Yak_Fighter said:I think DoD rises far above either CS and maybe TFC (I was never much of a TFC player). The proponderence of one-shot-kill weapons, slow player movement, and limited jumping ability combine to produce a very different, and yes, highly tactical experience.
The really telling story about all this is that CS was is and always will be team deathmatch with rounds. There is no overarching goal in the game besides killing the opposing team. The hostages are there to prevent drawn out camping and the bomb sites are to draw people towards an area to fight and die. There's very little strategy and its a very twitch game. Not that there's anything wrong with all this, but anyone who thinks there's more strategy and tactics in CS than DoD or TFC are crazy.
Cassius said:worse comes to worse.. i have the taboo editor, and it has HLDM, i can only assume, that its in the works somehow for HL2..
Yo dogs, we should all make HL2DM ourselves :cool:
Actually, we COULD do it. The coding probably wouldn't be too difficult, and I'd say we'd do pretty okay as mappers.
Don't know if we knew this already, but:I'm not sure what exactly he means by this; whetrher it's sample code
Hi!
I was just wondering whether the production of CS: Source was hindering
that of HL2 or influencing its release date at all?
I understand you're very busy so good luck.
Cheers,
Chris George
It's work we have to do regardless (e.g. for multiplayer sample code for
the SDK).
-----Original Message-----
From: Chris George [mailto:*****@hotmail.com]
Sent: Thursday, July 08, 2004 5:22 AM
To: Gabe Newell
Subject: CS: Source
Orpheus said:So basically itll be just like HLDM, where nobody plays or even knows about my maps. :biggrin:
i will send you what you need to make DM maps .. even though we might not be able to frag them.
Yak_Fighter said:nods head up and down but says
So basically itll be just like HLDM, where nobody plays or even knows about my maps. :biggrin:
Orpheus said:screw you :razz: Torque is the greatest map ever made.
Yak_Fighter said:nods head up and down but says
So basically itll be just like HLDM, where nobody plays or even knows about my maps. :biggrin:
no, not exactly..
yak, i dunno if you recall, but remember a few years ago when you were much more childish? i said to you "why are you wasting time making prefabs?"
you got a bit testy with me.. remember when i said your first HLDM map was empty?you got mad then too.. well you don't get mad at me as often now..
i am ever so glad you finally grew up :biggrin:
/runs
Okay besides DM for HL2, has anyone heard about Team Fortressit's Team Fortress 2, Not Team Fortress Classic 2. And Valve said
Classic 2? I think that will satisfy most DM atics, but I still would
like a HL2 DM :biggrin: .
Kage_Prototype said:My bad thanks I cant wait to see what that game will be like :biggrin:
it's Team Fortress 2, Not Team Fortress Classic 2.
Yak_Fighter said:XXXOOOXXX
screw you :razz: Torque is the greatest map ever made.
Mods like Counter-Strike kept HL alive, not HLDM.I would say the modifications didn't keep Half-Life alive. I would have
Well there's gotta be some way to edit it, and I'm still waiting for your answer :razz:Edit what exactly? The game, with modifications? Or actual code? If you're talking about how you edit for a mod, you need the SDK. If you're talking about editing the actual code, you're in for quite a surprise. You can't, even if you find a decompiler of somesort, it wont work properly, I guarentee you.