Re: Valve DM Map Contest
Posted by ReNo on
Thu Dec 2nd 2004 at 8:47pm
ReNo
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Got in touch with Autolycus from Valve and he said whether you bought
over Steam or retail makes no difference - both are fine to enter. He
also said people can have multiple entries, so people could join
together and make a team entry and still enter their own level.
Re: Valve DM Map Contest
Posted by Cash Car Star on
Thu Dec 2nd 2004 at 8:57pm
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So far as I understand it, ratings aren't law, they're suggestions. Game shops follow these suggestions to dictate a company policy on selling the games. If they were law, I think you'd hear at least something about games appealing for lower ratings. Furthermore, you'll notice arcade machines use a more descriptive and less constricting arrangement for labeling the level of maturity required to play the game.
Re: Valve DM Map Contest
Posted by KungFuSquirrel on
Thu Dec 2nd 2004 at 9:23pm
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The ratings system is voluntary by the industry and willingly enforced by retail outlets. It's that voluntary status that for the most part has kept government meddling out of the industry, though then you have folks like Orrin Hatch and Joe Lieberman (and Jack Thompson, though he's not active in politics, thankfully) who would, if they had their way, turn the game industry into the next Salem witch hunt. Being turned away from the store counter because you're not 17 sucks (yeah, it happened to me once, way back when, heh), but it's a lot nicer than having government regulations and bans. :smile:
Nice one on asking auto, Reno, I was going to bug him about that myself last night but ended up being too busy.
Re: Valve DM Map Contest
Posted by Yak_Fighter on
Thu Dec 2nd 2004 at 9:56pm
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You're not really supposed to read the rules anyway, its all lawyer double-speak. Just give the rights to your map over to Valve and stop complaining you!!
Re: Valve DM Map Contest
Posted by Crono on
Thu Dec 2nd 2004 at 10:04pm
Posted
2004-12-02 10:04pm
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If I can get a map and my overflowed course work done in time, I just might do that.
Re: Valve DM Map Contest
Posted by Asuka on
Thu Dec 2nd 2004 at 10:04pm
Posted
2004-12-02 10:04pm
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<label for="voted2">No, I won't
Im 17 you need to be 18 to join :/
</label>
Re: Valve DM Map Contest
Posted by diablobasher on
Thu Dec 2nd 2004 at 10:42pm
Posted
2004-12-02 10:42pm
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Surely subscribing to steam is the whole, steam is invading your PC thing, otherwise, noone in the UK can enter! Unless they paid dollars and preloaded steam, but most people i konw didnt, including me.
Does this mean i cant enter (im not gonna do very well anyway, but hey, its a laff)
As for losing the rights to whatever you submit, valve can go, wel, i cant really say in a pulic forum. That just sucks.
Re: Valve DM Map Contest
Posted by diablobasher on
Thu Dec 2nd 2004 at 10:43pm
Posted
2004-12-02 10:43pm
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Oh, ok. I didnt read the whole thread, my anger took me over.
Lol, i cant enter anyway, im 16 :sad:
Re: Valve DM Map Contest
Posted by ReNo on
Fri Dec 3rd 2004 at 5:55am
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It depends on what you are doing in hammer. For example, I managed to
get hammer's memory usage up to that level by opening the texture
browser and scrolling through - forcing it to load all the textures
into memory. Once I minimised hammer and brought it back up, it went
down to 8mb. I wouldn't say its use of memory is a problem - if you
want all those textures loaded in at once, you need to put them in
memory, its as simple as that really.
Re: Valve DM Map Contest
Posted by Tracer Bullet on
Fri Dec 3rd 2004 at 6:05am
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It would be nice if the texture browser was designed so that you were viewing thumbnails rather than the full size images. That would help performance tremendously.
Re: Valve DM Map Contest
Posted by KungFuSquirrel on
Fri Dec 3rd 2004 at 6:42am
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It'd be nice if the texture browser didn't steal focus from the rest of the program! Then my uber window layout would function! :biggrin: hehe
Re: Valve DM Map Contest
Posted by ReNo on
Fri Dec 3rd 2004 at 6:57am
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Hey at least the mousewheel now works for scrolling through the
textures rather than scrolling through your previously typed filters.
Thats one of hammer's nicest improvements if you ask me :smile:
Re: Valve DM Map Contest
Posted by Crono on
Fri Dec 3rd 2004 at 7:21am
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Is anyone else finding the clip tool to be a bit inaccurate when selecting end points?
Re: Valve DM Map Contest
Posted by Leperous on
Fri Dec 3rd 2004 at 9:09am
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I am finding incredibly annoying Hammer's habit to not quite align/create solids to grid, they are sometimes out by a fraction of a unit and you get leaks all over the place :sad: And it STILL has that annoying selection problem, where when you have a solid selected and go to move it, it will move the "outline" but not the solid itself!
Re: Valve DM Map Contest
Posted by ReNo on
Fri Dec 3rd 2004 at 9:21am
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Yeah thats an annoying one. Not had the problem that is causing your
leaks, but then I pretty much only ever create a single brush per level
and clone it for the rest. The one that pisses me off the most is how
it forgets your texture settings after your "apply texture and
settings" once - it makes texturing a big pain on occasion :sad:
Re: Valve DM Map Contest
Posted by Spartan on
Fri Dec 3rd 2004 at 1:09pm
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Remember the horrors of using Hammer 2.1!
Re: Valve DM Map Contest
Posted by Leperous on
Sat Dec 4th 2004 at 7:49pm
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So does anyone know exactly what they mean by "publish" in the rules? i.e. are they saying you can't remake a map and submit it, or are they saying you cannot announce that you are making it and show it off online?
Re: Valve DM Map Contest
Posted by Tracer Bullet on
Sat Dec 4th 2004 at 7:52pm
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I don't know, but I don't see how they could classify posting screen shots as "publishing". It seems to me that as long as you don't post a download, you ought to be OK but that is, of course, just speculation.
Re: Valve DM Map Contest
Posted by Orpheus on
Sat Dec 4th 2004 at 7:56pm
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another hazarded guess, Publish=pre-released, or previously released.
it would make no sense to re-release a map for a valve sponsored contest. who would want to see a snarkpit, or frenzy remake?
/ 2 cents
Re: Valve DM Map Contest
Posted by ReNo on
Sat Dec 4th 2004 at 8:30pm
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I emailed Auto about a similar topic, due to the fact my map is a
remake of sorts. Unfortunately I haven't had a reply, so I can't really
clarify anything here. I assume it to mean you can't enter a previously
released map, and since elsewhere it says it needs to be your own work
I guess a remake of an older map that isn't yours would also be
breaching the rules.
Re: Valve DM Map Contest
Posted by Yak_Fighter on
Sat Dec 4th 2004 at 9:44pm
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See what you should say is that you're not doing a remake, you're making the sequel. That's what I'm doing...
Re: Valve DM Map Contest
Posted by ReNo on
Sat Dec 4th 2004 at 10:05pm
Posted
2004-12-04 10:05pm
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What are you remak...I mean making a sequel to yak?
Re: Valve DM Map Contest
Posted by Cash Car Star on
Mon Dec 6th 2004 at 9:54am
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Two quick thoughts -
1. This thread looks worthy of a sticky to me
2. A few may have mentioned lack of themes available, and how this as a slight creative stumbling block. I'd like to recommend you use the HL2 themes; this contest is an obvious call to arms to pad the HL2DM map catalogue and it seems reasonable that maps within these themes will be rated higher, especially if you allow originality to shine beyond texture selection. Focus on gameplay issues here - the new engine isn't just an upgrade in prettiness, but an upgrade in feasable battlefields as well.
Re: Valve DM Map Contest
Posted by Orpheus on
Mon Dec 6th 2004 at 11:00am
Posted
2004-12-06 11:00am
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i was hoping scorched would win, as i had a small part in its creation :biggrin:
Re: Valve DM Map Contest
Posted by Yak_Fighter on
Mon Dec 6th 2004 at 11:15am
Posted
2004-12-06 11:15am
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As did I, seeing as Gustavo used two of my prefabs :biggrin:
Re: Valve DM Map Contest
Posted by scary_jeff on
Mon Dec 6th 2004 at 12:42pm
Posted
2004-12-06 12:42pm
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Scorched didn't win because it included a custom texture other than the planethalflife one, so it broke the comp rules.