Re: Walther P22
Posted by G.Ballblue on
Mon Sep 6th 2004 at 8:20pm
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Location: A secret Nuclear Bunker on Mars
NiCcceee.
Got a textured/HL compatible one? :biggrin:
Re: Walther P22
Posted by Tracer Bullet on
Mon Sep 6th 2004 at 9:31pm
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Very very nice. I can't find anything to criticize.
Re: Walther P22
Posted by Nugg3t on
Mon Sep 6th 2004 at 9:52pm
Nugg3t
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Very accurate. I have a p22 airsoft pistol and it looks nearly identical.
Re: Walther P22
Posted by ReNo on
Mon Sep 6th 2004 at 10:06pm
Posted
2004-09-06 10:06pm
ReNo
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Location: Scotland
Looks very nice mate, your turning into one hell of a weapon modeller.
You ever do much non-weapon modelling, like characters? Looks like you
and Fishy could be our two local sources of modelling skills for HL2 prop building :smile:
Re: Walther P22
Posted by azelito on
Tue Sep 7th 2004 at 5:53am
azelito
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Cheers for the comments and all. I forgot to mention my poorness in rendering wich makes it look a bit s**t so here I am: Im not good at rendering so it looks a bit s**t.
At G.Ballblue: Im working on getting it meshed and skinned, I think Im gonna start the mesh of by my own when I get back from school since it seems everyone else is at least as lazy as me.
At Tracer Bullet: Thank you, thank you. Im gonna go take a cold shower after that comment.
At Nugg3t: Right on! I was hoping for someone to say that.
At ReNo: Actually, Im using a completely new modeling technique now wich makes me feel like anything is possible. Ive been doing some characters earlier but they were all s**t, I see now. Weapon is the thing tho, its very funny to model. Exciting really.
At Forceflow: I worked hard on those smooth groups aye!
Re: Walther P22
Posted by Pvt.Scythe on
Thu Sep 23rd 2004 at 5:39pm
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And what might be the program you're using? I'm asking just out of curiosity...
Re: Walther P22
Posted by Spartan on
Thu Sep 23rd 2004 at 7:03pm
Spartan
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It looks great. It kinda reminds me of those plastic guns you use in the arcade.
Re: Walther P22
Posted by azelito on
Thu Sep 23rd 2004 at 8:19pm
azelito
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Surely I am using 3Ds Max and yes it would be very nice to see it skinned so if anyone is up for the task, on either this or the FNP-9 (or both), just post because Im having a seriously hard time finding a skinner. Theres too many modelers and too few skinners D:
Re: Walther P22
Posted by OtZman on
Thu Sep 23rd 2004 at 9:45pm
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I'd say it's just as hard as modelling it, if not even harder.
Re: Walther P22
Posted by fishy on
Fri Sep 24th 2004 at 1:26am
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i dont know anything about skinning in Max, but in milkshape, i find it's sometimes better to skin some of the models component parts before using them.
an good example might be barrels. it would be almost impossible to get the right sort of curvature on each plank if the barrel was actualy barrel shaped when skinning it. instead, skinning a regular cylinder with a straight plank texture, and then scaling the vertices at the top and bottom yeilds better results, 'because the texture scales down with the model. this gives nice regular tapering effect at the ends of each board, just like on a real barrel.
and ReNo, i don't know where my experience with milkshape will get me with HL2, but i honestly don't see it being very far. :sad:
Re: Walther P22
Posted by Spartan on
Sun Sep 26th 2004 at 7:49pm
Spartan
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What do you have to do to skin something like a pistol. I have seen a video on skinny a model for a human head but not anything else. There are also so many different techniques I am sure it can't be all be done one way.