Walther P22

Walther P22

Re: Walther P22 Posted by azelito on Mon Sep 6th 2004 at 7:20pm
azelito
570 posts
Posted 2004-09-06 7:20pm
azelito
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570 posts 127 snarkmarks Registered: Aug 8th 2002 Occupation: Wierdness Location: Sweden
Does this go in art? Well, I suppose. Polycount 1464. Comment and crits pleaseok???

User posted image

*Shameless plug http://azelito.net*
Re: Walther P22 Posted by G.Ballblue on Mon Sep 6th 2004 at 8:20pm
G.Ballblue
1511 posts
Posted 2004-09-06 8:20pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
NiCcceee.

Got a textured/HL compatible one? :biggrin:
Re: Walther P22 Posted by Tracer Bullet on Mon Sep 6th 2004 at 9:31pm
Tracer Bullet
2271 posts
Posted 2004-09-06 9:31pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Very very nice. I can't find anything to criticize.
Re: Walther P22 Posted by Nugg3t on Mon Sep 6th 2004 at 9:52pm
Nugg3t
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Posted 2004-09-06 9:52pm
Nugg3t
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Very accurate. I have a p22 airsoft pistol and it looks nearly identical.
Re: Walther P22 Posted by ReNo on Mon Sep 6th 2004 at 10:06pm
ReNo
5457 posts
Posted 2004-09-06 10:06pm
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Looks very nice mate, your turning into one hell of a weapon modeller.
You ever do much non-weapon modelling, like characters? Looks like you
and Fishy could be our two local sources of modelling skills for HL2 prop building :smile:
Re: Walther P22 Posted by Forceflow on Tue Sep 7th 2004 at 5:15am
Forceflow
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Posted 2004-09-07 5:15am
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Nice and smooth, baby.
Re: Walther P22 Posted by azelito on Tue Sep 7th 2004 at 5:53am
azelito
570 posts
Posted 2004-09-07 5:53am
azelito
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570 posts 127 snarkmarks Registered: Aug 8th 2002 Occupation: Wierdness Location: Sweden
Cheers for the comments and all. I forgot to mention my poorness in rendering wich makes it look a bit s**t so here I am: Im not good at rendering so it looks a bit s**t.

At G.Ballblue: Im working on getting it meshed and skinned, I think Im gonna start the mesh of by my own when I get back from school since it seems everyone else is at least as lazy as me.

At Tracer Bullet: Thank you, thank you. Im gonna go take a cold shower after that comment.

At Nugg3t: Right on! I was hoping for someone to say that.

At ReNo: Actually, Im using a completely new modeling technique now wich makes me feel like anything is possible. Ive been doing some characters earlier but they were all s**t, I see now. Weapon is the thing tho, its very funny to model. Exciting really.

At Forceflow: I worked hard on those smooth groups aye!
Re: Walther P22 Posted by Pvt.Scythe on Thu Sep 23rd 2004 at 5:39pm
Pvt.Scythe
730 posts
Posted 2004-09-23 5:39pm
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
And what might be the program you're using? I'm asking just out of curiosity...
Re: Walther P22 Posted by Spartan on Thu Sep 23rd 2004 at 7:03pm
Spartan
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Posted 2004-09-23 7:03pm
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It looks great. It kinda reminds me of those plastic guns you use in the arcade.
Re: Walther P22 Posted by OtZman on Thu Sep 23rd 2004 at 7:11pm
OtZman
1890 posts
Posted 2004-09-23 7:11pm
OtZman
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1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Looks very nice. It will be interesting to see it skinned. Keep the good work up. :smile:
Pvt.Scythe said:
And what might be the program you're using? I'm asking just out of curiosity...
I think he's using 3Ds Max.
Re: Walther P22 Posted by azelito on Thu Sep 23rd 2004 at 8:19pm
azelito
570 posts
Posted 2004-09-23 8:19pm
azelito
member
570 posts 127 snarkmarks Registered: Aug 8th 2002 Occupation: Wierdness Location: Sweden
Surely I am using 3Ds Max and yes it would be very nice to see it skinned so if anyone is up for the task, on either this or the FNP-9 (or both), just post because Im having a seriously hard time finding a skinner. Theres too many modelers and too few skinners D:
Re: Walther P22 Posted by Spartan on Thu Sep 23rd 2004 at 9:41pm
Spartan
1204 posts
Posted 2004-09-23 9:41pm
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azelito said:
Surely I am using 3Ds Max and yes it would be very nice to see it skinned so if anyone is up for the task, on either this or the FNP-9 (or both), just post because Im having a seriously hard time finding a skinner. Theres too many modelers and too few skinners D:
How hard can it be to skin a model?
Re: Walther P22 Posted by OtZman on Thu Sep 23rd 2004 at 9:45pm
OtZman
1890 posts
Posted 2004-09-23 9:45pm
OtZman
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I'd say it's just as hard as modelling it, if not even harder.
Re: Walther P22 Posted by G.Ballblue on Fri Sep 24th 2004 at 12:20am
G.Ballblue
1511 posts
Posted 2004-09-24 12:20am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
azelito said:
Surely I am using 3Ds Max and yes it would be very nice to see it skinned so if anyone is up for the task, on either this or the FNP-9 (or both), just post because Im having a seriously hard time finding a skinner. Theres too many modelers and too few skinners D:
I might take a shot at it. The skin itself makes no real difference where things are located, since the modeler has to move the skin around via cordinates. I'm not that great at art, but it's worth a try atleast. Maybe. :razz:
Re: Walther P22 Posted by fishy on Fri Sep 24th 2004 at 1:26am
fishy
2623 posts
Posted 2004-09-24 1:26am
fishy
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i dont know anything about skinning in Max, but in milkshape, i find it's sometimes better to skin some of the models component parts before using them.

an good example might be barrels. it would be almost impossible to get the right sort of curvature on each plank if the barrel was actualy barrel shaped when skinning it. instead, skinning a regular cylinder with a straight plank texture, and then scaling the vertices at the top and bottom yeilds better results, 'because the texture scales down with the model. this gives nice regular tapering effect at the ends of each board, just like on a real barrel.

and ReNo, i don't know where my experience with milkshape will get me with HL2, but i honestly don't see it being very far. :sad:
Re: Walther P22 Posted by azelito on Fri Sep 24th 2004 at 5:51am
azelito
570 posts
Posted 2004-09-24 5:51am
azelito
member
570 posts 127 snarkmarks Registered: Aug 8th 2002 Occupation: Wierdness Location: Sweden
Ok, here are the UVW maps.

http://azelito.net/files/p22_mesh.zip

http://azelito.net/files/fnp-mesh.zip

Its probably quite hard starting to skin just like that, you betetr have it explained to you by someone...
Re: Walther P22 Posted by G.Ballblue on Sat Sep 25th 2004 at 12:08am
G.Ballblue
1511 posts
Posted 2004-09-25 12:08am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
azelito said:
Ok, here are the UVW maps.

http://azelito.net/files/p22_mesh.zip

http://azelito.net/files/fnp-mesh.zip

Its probably quite hard starting to skin just like that, you betetr have it explained to you by someone...
Thanks for putting a reference in with the mesh :smile:
Re: Walther P22 Posted by azelito on Sat Sep 25th 2004 at 7:30am
azelito
570 posts
Posted 2004-09-25 7:30am
azelito
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570 posts 127 snarkmarks Registered: Aug 8th 2002 Occupation: Wierdness Location: Sweden
G.Ballblue said:
azelito said:
Ok, here are the UVW maps.

http://azelito.net/files/p22_mesh.zip

http://azelito.net/files/fnp-mesh.zip

Its probably quite hard starting to skin just like that, you betetr have it explained to you by someone...
Thanks for putting a reference in with the mesh :smile:
Its needed, the meshes are s**t D: Im really not good at meshing.
Re: Walther P22 Posted by Spartan on Sun Sep 26th 2004 at 7:49pm
Spartan
1204 posts
Posted 2004-09-26 7:49pm
Spartan
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1204 posts 409 snarkmarks Registered: Apr 28th 2004
What do you have to do to skin something like a pistol. I have seen a video on skinny a model for a human head but not anything else. There are also so many different techniques I am sure it can't be all be done one way.
Re: Walther P22 Posted by Kampy on Sat Oct 16th 2004 at 1:24pm
Kampy
304 posts
Posted 2004-10-16 1:24pm
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impressive