Re: doors and ladders
Posted by Irenicis on
Wed Aug 18th 2004 at 11:11am
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2004-08-18 11:11am
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I've been trying to learn how to make doors and ladders and i've been looking at some tutorials. The problem is i don't understand them so can someone please give me a simpler version. thanks.
Re: doors and ladders
Posted by 7dk2h4md720ih on
Wed Aug 18th 2004 at 12:06pm
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2004-08-18 12:06pm
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Make a brush that you want your ladder to be. Cover it in a ladder texture. Press the 'to entity' button and make it a func_wall. Change the rendermode to solid and the fx amount to 255 this will make the blue segments transparent.
Now create another identical brush in front of the ladder and cover it with the aaatrigger texture. Press the 'to entity' button and select func_ladder. This is the actual bit you climb, the other bit is only for show. Make this func_ladder entity 2-4 units thick (decrease the grid size in Hammer by pressing [).
Hope it helps.
(edited for a bit more clarity and whatnot- Lep.)
Re: doors and ladders
Posted by half-dude on
Wed Aug 18th 2004 at 8:19pm
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I'm wondering, why do you have to a the aaatrigger texture to triggers? I found that they work fine with any texture.
Re: doors and ladders
Posted by 7dk2h4md720ih on
Wed Aug 18th 2004 at 10:09pm
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2004-08-18 10:09pm
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I just do it out of habit really.
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what kind of door do you want to make? sliding or swinging?
Re: doors and ladders
Posted by half-dude on
Thu Aug 19th 2004 at 1:55am
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ok thx, I thought I was what it was for.
Re: doors and ladders
Posted by fizscy46 on
Thu Aug 19th 2004 at 6:10am
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Actually, make certain triggers out of a different texture instead of aaa like the original game, and it makes it easier to group them on screen
Re: doors and ladders
Posted by fizscy46 on
Thu Aug 19th 2004 at 6:53am
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Thats made out of a func_door_rotating
Place a brush covered in the origin texture where the doors hinges are (The centre of the origin brush becomes the pivot/hinge), and select that and the door and make it an entity (ctrl+T) and for the most part, that should work correctly. You'll have to fool around with the properties to get different effects though
Re: doors and ladders
Posted by Irenicis on
Thu Aug 19th 2004 at 6:57am
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By the way, i can't seem to make the right ladder. It looks exactly like the solid i made except for the texture. It is not connected to the wall.
Re: doors and ladders
Posted by fizscy46 on
Thu Aug 19th 2004 at 7:06am
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Um... right
Make sure that the func_wall entity that is the visual ladder has a render mode of 'Solid' and FX amount of (EDIT: 255) to make the blue parts invisible
Re: doors and ladders
Posted by Irenicis on
Thu Aug 19th 2004 at 8:42am
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what i meant is that i don't have the ladder i want, i got the ladder which have 3 sides instead of one
Re: doors and ladders
Posted by Irenicis on
Thu Aug 19th 2004 at 9:03am
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erm...
let's put it this way...the ladder does not "sink" into the wall.
Re: doors and ladders
Posted by 7dk2h4md720ih on
Thu Aug 19th 2004 at 10:22am
Posted
2004-08-19 10:22am
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Maybe you should take a screenshot as your descriptions are hazy at best. :smile:
Are you trying to have the ladder embedded in the wall?
Re: doors and ladders
Posted by fizscy46 on
Thu Aug 19th 2004 at 6:18pm
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You'll have to cut a little alcove for it using the clip tool (Press ctrl+X to switch clip tool modes so both sides of the cut are white highlighted)
One you make the alcove, just texture the visible side with a ladder texture and put the func_Ladder up against it
Re: doors and ladders
Posted by fizscy46 on
Thu Aug 19th 2004 at 7:02pm
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No, they want it embedded into the wall it is on. so
Wall|....Ladder...|wall
......|Func ladder|
Ho ho! Eat my crappy text images and implement multiple spacing! :biggrin:
Re: doors and ladders
Posted by Captain P on
Fri Aug 20th 2004 at 1:04pm
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In-game, press F5, a screenshot will be created in your Half-Life folder.
Re: doors and ladders
Posted by Ferret on
Fri Aug 20th 2004 at 2:42pm
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he means there is a recess into the wall in which the ladder sits. So
think of the letter C bing the wall, and inside the C is the
ladder. So if you try to approach it by the side you only hit walls.
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This thread recieves the award for:
"Most Vague and Incomprehensible
Descriptions of Simple Concepts"
Re: doors and ladders
Posted by fizscy46 on
Fri Aug 20th 2004 at 9:26pm
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I don't see you putting up a picture q:
I'm to lazy to do one
Re: doors and ladders
Posted by fizscy46 on
Sat Aug 21st 2004 at 2:34am
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the ladder should be flat against the wall (Like, 1 unit thick), with a slightly thicker (2 units against the wall) func ladder. You've got a big square physical ladder with no wall behind it.
Re: doors and ladders
Posted by Ferret on
Sat Aug 21st 2004 at 4:20am
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are you f'ing sreious? We told you how to do this. Go read tutorials or
read what we said already over again. this thread is ridiculous
Re: doors and ladders
Posted by fishy on
Sat Aug 21st 2004 at 4:56am
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i think i know whats happening here.
Irenicis' pic shows a big square (form above) ladder, made with the default snap on grid size. the func ladder in front of it will be made with the same size of brush, making him climb the invisible ladder, 64 units away from the visible one. or "before he gets to it".
so his question should have been (if i'm right), how do you change the grid size in hammer?
the [ key makes the grid smaller, for making thin things, like ladders.
the ] key makes it bigger, which is better for big main walls etc.
and in the bottom right side of hammer, it tells you how many units the grid size is at.
Re: doors and ladders
Posted by fizscy46 on
Sat Aug 21st 2004 at 5:01am
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Good eye, but I still think he needs those beginner tutorials just so he learns positioning and such with the editor.
Re: doors and ladders
Posted by Irenicis on
Sat Aug 21st 2004 at 5:15am
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fishy, your solution solved my problems for doors and ladders.
fizscy46, I agree that i need those beginner tutorials.
Thanks everyone.
-=-=-=-=- Thread Closed -=-=-=-=-
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You should know that you are solely responsible for causing me to drive to Wal-Mart at 2am in the morning, just to get some Chips Ahoy.
Re: doors and ladders
Posted by fishy on
Sat Aug 21st 2004 at 9:37am
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and, if i may say so myself, was solved by a fine piece of deductive reasoning.
:biggrin:
Re: doors and ladders
Posted by fizscy46 on
Sat Aug 21st 2004 at 6:24pm
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Like he said, I solved it. And its all one page for me
Re: doors and ladders
Posted by tnkqwe on
Wed Sep 12th 2007 at 7:04pm
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fore the lader i use the crates.But how am can i create a dor(any tipe).