halflife launcher error

halflife launcher error

Re: halflife launcher error Posted by wacokid on Thu Oct 7th 2004 at 2:03am
wacokid
53 posts
Posted 2004-10-07 2:03am
wacokid
member
53 posts 5 snarkmarks Registered: Jun 28th 2003
User posted image

why does it give me this error? i got it compiled fine, but when halflife launches...
Re: halflife launcher error Posted by SnarkSephiroth on Thu Oct 7th 2004 at 2:22am
SnarkSephiroth
206 posts
Posted 2004-10-07 2:22am
206 posts 31 snarkmarks Registered: Sep 10th 2003 Occupation: Automotive Tech Student Location: Phoenix, Arizona
Look at your start bar, you might have to many programs running at the same time so its eating up memory. Thus Half-Life shuts down.
Re: halflife launcher error Posted by fizscy46 on Thu Oct 7th 2004 at 2:43am
fizscy46
334 posts
Posted 2004-10-07 2:43am
fizscy46
member
334 posts 72 snarkmarks Registered: Nov 16th 2003 Location: Toronto, Canada
Because even though your map compiled fine in zoners, there was an error for it.

The most likely cause is from an (Or some) entity(ies) that have values they shouldn't, as well as infinite loops created with triggers and etc along those lines.
Re: halflife launcher error Posted by Tracer Bullet on Thu Oct 7th 2004 at 7:22am
Tracer Bullet
2271 posts
Posted 2004-10-07 7:22am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Looks to me like you have a corrupted library (TrackerUI.dll)

I don't see how infinite entity loops could cause a crash. I do it on purpose all the time to create periodic effects.
Re: halflife launcher error Posted by fizscy46 on Thu Oct 7th 2004 at 9:26am
fizscy46
334 posts
Posted 2004-10-07 9:26am
fizscy46
member
334 posts 72 snarkmarks Registered: Nov 16th 2003 Location: Toronto, Canada
Its ok if there are delays between them, but I've accidentally created globals that rapidly trigger each other and it crashed the game.

TrackerUI.dll is missing/corrupted for lots of people. I've always gotten that error... Although the copy of Half-Life I run isn't a retail version (Yes, I bought the game at one point, but my dad lost it years ago).
Re: halflife launcher error Posted by fishy on Thu Oct 7th 2004 at 9:49am
fishy
2623 posts
Posted 2004-10-07 9:49am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
the last time i had a map crash, with windows (not HL) telling me about it the same as you have, it was because i had a ambient_generic with no wav file specified.

if you have a desktop shortcut to run your map, you may be able to get it to load without crashing if you add -dev to the command line. if you do get it to load this way, then check the console for errors/warnings and you may find your problem.

then again.....................
Re: halflife launcher error Posted by Gollum on Thu Oct 7th 2004 at 10:30am
Gollum
1268 posts
Posted 2004-10-07 10:30am
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Narrow down the error by eliminating possible causes. Does the game run fine with default maps?
Re: halflife launcher error Posted by fraggard on Thu Oct 7th 2004 at 12:02pm
fraggard
1110 posts
Posted 2004-10-07 12:02pm
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
The message you're seeing is very generic. I've had similar errors happen to me before with the same message for different reasons
  • Your compile process never finished, or had warnings/errors in it that needed to be fixed. Fix them.
  • You ran CSG with onlyents, but there were non-entity changes made to the map. Recompile completely.
  • Corrupted WAD file. Recreate it from the source.
  • Video Card drivers corrupted/outdated. Change your video mode to d3d, check if it helps, then its a drivers problem. Download and install latest drivers.
  • Sky is in the wrong format. Use BMP or TGA only.
  • Sounds are missing/wrong format. Fix them.
Start HL without the map, go to the console and start the map. Check for errors in that.
Re: halflife launcher error Posted by G.Ballblue on Thu Oct 7th 2004 at 8:06pm
G.Ballblue
1511 posts
Posted 2004-10-07 8:06pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Out of curiousity, did you max out any compiling resources? (like light data, vis data, clipnodes, etc). If any of it ever hits 100%, Half-Life will explode :\
Re: halflife launcher error Posted by wacokid on Fri Oct 8th 2004 at 8:05pm
wacokid
53 posts
Posted 2004-10-08 8:05pm
wacokid
member
53 posts 5 snarkmarks Registered: Jun 28th 2003
I run every option on Normal, and i got rid of every entity besides my
info_player_start, and it still happens, ill post the compile process..
in a min
Re: halflife launcher error Posted by wil5on on Sat Oct 9th 2004 at 4:24am
wil5on
1733 posts
Posted 2004-10-09 4:24am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
Run your compile tools with the -chart option. See if anything is above, or close to, 100% in the log. If it is, reduce it. If you dont know what it is, ask here :smile:
Re: halflife launcher error Posted by Spartan on Sat Oct 9th 2004 at 5:19am
Spartan
1204 posts
Posted 2004-10-09 5:19am
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
Re: halflife launcher error Posted by wacokid on Sat Oct 9th 2004 at 9:33pm
wacokid
53 posts
Posted 2004-10-09 9:33pm
wacokid
member
53 posts 5 snarkmarks Registered: Jun 28th 2003
** Executing...

** Command: Change Directory

** Parameters: C:\Sierra\Half-Life\

** Executing...

** Command: Copy File

** Parameters: "C:\Documents and
Settings\Jonathan\Desktop\cevo\dE_cevo_adrenaline.map"
"C:\Sierra\Half-Life\valve\maps\dE_cevo_adrenaline.map"

** Executing...

** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe

** Parameters: "C:\Sierra\Half-Life\valve\maps\dE_cevo_adrenaline"

hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (webmaster@xp-cagey.com)

----- BEGIN hlcsg -----

Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe C:\Sierra\Half-Life\valve\maps\dE_cevo_adrenaline

Entering C:\Sierra\Half-Life\valve\maps\dE_cevo_adrenaline.map

Current hlcsg Settings

Name
| Setting | Default

---------------------|-----------|-------------------------

threads
[ 1 ] [ Varies ]

verbose
[ off ] [ off ]

log
[ on ] [ on
]

developer
[ 0 ]
[ 0 ]

chart
[ off ] [ off ]

estimate
[ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

noclip
[ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents
[ off ] [ off ]

wadtextures
[ on ] [ on
]

skyclip
[ on ] [ on
]

hullfile
[ None ] [ None ]

nullfile
[ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.75 seconds)

SetModelCenters:

50%... (0.00 seconds)

CSGBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.16 seconds)

Using Wadfile: \sierra\half-life\valve\techwalls.wad

- Contains 40 used textures, 86.96 percent of map (414 textures in wad)

Using Wadfile: \sierra\half-life\valve\halflife.wad

- Contains 5 used textures, 10.87 percent of map (3116 textures in wad)

Using Wadfile: \sierra\half-life\valve\blazwad1.wad

- Contains 0 used textures, 0.00 percent of map (62 textures in wad)

Warning: ::FindTexture() texture HOOUTGROUND2 not found!

Warning: ::LoadLump() texture HOOUTGROUND2 not found!

Texture usage is at 1.99 mb (of 4.00 mb MAX)

4.03 seconds elapsed

----- END hlcsg -----

** Executing...

** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe

** Parameters: "C:\Sierra\Half-Life\valve\maps\dE_cevo_adrenaline"

hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (webmaster@xp-cagey.com)

----- BEGIN hlbsp -----

Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe C:\Sierra\Half-Life\valve\maps\dE_cevo_adrenaline

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads
[ 1 ] [ Varies ]

verbose
[ off ] [ off ]

log
[ on ] [ on
]

developer
[ 0 ]
[ 0 ]

chart
[ off ] [ off ]

estimate
[ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip
[ off ] [ off ]

nofill
[ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc
[ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Sierra\Half-Life\valve\maps\dE_cevo_adrenaline.prt'

5.20 seconds elapsed

----- END hlbsp -----

** Executing...

** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe

** Parameters: "C:\Sierra\Half-Life\valve\maps\dE_cevo_adrenaline"

hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (webmaster@xp-cagey.com)

----- BEGIN hlvis -----

Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe C:\Sierra\Half-Life\valve\maps\dE_cevo_adrenaline

1688 portalleafs

5378 numportals

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads
[ 1 ] [ Varies ]

verbose
[ off ] [ off ]

log
[ on ] [ on
]

developer
[ 0 ]
[ 0 ]

chart
[ off ] [ off ]

estimate
[ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

fast
vis
[ off ] [ off ]

full
vis
[ off ] [ off ]

BasePortalVis:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (16.17 seconds)

LeafThread:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (904.83 seconds)

average leafs visible: 280

g_visdatasize:227618 compressed from 356168

921.20 seconds elapsed [15m 21s]

----- END hlvis -----

** Executing...

** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe

** Parameters: "C:\Sierra\Half-Life\valve\maps\dE_cevo_adrenaline"

hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (webmaster@xp-cagey.com)

----- BEGIN hlrad -----

Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe C:\Sierra\Half-Life\valve\maps\dE_cevo_adrenaline

-= Current hlrad Settings =-

Name
|
Setting
| Default

--------------------|---------------------|-------------------------

threads
[
1 ] [
Varies ]

verbose
[
off ]
[
off ]

log
[
on ]
[
on ]

developer
[
0 ]
[
0 ]

chart
[
off ]
[
off ]

estimate
[
off ]
[
off ]

max texture memory
[ 4194304 ]
[ 4194304 ]

max lighting memory
[ 6291456 ]
[ 6291456 ]

priority
[
Normal ]
[
Normal ]

vismatrix algorithm
[ Original ]
[ Original ]

oversampling
(-extra)[
off ]
[
off ]

bounces
[
1 ]
[
1 ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light
[ 255.000 ]
[ 256.000 ]

circus mode
[
off ]
[
off ]

smoothing threshold
[
50.000 ]
[
50.000 ]

direct threshold
[
25.000 ]
[
25.000 ]

direct light scale
[
2.000 ]
[
2.000 ]

coring threshold
[
1.000 ]
[
1.000 ]

patch interpolation
[
on ]
[
on ]

texscale
[
on ]
[
on ]

patch subdividing
[
on ]
[
on ]

chop value
[
64.000 ]
[
64.000 ]

texchop value
[
32.000 ]
[
32.000 ]

global fade
[
1.000 ]
[
1.000 ]

global falloff
[
2 ]
[
2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale
[
1.000 ]
[
1.000 ]

global sky diffusion
[
1.000 ]
[
1.000 ]

opaque entities
[
on ]
[
on ]

sky lighting fix
[
on ]
[
on ]

incremental
[
off ]
[
off ]

dump
[
off ]
[
off ]

colour jitter
[ 0.0 0.0 0.0 ]
[ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack
[
on ]
[
on ]

spotlight points
[
on ]
[
on ]

custom shadows with bounce light

[
off ]
[
off ]

rgb transfers
[
off ]
[
off ]

[Reading texlights from 'C:\PROGRA~1\VALVEH~1\ZHLT\lights.rad']

[49 texlights parsed from 'C:\PROGRA~1\VALVEH~1\ZHLT\lights.rad']

6617 faces

Create Patches : 28975 base patches

0 opaque faces

312829 square feet [45047496.00 square inches]

Error: No Lights!

Description: lighting of map halted (I assume you do not want a pitch black map!)

Howto Fix: Put some lights in the map.

----- END hlrad -----

But i have no HOOUTGROUND2 in the texture selection, i dont see it in any wads :/
Re: halflife launcher error Posted by Orpheus on Sat Oct 9th 2004 at 9:38pm
Orpheus
13860 posts
Posted 2004-10-09 9:38pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
the texture warning, is not important, put some lights in there and it will compile..

the reason?? it went past the warning for the texture, it halted because of the light issue..