 
                                
                    
                        Re: Texture lighting issue
                        Posted by Spartan on 
    Wed Oct 27th 2004 at 10:00pm
                     
                    
                        
                        Posted 
    2004-10-27 10:00pm
                     
                 
                
            
            
                
    
                    
                             Spartan
                            Spartan
            
                        member
     
            1204 posts
        409 snarkmarks
        Registered: 
    Apr 28th 2004
                     
                
                        I am working on a map and I wanted to make a few textures a little bit brighter. I went into my lights.rad and increased the brightness on the textures I wanted. The brightnesses were increased to 12000. I then compiled the map but the brightness of the textures were still the same as before the change. I checked the compile log and everything is fine. Why won't it change the brightness?
                                    
             
        
            
            
                                     
                                
                    
                        Re: Texture lighting issue
                        Posted by fishy on 
    Wed Oct 27th 2004 at 11:51pm
                     
                    
                        
                        Posted 
    2004-10-27 11:51pm
                     
                 
                
            
            
                
    
                    
                             fishy
                            fishy
            
                        member
     
            2623 posts
        1476 snarkmarks
        Registered: 
    Sep 7th 2003
                            Location: glasgow
             
                
                        Spartan, your question looks like it's the texture that you want to look brighter. I dont think this can be done.
If you just want to illuminate the surrounding area more, make sure the lights.rad file that you're editing is the one that's in the same folder as your compile tools.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Texture lighting issue
                        Posted by omegaslayer on 
    Thu Oct 28th 2004 at 12:30am
                     
                    
                        
                        Posted 
    2004-10-28 12:30am
                     
                 
                
            
            
                
    
            2481 posts
        595 snarkmarks
        Registered: 
    Jan 16th 2004
                    Occupation: Sr. DevOPS Engineer
                            Location: Seattle, WA
             
                
                        Place a light entity or a spot light with the axsis tilted up under it for both reasons adressed by orph and fishy.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Texture lighting issue
                        Posted by Hugh on 
    Thu Oct 28th 2004 at 12:39am
                     
                    
                        
                        Posted 
    2004-10-28 12:39am
                     
                 
                
            
            
                
    
                    
                             Hugh
                            Hugh
            
                        member
     
            900 posts
        207 snarkmarks
        Registered: 
    Oct 25th 2003
                    Occupation: College Student
                            Location: Amerika
             
                
                        Increase the RGB amounts on your textures proportionally, so a 64 128 128 would change to a 128 255 255.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Texture lighting issue
                        Posted by Spartan on 
    Thu Oct 28th 2004 at 7:12pm
                     
                    
                 
                
            
            
                
    
                    
                             Spartan
                            Spartan
            
                        member
     
            1204 posts
        409 snarkmarks
        Registered: 
    Apr 28th 2004
                     
                
                        Your all wrong. Orph came the closest. I changed the lighting by almost 7000. Then took before and after pictures to see if there was a difference and it was the same. Also I checked the names and I changed the correct texture.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Texture lighting issue
                        Posted by Spartan on 
    Thu Oct 28th 2004 at 7:27pm
                     
                    
                 
                
            
            
                
    
                    
                             Spartan
                            Spartan
            
                        member
     
            1204 posts
        409 snarkmarks
        Registered: 
    Apr 28th 2004
                     
                
                        there is only one in the folder.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Texture lighting issue
                        Posted by Spartan on 
    Thu Oct 28th 2004 at 7:58pm
                     
                    
                 
                
            
            
                
    
                    
                             Spartan
                            Spartan
            
                        member
     
            1204 posts
        409 snarkmarks
        Registered: 
    Apr 28th 2004
                     
                
                        I made a test map and the texture emits the light fine but the brightness never changed even after I made the 7000 difference.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Texture lighting issue
                        Posted by Orpheus on 
    Thu Oct 28th 2004 at 7:59pm
                     
                    
                 
                
            
            
                
    
                    
                             Orpheus
                            Orpheus
            
                        member
     
            13860 posts
        2024 snarkmarks
        Registered: 
    Aug 26th 2001
                    Occupation: Long Haul Trucking
                            Location: Long Oklahoma - USA
             
                
                        post the setting here, i wanna see it..
you know.. 128 255 0 7000 or whatever
                                    
             
        
            
            
                                     
                                
                    
                        Re: Texture lighting issue
                        Posted by Spartan on 
    Thu Oct 28th 2004 at 8:09pm
                     
                    
                 
                
            
            
                
    
                    
                             Spartan
                            Spartan
            
                        member
     
            1204 posts
        409 snarkmarks
        Registered: 
    Apr 28th 2004
                     
                
                        ayumi_light1         20 216 172 12000
                                    
             
        
            
            
                                     
                                
                    
                        Re: Texture lighting issue
                        Posted by Tracer Bullet on 
    Thu Oct 28th 2004 at 8:57pm
                     
                    
                 
                
            
            
                
    
            2271 posts
        445 snarkmarks
        Registered: 
    May 22nd 2003
                    Occupation: Graduate Student (Ph.D)
                            Location: Seattle WA, USA
             
                
                        I see two courses you can take.
1) Try changing the color, as this will be very obevous. This will tell you difinitivly whether the text file you are editing is having any affect.
2) Create a new text file "mapname.rad" in the same folder as your .map file, and enter the TexL values you want there. Recompile and I bet it will work.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Texture lighting issue
                        Posted by Andrei on 
    Fri Oct 29th 2004 at 8:24am
                     
                    
                 
                
            
            
                
    
                    
                             Andrei
                            Andrei
            
                        member
     
            2455 posts
        1248 snarkmarks
        Registered: 
    Sep 15th 2003
                            Location: Bucharest, Romania
             
                
                        Insert the wall with the texture into a func_wall.Add a specific _minlight and give it about...erm 5 (depending on how bright you want it).
                                    
             
        
            
            
                                     
                                
                    
                        Re: Texture lighting issue
                        Posted by Pvt.Scythe on 
    Fri Oct 29th 2004 at 1:24pm
                     
                    
                 
                
            
            
                
    
            730 posts
        113 snarkmarks
        Registered: 
    Sep 19th 2004
                    Occupation: student
                            Location: Finland
             
                
                        What text editor you're using? The problem could be in missing TAB presses as some texture editors turn TAB's into SPACEs...