Re: A note on tutorials
Posted by KingNic on
Thu Aug 12th 2004 at 7:15am
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Hey,
I've been taking a course in Maya this week, and we've basically
created an extremely high poly character of a 12x8 sphere. Quite fun.
I've learn the interface and everything, and learnt plenty in terms of
extruding, clipping, vertex snapping or whatever. But I've already
known how to model for some time, so I wasn't necesarily learning new
techniques. The parts that I've learnt most from though, are when I've
watched the lecturer create his models. It's just amazing, and I've
learnt far more from 3 days of watching him work, than I could have
learnt with a years worth of practise.
I think the same could apply to mapping. Admittedly, it may not be
everyone's cup of tea, but I think it would be a fantastic learning
experience if some of the better mappers here created videos of their
screens as they actually work. Making the transition between amateur
and professional standards is extremely tough, and seeing how more
accomplished mappers approach a particular map would help a lot.
Re: A note on tutorials
Posted by $loth on
Thu Aug 12th 2004 at 7:18am
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Where are you taking this course?
Oh, and good luck with it! You sound like you know what you're doing.
Re: A note on tutorials
Posted by $loth on
Thu Aug 12th 2004 at 8:31am
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Ohhh...nice. You go to a college to do modeling? I'm going to college in sept, they don't offer those sort of courses :sad:
Re: A note on tutorials
Posted by KingNic on
Thu Aug 12th 2004 at 9:55am
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This isn't actually my college - it's just a quick summer course that another college is running. I've been sat on my arse all summer so I just thought, what the heck :smile: . Am doing a Computing course at Leeds College of tech as my main... thingy.
Sumhobo - that means there's 12 divisions in the sphere in one axis, and 8 divisions in the other.
I'm currently working on a model that's gonna feature on the cover of some hot wheels game or something. The teacher here works for a company that's been contracted for it, and the model he recieved was pretty much screwed up. Asked me to sort it out since it's due in tonight and he's teaching all day...
Re: A note on tutorials
Posted by SumhObo on
Thu Aug 12th 2004 at 11:26am
Posted
2004-08-12 11:26am
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<DIV>Well done, then... sincerely this time. For the teacher to give you that task, you must be doing fairly well.</DIV>
<DIV>On anohter note, I would've thought that something like Maya 5 could handle proper spheres, not just this planar crap.</DIV>
<DIV>.</DIV>
<DIV>Also, nice idea with the demovids. I could probably learn a thing or thousand from the better mappers round here.</DIV>
Re: A note on tutorials
Posted by KingNic on
Thu Aug 12th 2004 at 11:55am
Posted
2004-08-12 11:55am
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It does have 'proper' spheres, called NURBS, but you don't get as much control over them. It's much better to make a relatively low poly character and then smooth it over when you're done. That character in those shots is about 4x the polies I've actually designed it with :smile:
Re: A note on tutorials
Posted by Leperous on
Thu Aug 12th 2004 at 12:06pm
Posted
2004-08-12 12:06pm
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If someone would care to point us in the direction of a video making thingummy, and give me broadband and more website bandwidth, then it's worth looking into :smile:
Re: A note on tutorials
Posted by ReNo on
Thu Aug 12th 2004 at 1:50pm
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On the modelling module on my course, we did NURBS modelling, with no
regard to polycount. Funnily enough it was run by the computer arts
division as opposed to the computer games tech division. Waste of
bloody time, taught us nothing about game modelling.
Re: A note on tutorials
Posted by Ferret on
Thu Aug 12th 2004 at 2:53pm
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what video's crackerjack?
The only video I did in school I animated a 2d version of mario in 3d in maya and put that into a video of me. And mario "followed" my finger and jumped over obstacles ect.
Re: A note on tutorials
Posted by Crackerjack on
Thu Aug 12th 2004 at 2:59pm
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lol you have to make it first silly. Kingnic is suggesting that mappers make a video of them mapping and release it for learning purposes.
Re: A note on tutorials
Posted by Leperous on
Thu Aug 12th 2004 at 3:42pm
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Macromedia (Flash makers) sell a program that'll do it for a cheap $499... Capitalist bastards...
Re: A note on tutorials
Posted by Campaignjunkie on
Thu Aug 12th 2004 at 4:58pm
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Err how do we record VHE movies, then?
Re: A note on tutorials
Posted by fraggard on
Thu Aug 12th 2004 at 6:01pm
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iCord is easier if you can figure out the CFG file.
Open it up and set the [v_RESOLUTION] and [v_FPS] to what you want it to be. It's easier that way.
Edit: And taksi won't work with hammer. It's just directX8 and 9
Re: A note on tutorials
Posted by Finger on
Thu Aug 12th 2004 at 6:35pm
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I've done this before with Camtasia, and actually remember creating a thread here suggesting that we have a video section, but Lep shot me down so I gave up. I thought it was pretty cool at the time, but it really boils down to webspace and bandwidth.
Re: A note on tutorials
Posted by KingNic on
Thu Aug 12th 2004 at 7:31pm
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Full screen would be best I think.
EDIT:: Tha's great. Works under Winamp perfectly. If you do a full one,
remember that it's best to just see how you work normally, not giving
spinning presentations or anything :wink:
Re: A note on tutorials
Posted by JFry on
Thu Aug 12th 2004 at 7:53pm
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Didn't work for me... maybe I need new codecs or something.
Re: A note on tutorials
Posted by Campaignjunkie on
Thu Aug 12th 2004 at 8:24pm
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I think I might have to speed things up x 2 or something for these videos... I map way too slowly! :smile:
Re: A note on tutorials
Posted by Leperous on
Thu Aug 12th 2004 at 8:26pm
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A Flash tutorial would be quite fun perhaps...
Re: A note on tutorials
Posted by Campaignjunkie on
Thu Aug 12th 2004 at 8:41pm
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Well I'm working on making the settings produce small file size +
effective right now. Right now I have it set up to record the area
around my mouse only, as it's not practical to record the whole screen.
Probably end up hosting it on Fileplanet or
something anyway, much like the video tutorials on Polycount.
EDIT: Okay, made a video. Problem is, it's 37 minutes long! and 82 mb.
Looking to make it 2x or 3x as fast with probably less FPS, but need
some decent (free) video editing software. Probably wasn't worth it,
but eh, I'm fortunately quite bored. :smile:
Re: A note on tutorials
Posted by ReNo on
Fri Aug 13th 2004 at 5:04pm
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What toic was the video on mate?
Re: A note on tutorials
Posted by Tracer Bullet on
Fri Aug 13th 2004 at 5:09pm
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If you are using an MPEG compression format (like DivX) it shouldn't matter too much how much of the screen you record. Only things that change will add appreciably to the file size, so showing just the area around the mouse wouldn't make that much difference would it?