How to start

How to start

Re: How to start Posted by coldbeer on Thu Nov 11th 2004 at 3:18am
coldbeer
1 post
Posted 2004-11-11 3:18am
coldbeer
member
1 post 0 snarkmarks Registered: Nov 11th 2004
Hi,
I am a noob. I have never made a map but have great interest in making one. Besides the tutorials here is there any other useful info that is good for a beginner?
Thanks
Re: How to start Posted by Jinx on Thu Nov 11th 2004 at 4:44am
Jinx
874 posts
Posted 2004-11-11 4:44am
Jinx
member
874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
Lots of patience :lol:

No. Seriously. Learning curve is very steep at first, you gotta stick with it.
Re: How to start Posted by Cassius on Thu Nov 11th 2004 at 5:19am
Cassius
1989 posts
Posted 2004-11-11 5:19am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Wait until you feel that your map can rank up with the general standard of what a good map is before you release. This is invaluable.
Re: How to start Posted by Tracer Bullet on Thu Nov 11th 2004 at 6:27am
Tracer Bullet
2271 posts
Posted 2004-11-11 6:27am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
I agree with Cass. Sweating through the tutorials on your own for a while teaches you far more than posting a question in the editing forum every time you hit a snag. We are here to help, but we aren't going to hold your hand. I assume you are going for HL2 right off the bat? I don't know how many n00b tuts there are out there for it, but rest assured that much of what is already available for HL1 is still valid for HL2.
Re: How to start Posted by KungFuSquirrel on Thu Nov 11th 2004 at 6:37am
KungFuSquirrel
751 posts
Posted 2004-11-11 6:37am
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
Never be afraid to toss out everything you've done on a map and start over. Obviously you need to also know when to say enough is enough and finish it, but especially as you're learning, you'll be able to do things much better the second, third, fourth time around.

Also, note things you like about other maps for any game. Think about ways you can incorporate similar ideas into your own work. This will really expand your horizons.
Re: How to start Posted by Jinx on Thu Nov 11th 2004 at 6:41am
Jinx
874 posts
Posted 2004-11-11 6:41am
Jinx
member
874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
Cassius said:
Wait until you feel that your map can rank up with the general standard of what a good map is before you release. This is invaluable.
In line with this, I usually recommend you keep your first map fairly small and simple, something you can accomplish with only the most basic mapping skills. That way you get the satisfaction of finishing something a little earlier on. Regardless, your first map(s) will probably suck, assuming you actually finish them, since you will make a ton of mistakes while learning. And don't expect to have anything remotely playable for at least a couple months.

Luckily when you start off just making a box with a light in it is quite a thrill :biggrin:
Re: How to start Posted by fraggard on Thu Nov 11th 2004 at 6:44am
fraggard
1110 posts
Posted 2004-11-11 6:44am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Learn to take criticism. 90% of the time, when you're new, the most common feedback you'll recieve on various forums is "this map sucks". 90% of the time, when you're new, it's true. Luckily over here, you also get some suggestions and tips on how to improve your levels. Listen well and learn well:)
Re: How to start Posted by $loth on Thu Nov 11th 2004 at 8:34am
$loth
2256 posts
Posted 2004-11-11 8:34am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Just 1 point, make sure that if you feel that an area in the map is not great then take your time to see what could make a difference, like they said, go through the tuts and use them to the full extent which they could in your map.

Oh and welcome, have a beer.
Re: How to start Posted by omegaslayer on Thu Nov 11th 2004 at 9:06pm
omegaslayer
2481 posts
Posted 2004-11-11 9:06pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Has anyone noticed there are a rash breakout of noobs to mapping since CSS was released?

/my 2 cents
Re: How to start Posted by Leperous on Thu Nov 11th 2004 at 9:21pm
Leperous
3382 posts
Posted 2004-11-11 9:21pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Well, seeing as map making is now much harder than it used to be, it's going to be fun :smile: (and good for this site's traffic! Huzzah!)
Re: How to start Posted by Yak_Fighter on Thu Nov 11th 2004 at 9:35pm
Yak_Fighter
1832 posts
Posted 2004-11-11 9:35pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
sweet, i can't wait for the site to go down more often!
Re: How to start Posted by Leperous on Thu Nov 11th 2004 at 9:39pm
Leperous
3382 posts
Posted 2004-11-11 9:39pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Hush young Yak, I have triple the bandwidth now than I did a few months ago. And as I keep saying, it's those damn competitions you make me have that kills it :razz:
Re: How to start Posted by $loth on Thu Nov 11th 2004 at 9:40pm
$loth
2256 posts
Posted 2004-11-11 9:40pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Leperous said:
Hush young Yak, I have triple the bandwidth now than I did a few months ago. And as I keep saying, it's those damn competitions you make me have that kills it :razz:
Triple the noobs :razz:
Re: How to start Posted by Campaignjunkie on Thu Nov 11th 2004 at 9:48pm
Campaignjunkie
1309 posts
Posted 2004-11-11 9:48pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Don't start too many projects, or you won't get anything done. Once you
feel you're ready and have some nice looking maps, consider joining a
mod that has mappers at a skill level equal to or higher than yourself
  • you'll improve a lot faster, have a lot of fun, and probably make
some friends in the process as well. Most of all, remember that this is
just a hobby. :smile:
Re: How to start Posted by $loth on Thu Nov 11th 2004 at 10:20pm
$loth
2256 posts
Posted 2004-11-11 10:20pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Campaignjunkie said:
remember that this is just a hobby. :smile:
Unless your KFS.
Re: How to start Posted by G.Ballblue on Thu Nov 11th 2004 at 11:22pm
G.Ballblue
1511 posts
Posted 2004-11-11 11:22pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Do lots of mapping, even if 90% of them stink or look bad -- mine did. Practice makes perfect. :smile:
Re: How to start Posted by Crono on Fri Nov 12th 2004 at 12:07am
Crono
6628 posts
Posted 2004-11-12 12:07am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
No, perfect practice makes perfect. Normal practice makes you mediocre. This goes for just about anything.
Re: How to start Posted by ReNo on Fri Nov 12th 2004 at 12:34am
ReNo
5457 posts
Posted 2004-11-12 12:34am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
You'd argue absolutely anything :lol:
Re: How to start Posted by Crono on Fri Nov 12th 2004 at 1:31am
Crono
6628 posts
Posted 2004-11-12 1:31am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
That isn't true :razz:
Re: How to start Posted by G.Ballblue on Fri Nov 12th 2004 at 3:03am
G.Ballblue
1511 posts
Posted 2004-11-12 3:03am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
@#$%
Re: How to start Posted by Tracer Bullet on Fri Nov 12th 2004 at 5:51am
Tracer Bullet
2271 posts
Posted 2004-11-12 5:51am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
User posted image
Re: How to start Posted by G.Ballblue on Fri Nov 12th 2004 at 9:44pm
G.Ballblue
1511 posts
Posted 2004-11-12 9:44pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
User posted image