Re: Texture lighting issue
Posted by Spartan on
Wed Oct 27th 2004 at 10:00pm
Posted
2004-10-27 10:00pm
Spartan
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I am working on a map and I wanted to make a few textures a little bit brighter. I went into my lights.rad and increased the brightness on the textures I wanted. The brightnesses were increased to 12000. I then compiled the map but the brightness of the textures were still the same as before the change. I checked the compile log and everything is fine. Why won't it change the brightness?
Re: Texture lighting issue
Posted by fishy on
Wed Oct 27th 2004 at 11:51pm
Posted
2004-10-27 11:51pm
fishy
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Spartan, your question looks like it's the texture that you want to look brighter. I dont think this can be done.
If you just want to illuminate the surrounding area more, make sure the lights.rad file that you're editing is the one that's in the same folder as your compile tools.
Re: Texture lighting issue
Posted by omegaslayer on
Thu Oct 28th 2004 at 12:30am
Posted
2004-10-28 12:30am
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Place a light entity or a spot light with the axsis tilted up under it for both reasons adressed by orph and fishy.
Re: Texture lighting issue
Posted by Hugh on
Thu Oct 28th 2004 at 12:39am
Posted
2004-10-28 12:39am
Hugh
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Increase the RGB amounts on your textures proportionally, so a 64 128 128 would change to a 128 255 255.
Re: Texture lighting issue
Posted by Spartan on
Thu Oct 28th 2004 at 7:12pm
Spartan
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Your all wrong. Orph came the closest. I changed the lighting by almost 7000. Then took before and after pictures to see if there was a difference and it was the same. Also I checked the names and I changed the correct texture.
Re: Texture lighting issue
Posted by Spartan on
Thu Oct 28th 2004 at 7:27pm
Spartan
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there is only one in the folder.
Re: Texture lighting issue
Posted by Spartan on
Thu Oct 28th 2004 at 7:58pm
Spartan
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I made a test map and the texture emits the light fine but the brightness never changed even after I made the 7000 difference.
Re: Texture lighting issue
Posted by Orpheus on
Thu Oct 28th 2004 at 7:59pm
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post the setting here, i wanna see it..
you know.. 128 255 0 7000 or whatever
Re: Texture lighting issue
Posted by Spartan on
Thu Oct 28th 2004 at 8:09pm
Spartan
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ayumi_light1 20 216 172 12000
Re: Texture lighting issue
Posted by Tracer Bullet on
Thu Oct 28th 2004 at 8:57pm
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I see two courses you can take.
1) Try changing the color, as this will be very obevous. This will tell you difinitivly whether the text file you are editing is having any affect.
2) Create a new text file "mapname.rad" in the same folder as your .map file, and enter the TexL values you want there. Recompile and I bet it will work.
Re: Texture lighting issue
Posted by Andrei on
Fri Oct 29th 2004 at 8:24am
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Insert the wall with the texture into a func_wall.Add a specific _minlight and give it about...erm 5 (depending on how bright you want it).
Re: Texture lighting issue
Posted by Pvt.Scythe on
Fri Oct 29th 2004 at 1:24pm
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What text editor you're using? The problem could be in missing TAB presses as some texture editors turn TAB's into SPACEs...