem is, it's 37 minutes long! and 82 mb.
Looking to make it 2x or 3x as fast with probably less FPS, but need
some decent (free) video editing software. Probably wasn't worth it,
but eh, I'm fortunately quite bored. :smile:
Re: A note on tutorials Posted by ReNo on Fri Aug 13th 2004 at 5:04pm
ReNo
5457 posts
Posted 2004-08-13 5:04pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
What toic was the video on mate?
Re: A note on tutorials Posted by Tracer Bullet on Fri Aug 13th 2004 at 5:09pm
Tracer Bullet
2271 posts
Posted 2004-08-13 5:09pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
If you are using an MPEG compression format (like DivX) it shouldn't matter too much how much of the screen you record. Only things that change will add appreciably to the file size, so showing just the area around the mouse wouldn't make that much difference would it?
Re: A note on tutorials Posted by Tracer Bullet on Fri Aug 13th 2004 at 5:09pm
Tracer Bullet
2271 posts
Posted 2004-08-13 5:09pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
oops
Re: A note on tutorials Posted by Hornpipe2 on Mon Aug 16th 2004 at 12:39pm
Hornpipe2
636 posts
Posted 2004-08-16 12:39pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
www.virtualdub.org is your best bet for AVI compression and encoding, as well as getting screenshots from images and doing a bit of video editing with new filters and effects.