** Executing...
** Command: Change Directory
** Parameters: C:\Sierra\Half-Life\
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and
Settings\Jonathan\Desktop\cevo\dE_cevo_adrenaline.map"
"C:\Sierra\Half-Life\valve\maps\dE_cevo_adrenaline.map"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe
** Parameters: "C:\Sierra\Half-Life\valve\maps\dE_cevo_adrenaline"
hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe C:\Sierra\Half-Life\valve\maps\dE_cevo_adrenaline
Entering C:\Sierra\Half-Life\valve\maps\dE_cevo_adrenaline.map
Current hlcsg Settings
Name
| Setting | Default
---------------------|-----------|-------------------------
threads
[ 1 ] [ Varies ]
verbose
[ off ] [ off ]
log
[ on ] [ on
]
developer
[ 0 ]
[ 0 ]
chart
[ off ] [ off ]
estimate
[ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip
[ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents
[ off ] [ off ]
wadtextures
[ on ] [ on
]
skyclip
[ on ] [ on
]
hullfile
[ None ] [ None ]
nullfile
[ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.75 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.16 seconds)
Using Wadfile: \sierra\half-life\valve\techwalls.wad
- Contains 40 used textures, 86.96 percent of map (414 textures in wad)
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 5 used textures, 10.87 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\valve\blazwad1.wad
- Contains 0 used textures, 0.00 percent of map (62 textures in wad)
Warning: ::FindTexture() texture HOOUTGROUND2 not found!
Warning: ::LoadLump() texture HOOUTGROUND2 not found!
Texture usage is at 1.99 mb (of 4.00 mb MAX)
4.03 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe
** Parameters: "C:\Sierra\Half-Life\valve\maps\dE_cevo_adrenaline"
hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe C:\Sierra\Half-Life\valve\maps\dE_cevo_adrenaline
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads
[ 1 ] [ Varies ]
verbose
[ off ] [ off ]
log
[ on ] [ on
]
developer
[ 0 ]
[ 0 ]
chart
[ off ] [ off ]
estimate
[ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip
[ off ] [ off ]
nofill
[ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc
[ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Sierra\Half-Life\valve\maps\dE_cevo_adrenaline.prt'
5.20 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe
** Parameters: "C:\Sierra\Half-Life\valve\maps\dE_cevo_adrenaline"
hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe C:\Sierra\Half-Life\valve\maps\dE_cevo_adrenaline
1688 portalleafs
5378 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads
[ 1 ] [ Varies ]
verbose
[ off ] [ off ]
log
[ on ] [ on
]
developer
[ 0 ]
[ 0 ]
chart
[ off ] [ off ]
estimate
[ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast
vis
[ off ] [ off ]
full
vis
[ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (16.17 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (904.83 seconds)
average leafs visible: 280
g_visdatasize:227618 compressed from 356168
921.20 seconds elapsed [15m 21s]
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe
** Parameters: "C:\Sierra\Half-Life\valve\maps\dE_cevo_adrenaline"
hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe C:\Sierra\Half-Life\valve\maps\dE_cevo_adrenaline
-= Current hlrad Settings =-
Name
|
Setting
| Default
--------------------|---------------------|-------------------------
threads
[
1 ] [
Varies ]
verbose
[
off ]
[
off ]
log
[
on ]
[
on ]
developer
[
0 ]
[
0 ]
chart
[
off ]
[
off ]
estimate
[
off ]
[
off ]
max texture memory
[ 4194304 ]
[ 4194304 ]
max lighting memory
[ 6291456 ]
[ 6291456 ]
priority
[
Normal ]
[
Normal ]
vismatrix algorithm
[ Original ]
[ Original ]
oversampling
(-extra)[
off ]
[
off ]
bounces
[
1 ]
[
1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light
[ 255.000 ]
[ 256.000 ]
circus mode
[
off ]
[
off ]
smoothing threshold
[
50.000 ]
[
50.000 ]
direct threshold
[
25.000 ]
[
25.000 ]
direct light scale
[
2.000 ]
[
2.000 ]
coring threshold
[
1.000 ]
[
1.000 ]
patch interpolation
[
on ]
[
on ]
texscale
[
on ]
[
on ]
patch subdividing
[
on ]
[
on ]
chop value
[
64.000 ]
[
64.000 ]
texchop value
[
32.000 ]
[
32.000 ]
global fade
[
1.000 ]
[
1.000 ]
global falloff
[
2 ]
[
2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale
[
1.000 ]
[
1.000 ]
global sky diffusion
[
1.000 ]
[
1.000 ]
opaque entities
[
on ]
[
on ]
sky lighting fix
[
on ]
[
on ]
incremental
[
off ]
[
off ]
dump
[
off ]
[
off ]
colour jitter
[ 0.0 0.0 0.0 ]
[ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack
[
on ]
[
on ]
spotlight points
[
on ]
[
on ]
custom shadows with bounce light
[
off ]
[
off ]
rgb transfers
[
off ]
[
off ]
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\ZHLT\lights.rad']
[49 texlights parsed from 'C:\PROGRA~1\VALVEH~1\ZHLT\lights.rad']
6617 faces
Create Patches : 28975 base patches
0 opaque faces
312829 square feet [45047496.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.
----- END hlrad -----
But i have no HOOUTGROUND2 in the texture selection, i dont see it in any wads :/